I get that, I'm a bit overeager on this topic because I often see Nastrond come up in implied AoE contexts here and on Reddit when it's just not supposed to be a likely situation ever. My first level 70 dungeon (everyone there was in leveling gear and it's already item level synced off the bat), I ended up getting to four eyes only on the last boss even though the tank went all Sanic on us.
But to show a bit of my thinking:
DRG's spammy bits (1.15x multiplier from HT) are 172.5/target from weaponskills (~69pps x 12/13 to reflect HT = ~63.7), 253/35s per target from geirskogul (7.23pps), and 345/120s from Dragonfire (2.875pps) for about 73.42 pps on non-primary targets.
MNK (1.43x multiplier for Twin Snakes + GL3) has 185.9 every third weaponskill plus 3 bonus from Perfect Balance (87.5pps x ~31/85 GCDs = ~31.9pps), 300.3/60s from Howling Fist (5.005pps), 314.6/30s from Elixir Field (10.49pps) for about 47.4 pps on non-primary targets.
Potencies aren't completely comparable and burst in trash pulls counts for wayyyy more than these ballpark estimates, but MNK clearly needs to work its single-target and burst to not get entirely outclassed. DRG needs to more... not get tired of 121212121212. (I don't have good AoE estimates on NIN/SAM because I haven't leveled them yet, I just know MNK because its AoE hasn't changed significantly.)


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