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  1. #1
    Player
    Sparhwk's Avatar
    Join Date
    Oct 2013
    Posts
    56
    Character
    Sparhawk Kennis
    World
    Leviathan
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Riotpersona View Post
    I am seeing an increasing amount of PF groups for ex primals exluding DRG from their required dps slots.
    I can sorta understand this. Lakshmi we do horrible on. The amount of times she turns for abilities, the times she runs to center, getting the + ability cast on you so you can't move to postinal, the confuse aoe. It destroys our DPS. Being beaten by the BRD is a nose breaker. We're much more competitve on Susano thankfully but that still has it's problems.

    Really horrible rotation design that requires you on the boss 24/7 does not work with giving bosses actual mechanics.
    (0)

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I think the fundamental problem with Dragoon is basing its eye procs solely around its Jumps. Both are on too long a cooldown for Nastrond to the core mechanic. This problem doesn't exist in PvP where your Jumps are on an extremely short cooldown and simply take TP. So a possible solution might be allowing us to generate an eye per completion of our five GCD combo. As for low damage, my additional changes would be:

    Blood of the Dragoon
    *If used during Life of the Dragoon, will immediately refresh it for 20s*

    This allows us to potentially save LotD during a phase transition. I also find it rather cumbersome BotD no longer does anything if you maintain proper uptime.

    Geirskogul
    Potency increased to 250; recast time reduced to 25s
    (1)

  3. #3
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Hmm something that's also slightly annoying me about DRG is how BoTD pretty much becomes "useless" once you're into you use it once.
    It could have an added effect to fix one of Dragoon's current problems.

    Maybe make it give us an eye when we already have BoTD up. Would fix the long buildup for a mediocre reward. Would make losing BoTD during downtime less problematic coz it's easier to get them back & would make it more of a useful skill once we already have it up.
    (1)

  4. #4
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Quote Originally Posted by IchiExorz View Post
    Hmm something that's also slightly annoying me about DRG is how BoTD pretty much becomes "useless" once you're into you use it once.
    It could have an added effect to fix one of Dragoon's current problems.

    Maybe make it give us an eye when we already have BoTD up. Would fix the long buildup for a mediocre reward. Would make losing BoTD during downtime less problematic coz it's easier to get them back & would make it more of a useful skill once we already have it up.
    I suggested this as well to get past the absurd wind up time for LotD while giving our skill a use for min maxing and rotational optimization
    (0)

  5. #5
    Player
    Lupean's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    3
    Character
    Griss Aeschon
    World
    Ragnarok
    Main Class
    Dragoon Lv 70
    I hadn't seen this thread yet when I typed up my critique of Dragoon here: http://forum.square-enix.com/ffxiv/t...%28Feedback%29
    I don't know if it's possible to refit my post into a reply to this thread, so I'll leave up my post and link it here. If anybody knows how to add my post in a reply here, let me know and I'll delete my thread.
    (0)

  6. #6
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I also feels like LoTD should interact with our old skills a bit more. Because honestly, all it does is buff our Geirskogul.

    In general LoTD doesn't feel rewarding or satisfying enough at all, especially considering the amount of time we spend building it up.

    It needs to be changed in both making it faster to build up & making it a bit more rewarding to do so.
    But not too much or DRG would get too strong.
    (0)

  7. #7
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Increasing damage of jumps by 30% in LotD would be more than enough. It would just give us back power surge essentially
    (0)

  8. #8
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vincent_Mateus View Post
    Increasing damage of jumps by 30% in LotD would be more than enough. It would just give us back power surge essentially
    BoTD already increases jump damage. Would be a bit uninteresting to have the 2 do the same.

    Maybe entering LoTD should reset Jump & Spineshatter Dive cooldowns.
    That way we can get 2/3 eyes by the time LoTD ends.

    That together with making us able to refresh BoTD while out of combat would allow us to keep up LoTD about half of the time and LoTD would be a better more potent burst window.
    (0)

  9. #9
    Player
    Erys's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    191
    Character
    Erys Shir'en
    World
    Zodiark
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Vincent_Mateus View Post
    Increasing damage of jumps by 30% in LotD would be more than enough. It would just give us back power surge essentially
    You have powersurge in the form of jumps being buffed and spineshatter being buffed. And an extra almost 100% damage with mirage dive.
    But yeah, LotD giving more jump damage? Yes please. And if it changes the animation to be more edgy and powerful looking all the better. Or LotD could reset DfD cd, and increase its damage by 30% and make it a 25s cd, so you'd use Dragonfire dive 2 times within LotD for a whooping-not whooping 390 potency each.
    (0)

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I would say also add that Dragon Sight should not be tethered, just let us cast it on whomever. But, it was probably designed with the limitation of it being used on MELEE, not magic DPS, though they can simply make it castable on anyone, just change the effect to PHYSICAL damage+5/10% then.


    Also QoL:

    -Shorten Mirage Dive's animation lock so we can weave it.
    -Unlock Jump's animation lock as soon as contact is made so we can maneuver out of range of potentially damaging mechanics.
    -Shorten GK's recast from 35 seconds to 20 seconds so it's easier to plan ahead with using it for damage and for activating LotD. To compensate, reduce its damage to 180 potency (we can use 30% more often so it's ok)
    (0)
    Last edited by Jonnycbad; 07-12-2017 at 12:31 AM.

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