
The people doing this probably do not understand that all content that is currently released is doable with either of those jobs. The are also people you probably don't want to be partied with anyway.

Lol, what's a dragoon?

Asked questions to the live letter forum from me included: Fixing BotD/Nastrond, eyes, etc.; getting rid of jump lock since they're an integral part of building our eyes and holding them is no longer an option really; are there plans to make further job adjustments before Omega-Savage goes live.
Hopefully we'll get some answers.


Jump Lock should've been fixed years ago. There is virtually no situation where having Jump return you to your starting position is useful, and we knew this back in 2.0. I also love how RDM essentially gets an Elusive Jump that does damage with a faster cooldown.
Dragon's Gaze stacks need to remain regardless if BotD wears off or not, especially if they're going to continually have battles where there's nothing to attack for a solid 20 plus seconds (like Susano, who takes his sweet time driving his giant sword down).


Jump Lock should've been fixed years ago. There is virtually no situation where having Jump return you to your starting position is useful, and we knew this back in 2.0. I also love how RDM essentially gets an Elusive Jump that does damage with a faster cooldown.
I agree but I doubt SE will give us Jump as a 4th gap closer.
I'd be interested to hear your guys thoughts on a different mechanic being added to dragoons: In the old games (FF1-4 old) dragoons could always use jump or high jump to avoid damage while they 'charged' a high damage attack. Would it be broken to add something like this to FF14?
Lets say at 70 instead of Nastrond we get High Jump. It still has to be charged similar to Nastrond but once we have enough eyes stored we can leap up into the air for X seconds, avoiding all damage (maybe some attacks still hurt to balance it) and then do a high potency AoE or single target attack on our way down. Maybe it can be used at 1 eye, but does more damage the more eyes you have so we could use it faster if we wanted.
So, brokenly OP and dumb or would this be an improvement?
Devs said early on this will never happen.I'd be interested to hear your guys thoughts on a different mechanic being added to dragoons: In the old games (FF1-4 old) dragoons could always use jump or high jump to avoid damage while they 'charged' a high damage attack. Would it be broken to add something like this to FF14?

Honestly, I don't even care if Jump starts to take me back to my old position as long as it doesn't lock freeze me there for a second causing me to eat a floor mechanic that I should've been able to start moving away from mid-return of said Jump. There are numerous games where you jump attack and start to return back where you came from but it allows you to alter your landing point in mid-air on the way back. Why SE can't or won't work to fix that is the quite possibly the biggest combat mystery this game has ever had.
It's been a distinct disadvantage to the job from inception but is now even more glaring because we need to be able to use them asap to get into our core mechanic.

Even if it is only applicable in dungeons, for a lot of the more casual audience in the game that is the meat and still something that needs to be done a least a little bit by everyone, and frankly playing DRG in dungeons right now is one of the most unenjoyable experiences in this game.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



