Is it just me? Or is sonic thrust hot garbage?
Is it just me? Or is sonic thrust hot garbage?
It's great, you can get your eyes from Mirage Dive and pump BotD up to 25-30 seconds, then DS>ST 3-4 times, then return back to your rotation to get back BotD time. Just be sure to stop DS>STing when you're about to get your 4th eye.
Feels pretty lack luster in comparison to the 3 other melee. Still very much useable... just dissapointing.
I may do the same... I don't hate the new mechanics but I'm not in love with them either. If they make a few adjustments, let me get into Nastronds earlier and give something else to expend BotD gauge on when I know I'm going to lose it in a fight during a lull in action, the job could be super fun again!
Don't know about y'all's servers, but it seems on my server, party finders for many Ex content is now being slotted for any DPS other than DRG and sometimes Monk. This needs to be fixed, this is a big problem.
Lol, what's a dragoon?
The people doing this probably do not understand that all content that is currently released is doable with either of those jobs. The are also people you probably don't want to be partied with anyway.
Asked questions to the live letter forum from me included: Fixing BotD/Nastrond, eyes, etc.; getting rid of jump lock since they're an integral part of building our eyes and holding them is no longer an option really; are there plans to make further job adjustments before Omega-Savage goes live.
Hopefully we'll get some answers.
Jump Lock should've been fixed years ago. There is virtually no situation where having Jump return you to your starting position is useful, and we knew this back in 2.0. I also love how RDM essentially gets an Elusive Jump that does damage with a faster cooldown.
Dragon's Gaze stacks need to remain regardless if BotD wears off or not, especially if they're going to continually have battles where there's nothing to attack for a solid 20 plus seconds (like Susano, who takes his sweet time driving his giant sword down).
Let's see, DRG's 130->170 potency AoE Combo....
Compared to...110 potency Death Blossom?
Compared to...130 potency Rock Breaker (which can only be used consequitevely in Perfect Balance, otherwise 50 potency Arm of the Destroyer)?
SAM wins out, but DRG is definitely second best.
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