Quote Originally Posted by Metsonm View Post
Just to clarify what we mean by regen being more efficient:

Cure is 400 potency at a cost of 442MP. 1 gcd. So that's 0.948 potency per mp
Regen, all in, is 1050 potency at a cost of 619MP on 1gcd. Overall 1.696 potency per mp.

That's not far off twice as efficient.

For regen to match the efficieny of Cure it would have to be reapplied after 4 ticks rather than the full 7.
Factors are involved, how efficiently can you maintain that potency?

My math had to get cut out due to 1000 character limits (though its simple to do yourself with a striking dummy to emulate combat mana regen). My main point is that when I play "optimally" (Regen > Cure) I have mana issues, when I use Regen more or less as a quick cast-and-forget and just focus on using Cure, I don't (even with moderate DPS). Updates to WHM seem to reward that style. Also the whole mp regen point is just because I see that being the primary point of avoiding Cure / Cure II.