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  1. #291
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Jump Lock should've been fixed years ago. There is virtually no situation where having Jump return you to your starting position is useful, and we knew this back in 2.0. I also love how RDM essentially gets an Elusive Jump that does damage with a faster cooldown.

    I agree but I doubt SE will give us Jump as a 4th gap closer.
    (2)

  2. #292
    Player
    KFP7's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Ryas Stormfury
    World
    Lamia
    Main Class
    Dragoon Lv 70
    I'd be interested to hear your guys thoughts on a different mechanic being added to dragoons: In the old games (FF1-4 old) dragoons could always use jump or high jump to avoid damage while they 'charged' a high damage attack. Would it be broken to add something like this to FF14?

    Lets say at 70 instead of Nastrond we get High Jump. It still has to be charged similar to Nastrond but once we have enough eyes stored we can leap up into the air for X seconds, avoiding all damage (maybe some attacks still hurt to balance it) and then do a high potency AoE or single target attack on our way down. Maybe it can be used at 1 eye, but does more damage the more eyes you have so we could use it faster if we wanted.

    So, brokenly OP and dumb or would this be an improvement?
    (0)

  3. #293
    Player
    Koroem's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Koroem Kha
    World
    Behemoth
    Main Class
    Lancer Lv 80
    Quote Originally Posted by KFP7 View Post
    I'd be interested to hear your guys thoughts on a different mechanic being added to dragoons: In the old games (FF1-4 old) dragoons could always use jump or high jump to avoid damage while they 'charged' a high damage attack. Would it be broken to add something like this to FF14?
    Devs said early on this will never happen.
    (0)

  4. #294
    Player
    KFP7's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Ryas Stormfury
    World
    Lamia
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Koroem View Post
    Devs said early on this will never happen.
    Ah, well nevermind then.
    (0)

  5. #295
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Let's see, DRG's 130->170 potency AoE Combo....

    Compared to...110 potency Death Blossom?
    Compared to...130 potency Rock Breaker (which can only be used consequitevely in Perfect Balance, otherwise 50 potency Arm of the Destroyer)?

    SAM wins out, but DRG is definitely second best.
    Despite how counterintuitive it is that our main mechanic in BotD/LotD and Geirskogul which focuses in aoe damage does not benefit from doing our aoe rotation and actually suffers from it. I dislike this aspect of Dragoon and wish Nastrond or Geirskogul was single target in nature
    (1)

  6. #296
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jonnycbad View Post
    Let's see, DRG's 130->170 potency AoE Combo....

    Compared to...110 potency Death Blossom?
    Compared to...130 potency Rock Breaker (which can only be used consequitevely in Perfect Balance, otherwise 50 potency Arm of the Destroyer)?

    SAM wins out, but DRG is definitely second best.
    Not even close.

    You aren't accounting for the fact that DRG isn't sustainable as you aren't able to refresh your core mechanic even if you have copious amounts of it.

    MNK aoe will always be high than DRG due to elixir field being broken AF and now with riddle of fire memes it is incredibly powerful.
    NIN now has hellfrog and ten - chi - jin which makes its aoe much better alongside katon and doton.
    DRG has quite good aoe IF you are in LotD but otherwise it is pretty flat, not to mention its coverage is shit due to it all being lines.
    (5)

  7. #297
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    Not even close.

    You aren't accounting for the fact that DRG isn't sustainable as you aren't able to refresh your core mechanic even if you have copious amounts of it.

    MNK aoe will always be high than DRG due to elixir field being broken AF and now with riddle of fire memes it is incredibly powerful.
    NIN now has hellfrog and ten - chi - jin which makes its aoe much better alongside katon and doton.
    DRG has quite good aoe IF you are in LotD but otherwise it is pretty flat, not to mention its coverage is shit due to it all being lines.
    I don't think Nin's even scales down like Samurai's AoE does it? I thought Katon was flat potency for some reason
    (0)

  8. #298
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    It is, during ten chi jin the potential burst aoe is nonsensical. It hits all enemies for 250/500 potency and doton ticks all enemies for 320/640 potency. Hellfrog hits all enemies for 400 potency also.
    (0)

  9. #299
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by KFP7 View Post
    In the old games (FF1-4 old) dragoons could always use jump or high jump to avoid damage while they 'charged' a high damage attack.
    Honestly, I don't even care if Jump starts to take me back to my old position as long as it doesn't lock freeze me there for a second causing me to eat a floor mechanic that I should've been able to start moving away from mid-return of said Jump. There are numerous games where you jump attack and start to return back where you came from but it allows you to alter your landing point in mid-air on the way back. Why SE can't or won't work to fix that is the quite possibly the biggest combat mystery this game has ever had.

    It's been a distinct disadvantage to the job from inception but is now even more glaring because we need to be able to use them asap to get into our core mechanic.
    (0)

  10. #300
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    DRG has quite good aoe IF you are in LotD but otherwise it is pretty flat, not to mention its coverage is shit due to it all being lines.
    DRG AoE and LotD are mutually exclusive. Which is also a problem, but let's try to nip this perception in the bud, please. The role of BotD in an AoE session is to enable Geirskogul and buff jumps, not to make it take so long you can actually use Nastrond.

    (Alas, I'm about to get on the road, math will have to wait.)
    (2)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

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