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  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    What we are really lacking are the whys of the new Stormblood White Mage healing.

    Why the shift to Cure I and II? Why the shift to random proc chances? Why are players being encouraged to intentionally overheal for a chance to proc a lily or a confession?

    Why are the rewards for playing the proposed new Cure way so small compared to playing the current Regeneration way and casting Stone IV on the side? I'm sure there are more whys but the brain fog is thick this morning. Ugh.
    (2)
    Last edited by Kacho_Nacho; 06-05-2017 at 08:22 PM. Reason: silly grammar error. oops

  2. #2
    Player
    CrazyCapnMorgan's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Crazycapn Morgan
    World
    Malboro
    Main Class
    Conjurer Lv 60
    If they're going to take away Esuna, why not give WHM Dispel? Better yet, why not give WHM Dispel and have it react with the Lily system? Dispel would normally remove all debuffs from one ally or all buffs for one enemy, 1 lily would make Dispel stronger, making it remove all but mechanic buffs/debuffs, 2 lily Dispel would do that for either the entire party or all of the enemies and 3 lily Dispel would target EVERYTHING.

    I've always thought SCH was mitigation and debuff healer, WHM was the regenerator and cleanser and AST was kinda both. Why SE doesn't give WHM a little love for more cleansing abilities is beyond me

    EDIT: I like the Reflect idea as well, making it something akin to what Agrippa the Mighty and Hellsclaw do would be nice. Also, I think most, if not all, of us can agree that WHM has the best DPS out of the three healers. Outside of new DPS skills gained from leveling in SB, why not leave WHM DPS as it is and NOT have that interact with the Lily system? If SE truly is wanting to make WHM a "pure healer", let the Lily interact with just the healing spells. All of them, regens included.
    (6)
    Last edited by CrazyCapnMorgan; 06-05-2017 at 09:24 PM.

  3. #3
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by CrazyCapnMorgan View Post
    Snip
    Actually it would be nice if Dispel was in this game. Imagine in game battles that sometimes the boss cast himself a damage buff or resistance buff for 30 seconds and being able to dispel it for your party. If you brought a WHM in your party you would be able to dispel and help your party making easier that part of the fight. (Also if the bosses were casting a resistance up buff a few times in a battle having a WHM dispelling that would count as a DPS buff for your party.)
    (4)

  4. #4
    Player
    CrazyCapnMorgan's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Crazycapn Morgan
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by AlphaSonic View Post
    Actually it would be nice if Dispel was in this game. Imagine in game battles that sometimes the boss cast himself a damage buff or resistance buff for 30 seconds and being able to dispel it for your party. If you brought a WHM in your party you would be able to dispel and help your party making easier that part of the fight. (Also if the bosses were casting a resistance up buff a few times in a battle having a WHM dispelling that would count as a DPS buff for your party.)
    Dispel, in and of itself would give the WHM so mcuh needed utility, ESPECIALLY if it interacted with the Lily system like I mentioned. Many 2.0 mobs used elemental buffs on them, and the only way to remove them was with MNKs 1IP and I wondered about Dispel back then. Missed opportunitites, I suppose. Astra is another one, though that's from FF Tactics on GameBoy, and that would allow debuff protection for one member for its duration.
    (1)

  5. #5
    Player
    JedahJohnny's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    79
    Character
    Jhonny Primero
    World
    Ragnarok
    Main Class
    White Mage Lv 80
    Here are my proposal:

    - Retun the damage to Fluid Aura, please.
    - Lily's System need a diferent way to stack... but more important to me is the effect that it give us, reduced recast timer is not enough and not worthing. So use lilys to power up another heals skill, or add a new skill that use them
    - Confession Stack, is ok with the effect but need another way to stack also.
    - Retun to us our Esuna or Shroud of Saint or Divine Seal our Protect, to dont need to choice between 5 X-Skill and left one.
    - Lose mitigation because Stone Skill out. (we already use it in to many instances) Need back at least 1 mitigation. Please

    Sorry for my bad english
    (2)
    Last edited by JedahJohnny; 06-05-2017 at 10:10 PM.
    Final Fantasy XIV ARR & Heavensward
    -----------------------------------------------------------
    [Jhonny Primero - Zodiark] [Moon FC]
    << WHM i193 >><< SCH i190 >>

    Primals 10/10
    Coils of Bahamut 13/13 (ARR)
    Alexander 4/4

  6. #6
    Player
    Xaen's Avatar
    Join Date
    Jan 2017
    Posts
    22
    Character
    Aya Sun
    World
    Odin
    Main Class
    White Mage Lv 90
    Whm is far from dead in fact I think entirely the opposite.

    So after reading a lot of this thread, I am personally not worried about WHM from what I have seen it gains a lot of new things that add to its already existing skill set.

    Watch this: -

    healme Harry Video

    After watching this I have already started thinking of ways I can combine different skills to either increase the damage or output more healing.

    Stance Dancing I won't miss you!
    (0)

  7. #7
    Player
    rainblack's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Zosa Seia
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Xaen View Post

    So after reading a lot of this thread, I am personally not worried about WHM from what I have seen it gains a lot of new things that add to its already existing skill set.
    It ends up with overall far less abilities in its skill set than it had before 4.0.
    (8)

  8. #8
    Player
    Xaen's Avatar
    Join Date
    Jan 2017
    Posts
    22
    Character
    Aya Sun
    World
    Odin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rainblack View Post
    It ends up with overall far less abilities in its skill set than it had before 4.0.
    if you had to choose shroud of saints or Thin Air which would you prefer? I personally would take thin Air over Saints any day.
    (1)

  9. #9
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Xaen View Post
    if you had to choose shroud of saints or Thin Air which would you prefer? I personally would take thin Air over Saints any day.
    I would choose Divine Seal, oh wait...
    (4)

  10. #10
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Xaen View Post
    if you had to choose shroud of saints or Thin Air which would you prefer? I personally would take thin Air over Saints any day.
    Considering WHM has access to 31 skills and/or abilities/effects and the other two have access to more than 40, why should we have to make this decision at all?
    (6)

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