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  1. #1
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jason33w View Post
    Don't know about y'all's servers, but it seems on my server, party finders for many Ex content is now being slotted for any DPS other than DRG and sometimes Monk. This needs to be fixed, this is a big problem.
    The people doing this probably do not understand that all content that is currently released is doable with either of those jobs. The are also people you probably don't want to be partied with anyway.
    (0)

  2. #2
    Player
    Vincent_Mateus's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    104
    Character
    Vincent Mateus
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    Lol, what's a dragoon?
    (0)

  3. #3
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Asked questions to the live letter forum from me included: Fixing BotD/Nastrond, eyes, etc.; getting rid of jump lock since they're an integral part of building our eyes and holding them is no longer an option really; are there plans to make further job adjustments before Omega-Savage goes live.

    Hopefully we'll get some answers.
    (0)

  4. #4
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    720
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Jump Lock should've been fixed years ago. There is virtually no situation where having Jump return you to your starting position is useful, and we knew this back in 2.0. I also love how RDM essentially gets an Elusive Jump that does damage with a faster cooldown.

    Dragon's Gaze stacks need to remain regardless if BotD wears off or not, especially if they're going to continually have battles where there's nothing to attack for a solid 20 plus seconds (like Susano, who takes his sweet time driving his giant sword down).
    (2)

  5. #5
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Jump Lock should've been fixed years ago. There is virtually no situation where having Jump return you to your starting position is useful, and we knew this back in 2.0. I also love how RDM essentially gets an Elusive Jump that does damage with a faster cooldown.

    I agree but I doubt SE will give us Jump as a 4th gap closer.
    (2)

  6. #6
    Player
    KFP7's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Ryas Stormfury
    World
    Lamia
    Main Class
    Dragoon Lv 70
    I'd be interested to hear your guys thoughts on a different mechanic being added to dragoons: In the old games (FF1-4 old) dragoons could always use jump or high jump to avoid damage while they 'charged' a high damage attack. Would it be broken to add something like this to FF14?

    Lets say at 70 instead of Nastrond we get High Jump. It still has to be charged similar to Nastrond but once we have enough eyes stored we can leap up into the air for X seconds, avoiding all damage (maybe some attacks still hurt to balance it) and then do a high potency AoE or single target attack on our way down. Maybe it can be used at 1 eye, but does more damage the more eyes you have so we could use it faster if we wanted.

    So, brokenly OP and dumb or would this be an improvement?
    (0)

  7. #7
    Player
    Koroem's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Koroem Kha
    World
    Behemoth
    Main Class
    Lancer Lv 80
    Quote Originally Posted by KFP7 View Post
    I'd be interested to hear your guys thoughts on a different mechanic being added to dragoons: In the old games (FF1-4 old) dragoons could always use jump or high jump to avoid damage while they 'charged' a high damage attack. Would it be broken to add something like this to FF14?
    Devs said early on this will never happen.
    (0)

  8. #8
    Player
    KFP7's Avatar
    Join Date
    Jun 2017
    Posts
    4
    Character
    Ryas Stormfury
    World
    Lamia
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Koroem View Post
    Devs said early on this will never happen.
    Ah, well nevermind then.
    (0)

  9. #9
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by KFP7 View Post
    In the old games (FF1-4 old) dragoons could always use jump or high jump to avoid damage while they 'charged' a high damage attack.
    Honestly, I don't even care if Jump starts to take me back to my old position as long as it doesn't lock freeze me there for a second causing me to eat a floor mechanic that I should've been able to start moving away from mid-return of said Jump. There are numerous games where you jump attack and start to return back where you came from but it allows you to alter your landing point in mid-air on the way back. Why SE can't or won't work to fix that is the quite possibly the biggest combat mystery this game has ever had.

    It's been a distinct disadvantage to the job from inception but is now even more glaring because we need to be able to use them asap to get into our core mechanic.
    (0)

  10. #10
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Even if it is only applicable in dungeons, for a lot of the more casual audience in the game that is the meat and still something that needs to be done a least a little bit by everyone, and frankly playing DRG in dungeons right now is one of the most unenjoyable experiences in this game.
    (3)

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