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  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    To be honest, I'm more salty because they made a class that would be popular with all the weeaboos the big epeen class in a pandering sort of way. That being said I think samurai's dps is fine but there is a case to be made with the other melee dps.

    Why are they all below the casters except samurai? RDM and SMN also provide pretty good utility in the form of embolden and devotion not to mention they both get raises and rdm has a nice heal. They are also fairly mobile compared to BLM and lack the positionals or fairly precarious play style of a melee dps which is typically why melee dps had the edge in damage.

    I admit I'm fairly biased as a DRG because my dps is pretty much closer to the support dps despite my questionable damage utility. Nerfed disembowel for classes that are relatively low anyway and a tether that grants 5% to ONE person with a 16% uptime. Also the range is bad. And with all of this DRG still gets punished damage wise for losing its core mechanic which takes 70 seconds to generate the first time.

    The thing is its clear to see what they were going for in terms of the classes dps vs their utility, but I think it was done incorrectly. The disparity between samurai/black mage and the others is gonna increase with gear and pretty much everyone is salty in one way or another at this time.
    (0)

  2. #2
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by HoLoFoNo View Post
    Why are they all below the casters except samurai? RDM and SMN also provide pretty good utility in the form of embolden and devotion not to mention they both get raises and rdm has a nice heal. They are also fairly mobile compared to BLM and lack the positionals or fairly precarious play style of a melee dps which is typically why melee dps had the edge in damage.
    I'm still of the mindset that RDM is the Job people should keep their eye on most, and that's the most scary DPS in the expansion currently. DPS values of SAM are nuts, but RDM has the potential to really shake things up in a big way.

    And yes, it's why I said there were other factors playing a part with DRG being considered terrible. I was a DRG since Heavy Thrust wouldn't apply without the positional requirement. Ohhhhh I was there, unfortunately. Kept with it though. It was how DRG was viewed, still. I don't really count NIN in on that, because they promptly buffed DRG's Full Thrust combo to be stronger right after NIN was released. Not to mention, NIN's numbers were only higher out of the (probably oversight) that they could skip a whole combo tree with WAR maintaining the slashing buff.

    Either way, we could forget all of that and just break it down like this.

    Jobs with no raid utility, which has only ever been DRG, and MNK at this point (even though MNK definitely always had Mantra) have went on to receive it in future patches. And it was in effort to make them more attractive to a party, because without it, people just don't care about what small benefit you might bring on your own. They want to feel it too.
    (1)
    Last edited by Nominous; 06-25-2017 at 03:13 PM.

  3. #3
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Nominous View Post
    I'm still of the mindset that RDM is the Job people should keep their eye on most, and that's the most scary DPS in the expansion currently. DPS values of SAM are nuts, but RDM has the potential to really shake things up in a big way.

    And yes, it's why I said there were other factors playing a part with DRG being considered terrible. I was a DRG since Heavy Thrust wouldn't apply without the positional requirement. Ohhhhh I was there, unfortunately. Kept with it though. It was how DRG was viewed, still. I don't really count NIN in on that, because they promptly buffed DRG's Full Thrust combo to be stronger right after NIN was released. Not to mention, NIN's numbers were only higher out of the (probably oversight) that they could skip a whole combo tree with WAR maintaining the slashing buff.

    I think you quoted the wrong part which might make it seem out of context, but DRG was my first class aswell, got it to 50 august the 31st on my original account. I didn't even use heavy thrust until titan HM because I thought it didn't work. Jump used to last like 2-3 seconds and full thrust was only 300 potency while missing impulse drive meant no combo. Ooooh I also remember it bro, I only stopped playing DRG in 2.2 because a static needed a MNK for t9 but I will never forget how bad DRG was even if I liked the class itself (that being said it was the class I got the nexus on so I never truly stopped playing it, just not for raids)

    But I agree with your point though, they always eventually add utility to the non utility class (which imo is the definition of homogenization) but the problem is the gaps are getting bigger and bigger and everyone wants to have the big epeen which is where some of the salt is coming from.

    I will reiterate: as much as I'm not a fan of a class that is going to be popular anyway (weeb fanbase) being the 'main character dps' class, samurai is current fine and doesn't require any changes. However RDM and SMN should not be stronger than MNK and NIN and definitely not as far ahead as they are of DRG.
    (2)

  4. #4
    Player
    Vallhallix's Avatar
    Join Date
    Mar 2014
    Location
    Limsa
    Posts
    206
    Character
    Urdnot Rekt
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by BelraugFire View Post
    Smn has been replaced by red mage in aoe department so they are down there too.
    Not at lvl70 they're not. BLM & SMN have the best aoe of the ranged classes, and RDM has the lowest parse of the casters. So idunno where you're getting ''smn is down there''.
    (0)

  5. #5
    Player
    Rin_Sato's Avatar
    Join Date
    Aug 2015
    Posts
    227
    Character
    Rin Sato
    World
    Exodus
    Main Class
    White Mage Lv 82
    I don't see the problem with a class that has the hardest time maximising DPS not being nearly as good DPS-wise as the highest DPS(sam), which is super easy to maximise DPS on

    PS. why are people saying Sam has 0 raid utility? do they not know what role actions are? or what a slashing debuff is?
    (0)
    Last edited by Rin_Sato; 06-25-2017 at 05:31 PM.
    :thinking:

  6. #6
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Just to put things into perspective: brd can pull 4000+ dps in sss. Mnk almost 4500. Brd brings a ton of utility and now mnk has some nice utility/sinergy as well. If they make sam dps any lower, we will have another useless job for raid progression like mnk was in 3.x.
    (1)

  7. #7
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Also the fact that there is such a huge gap between sam and mch dps is not a sam issue but rather a mch issue. Mch should be buffed, no doubt about that, unless expert mch players are missing something important about the new rotation, but I really doubt that.
    (1)

  8. #8
    Player
    Psycofang's Avatar
    Join Date
    Dec 2014
    Posts
    287
    Character
    Void Fang
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shiroe View Post
    I agree

    Sam and Blm are buff a bit too much. Atleast Blm loses alot of dps in fights with many mechanics and movement. Or the other dps classes have been too nerfed too much.

    And Sam will be getting all the paty buffs too, like balances, dragoon buffs.. and there are other physical buffs too. Imo there shouldn\\\\\\'t be such a big gap between the dps. The contributing dps effects of each dps should be like a "nice to have" bonus bit not something "game changer" like the balance has become.

    But Ninja got nerfed too soon after release, expect something similar for Sam and possibly Blm.
    I doubt it. Blm actually pays for its dps unlike others who can put up roughly similar numbers at almost no cost to themselves.
    (1)

  9. #9
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ephier View Post
    So again.

    https://www.youtube.com/watch?v=7gLZkQDMaOc

    Blows them out the water.
    10% difference, but rdm has utility and it's more mobile. Also it doesn't need time to apply buffs and debuffs which is a big deal especially during short dps checks after downtime. If anything, rdm is a little too strong.
    (0)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Lastelli View Post
    10% difference, but rdm has utility and it's more mobile. Also it doesn't need time to apply buffs and debuffs which is a big deal especially during short dps checks after downtime. If anything, rdm is a little too strong.
    I agree. But SAM is quite mobile with its low CD ogcd gap closers.
    (0)

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