Quote Originally Posted by HoLoFoNo View Post
The only time aoe is currently applicable is in dungeons. With that being the case all I meant is that if you have LotD up already, you can do your aoe rotation and get nastronds off. As it is, due to GSK having a longer cd than BotD and jump having an equivalent, you don't even have to keep it up. You can just pop BotD everytime you are gonna use the jumps or GSK.
I get that, I'm a bit overeager on this topic because I often see Nastrond come up in implied AoE contexts here and on Reddit when it's just not supposed to be a likely situation ever. My first level 70 dungeon (everyone there was in leveling gear and it's already item level synced off the bat), I ended up getting to four eyes only on the last boss even though the tank went all Sanic on us.

But to show a bit of my thinking:

DRG's spammy bits (1.15x multiplier from HT) are 172.5/target from weaponskills (~69pps x 12/13 to reflect HT = ~63.7), 253/35s per target from geirskogul (7.23pps), and 345/120s from Dragonfire (2.875pps) for about 73.42 pps on non-primary targets.

MNK (1.43x multiplier for Twin Snakes + GL3) has 185.9 every third weaponskill plus 3 bonus from Perfect Balance (87.5pps x ~31/85 GCDs = ~31.9pps), 300.3/60s from Howling Fist (5.005pps), 314.6/30s from Elixir Field (10.49pps) for about 47.4 pps on non-primary targets.

Potencies aren't completely comparable and burst in trash pulls counts for wayyyy more than these ballpark estimates, but MNK clearly needs to work its single-target and burst to not get entirely outclassed. DRG needs to more... not get tired of 121212121212. (I don't have good AoE estimates on NIN/SAM because I haven't leveled them yet, I just know MNK because its AoE hasn't changed significantly.)