Page 14 of 77 FirstFirst ... 4 12 13 14 15 16 24 64 ... LastLast
Results 131 to 140 of 769
  1. #131
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lastelli View Post
    Be warned: sam skill ceiling is quite high. You can do pretty good damage even if you're not playing optimally, but perfect use of hagakure and kenki + sen management is not easy at all. Also optimal play requires the correct use of thirdeye, which means that you have to know exactly when aoe damage is coming. I was a nin main in creator savage and previously a mnk main and I honestly think that sam skill ceiling is higher than these jobs' during heavensward.
    Honestly I think you're right. From the parces I've seen, the majority of SAM's have been a good 600 or more DPS below me. It took a long time to find one that understood the job, and even he wasn't able to beat me by much. And obviously from some of the other people in this thread, its not just me seeing it.

    So I think SAM is in the same shoes as BLM... does lots of damage on a training dummy but can't translate it well to actual combat due to movement, positionals, etc.

    It's going to take a seriously skilled player to do this one right, and then the mechanics in an instance might still screw you over.
    (0)

  2. #132
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Dzian View Post
    oh stand corrected all I've done is look through the job skills and noticed no mention of any positional requirements on any of its skills
    As others have stated, the positionals aren't as full blown as something like MNK or DRG or NIN where not using them instantly means you loseDPS, but a SAM not using his positionals correctly will lose DPS overall.
    The SAM rotation isn't about doing a rigid rotation however, and it requires on the fly thinking while juggling multiple things at once. Add in movements, and perfect positionals, you're going to find that difference between a good SAM and a bad SAM to be very very noticeable. More so than most other classes apart from something like a BLM.

    Though this isn't a jab directed at you, I bet that SAM will be known as the class with the worst players. And it'll be the people who think it's an easy class that will be the ones behind the reins.
    (0)

  3. #133
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    Quote Originally Posted by HoLoFoNo View Post
    Its proof the the development team don't always know what they are doing and that's why the feedback is important. The consensus of at least 1000 people (despite how ill informed they can be) is still most likely more correct than that of a development team who judge themselves by their intentions.
    My kingdom for a public test realm where we could try this stuff out and give our own feedback as opposed to "screw you, play our way, get better."
    (0)

  4. #134
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Clawbriar View Post
    My kingdom for a public test realm where we could try this stuff out and give our own feedback as opposed to "screw you, play our way, get better."
    Followed by:
    Patch notes - We buffed the hell out of this class we said was good.
    (1)

  5. #135
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    It's pretty stupid how we don't have a PTR. World of Warcraft, Final Fantasy XI and the Elder Scrolls Online all had them. They're invaluable for giving feedback outside of internal testing.
    (3)

  6. #136
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Clawbriar View Post
    It's pretty stupid how we don't have a PTR. World of Warcraft, Final Fantasy XI and the Elder Scrolls Online all had them. They're invaluable for giving feedback outside of internal testing.
    That's crazy! Who would ever want to test major changes to a game they have invested hundreds to thousands of hours and hundreds of dollars into while giving feedback? Who cares about community? Blasphemy!

    /sarcasm
    (2)

  7. #137
    Player
    Rheumasalbe's Avatar
    Join Date
    Sep 2014
    Posts
    12
    Character
    Ta'ket Feles
    World
    Lich
    Main Class
    Monk Lv 70
    Overall, I would say good points have been brought forth by both sides. Me personally, I am leaning towards "let's wait and see" for now after the points made since we don't have the "full" expansion pack yet (i.e. 24 man raid etc.).

    One thing I want to say though is that people say "Monk has raid utility" which I, as a Monk main, want to sort of debunk. Sure, we have brotherhood, but it's only 5% of physical damage, meaning that how much utility it brings heavily relies on party comp (though with the current trend of SAM mains exploding, it's almost guaranteed that you have another melee with you in random groups at all times in 8-man groups).

    Monk synergy however is a lot better due to the Deep Meditation crit trait (50% chance that a weapon skill crit will stack one Chakra): give us DRG's and BRD/MCH's crit buffs in addition to our own, it sounds pretty friggin great. However, this synergy is mostly one-sided, since it's only other classes giving us bonus dps, just like Brotherhood is just a trade-off ("I give you damage, you give me Chakras").

    Don't get me wrong, I am not complaining about Monk (besides Tackle Mastery and Tornadokick, which are enigmas). My point is that people shouldn't say Monk has good utility now, because it's not universal like DRG or NIN.

    Also, it has hardly ever been said before, but with the introduction of role actions, most survival or CC skills are pulled from the same pool. Monk only has one useful CC (the Tackle) since One Ilm Punch is garbage (bc it's right in the middle of your combo and thus rarely ready when you want it to be without losing a lot of DPS); and we don't have a self-heal that other melees don't (Bloodbath and Second Wind). So the only aspect where Monk excel when it comes to self-preservation is the defensive stance, which only they have. But my point still stands that SAM is the glass cannon people make it out to be. It probably eats less damage than casters, and has almost the same self-preservation skills as other melees. And since it's not as heavily reliant on positionals as others, especially Monks and I guess DRG maybe, they have higher choice in mobility.

    Not saying that SAM should be nerfed or anything. As I said, I'm gonna wait and see. But still, don't make SAM out to be a glass cannon when it is really not. And don't say Monk has as much utility as other melees, because it is not so. Mantra is cool and all and may save some lives, but compared to other classes (and melees besides SAM), it's not a point to brag about.

    EDIT: I just realized that SAM gains a(nother) self-heal at lv 58. I'm not gonna say that it's a useful skill or not since my SAM is lv 57, so I am not knowledgeable about it at all. Point is: SAM is self-contained, yes. Glass cannon? Not so much.
    (1)
    Last edited by Rheumasalbe; 06-27-2017 at 06:05 PM.

  8. #138
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Are Sam and Blm closer to each other than Mnk and Blm were in 3.0? Like a Blm just needs a little proc lucky to equal or surpass a Sam, while in 3.0 a Blm needed a LOT of proc luck to surpass a Mnk.

    Sam might still seem in raids stronger due to other buffs he receives, like embolden (rdm), dragon sight (drg), brotherhood (mnk). Since those favour melee or physical dps, besides if ifrit (smn) or balances are used too. If taking those buffs into account and NOT using them on a Sam, are Blm possibly the strongest dps, when a little provide lucky?

    Would actually make sense, since there are less buff chances for Blm, making it actually a tick stinger with some proc luck and good usage of them.
    (0)

  9. #139
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shiroe View Post
    Are Sam and Blm closer to each other than Mnk and Blm were in 3.0? Like a Blm just needs a little proc lucky to equal or surpass a Sam, while in 3.0 a Blm needed a LOT of proc luck to surpass a Mnk.

    Sam might still seem in raids stronger due to other buffs he receives, like embolden (rdm), dragon sight (drg), brotherhood (mnk). Since those favour melee or physical dps, besides if ifrit (smn) or balances are used too. If taking those buffs into account and NOT using them on a Sam, are Blm possibly the strongest dps, when a little provide lucky?

    Would actually make sense, since there are less buff chances for Blm, making it actually a tick stinger with some proc luck and good usage of them.
    In 3.0 battle voice foe also affect lot blm dps, not sure can casters compete against melees without that.
    (0)

  10. #140
    Player
    PK_THUNER's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Kimchi Jjigae
    World
    Faerie
    Main Class
    Warrior Lv 71
    I saw a pic of a Sam doing over 40,000 dmg with one hit.
    (0)

Page 14 of 77 FirstFirst ... 4 12 13 14 15 16 24 64 ... LastLast