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  1. #1671
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by dark494 View Post
    I just gave you an example of content that completely contradicts this notion that a whm will never use cures and will always use other tools to get through everything. But that's the point I'm trying to make: This game has always been about the content that dictates how each jobs pans out and plays. DRK was a terrible job in the beginning, and people always took PLD at first. And very much so, something like A2S was horrible for DRK, and PLD excelled in there. But then A3S and A4S DRK excelled, and then people figured out how to play it in that content, and suddenly it became the best MT and PLD was never seen again in the meta and all the cries to revamp DRK went away with it. The content is what says how each job performs and where they perform well at. In that vein, there are 2 things I want to point out. Firstly, Stormblood is coming out, not Heavensward. They didn't design any job changes or tailor them whatsoever for Alex, and none of you are hella excited to go do Alex progression and raiding in Alex and Dun Scaithe and all the old 60 content. Secondly, whatever the content in Stormblood is, and it may be a rehash of similar Alex requirements, nobody knows what it even is. It's not out yet, so we need to chill out with the bashing and drama. That's why the raider community is somewhat laughing at the kneejerk reaction this has turned into, and why they have been repeatedly putting out video after tweet after blog post telling people they need to calm down and see what the content says each job's role will be. The JP forums are saying the exact same thing, "let's see what the content shows before judging how the changes work out".
    Many people suggesting that players take it easy and refrain from offering speculative feedback are outright failing to acknowledge the very solid reasons to be concerned. Just because there are people out there threatening to close their accounts and march in the streets, that doesn't mean that all critical opinions are invalidated.

    The key reasons for concern are virtually independent of content. DRK ended up performing better than expected in raid content in large part because some people failed to take into account how valuable its synergy with the raid groups would be. There is no such pitfall in evaluating the media release version of WHM, which again is a Job that people have been playing for years already, not a brand new one being introduced at expansion launch.

    The absolute best thing we can assume about 4.0 WHM changes is that Plenary Indulgence will end up being amazing for healing tanks in a raid setting where Cures are cast more frequently. The Lily gauge, on the other hand, is an inherently flawed concept as of media release, and very obviously so.

    Imagine the absolute best case scenario (taking into account somewhat realistic limitations on gameplay and RNG) leveraging the Lily and Confession systems, then compare those benefits to those offered by AST and even SCH. Probably not the most comfortable comparison.

    Now dial the best case scenario down to something resembling more what current scenarios look like and assume relative status quo going into 4.0. This isn't even the worst case scenario, but it's a pretty discouraging thought.
    (10)

  2. #1672
    Player
    Virlym's Avatar
    Join Date
    Apr 2015
    Posts
    24
    Character
    Virlym Shadow
    World
    Coeurl
    Main Class
    Red Mage Lv 80
    I apologize if this has been brought up before, but I didn't read the mass amount of replies as I'm using my phone.

    I just wanted to point out a few situational points that would make this update a nonfactor to WHM play. When gear capped for A9/A10, a WHM can solo heal the fight with regens, tetra, and bene and go back to DPSing. This update will effectively give nothing (besides so more mana from thin air) in situations like this. When 90% of your new expansion revolves around 2 spells that you dont need to use in order to do the content, it feels really bad.

    I've mained WHM for a while and have found that most content can be healed through with regens and the oGCD heals. Allowing you to contribute to DPS with most of your GCDs. You only really need cure1/2 if you dont feel like DPSing, are undergeared, or have no defensive CDs being used. Except for prog, you really wouldn't be spamming cure1/2 enough to merit the system to revolve around them.
    (5)

  3. #1673
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by magnanimousCynic View Post
    SCH doesn't need their adlo to crit in order to use certain abilities.
    I agree, that may change for the better. I just find it somewhat hypocritical of people decrying RNG anything as the worst thing ever when both of the other healers have had RNG mechanics in their kit since their inception and people think they're the best things since sliced bread, critlo is amazing, cards are amazing, except when rng doesn't give you a critlo or gives you nothing but ewers and spires for days, but I've never seen anyone really call for sweeping revamped changes to both jobs because RNG is a terrible idea. I fully expect it, but that doesn't mean I agree with it.
    (4)

  4. #1674
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    What is the point of lilies even?
    There isn't one.

    Quote Originally Posted by dark494 View Post
    I agree, that may change for the better. I just find it somewhat hypocritical of people decrying RNG anything as the worst thing ever when both of the other healers have had RNG mechanics in their kit since their inception and people think they're the best things since sliced bread, critlo is amazing, cards are amazing, except when rng doesn't give you a critlo or gives you nothing but ewers and spires for days, but I've never seen anyone really call for sweeping revamped changes to both jobs because RNG is a terrible idea. I fully expect it, but that doesn't mean I agree with it.
    I'd say there's a pretty good difference between RNG that completely locks you out of certain abilities, as opposed to RNG that just makes your numbers not quite as high, or your utility not quite as great.
    (10)
    Last edited by fantasticm; 06-04-2017 at 02:30 PM.

  5. #1675
    Player
    Ethos's Avatar
    Join Date
    Aug 2013
    Posts
    47
    Character
    Ethos Veris
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    A few mechanic fixes that I would like to see:

    - Make Confession stacks grant 3% increased healing received to the target (stacks 3 times up to 9% increased healing). Increase the chance to grant Confession stacks to targets to 100% (up from 20%) when a Cure or Cure 2 is cast on a target. Critical Cure or Cure 2s grant the target an additional effect that gives the target 9% reduced damage taken.

    Reduce Cure and Cure 2 potency back to 400/650 respectively (from 450/700) to compensate for the addition of the healing buff component. Add a debuff to targets that are healed from Plenary Indulgence preventing them from being able to gain Confession stacks for 30 seconds.

    - Change Lily generation to a 20% chance to gain one Lily every time a Regen tics (Only procs when effective healing is done). Add a 10 second internal cooldown if necessary. Increase the effect of a Lily empowered ability to reduce the recast time of certain abilities by 10%/20%/30% (up from 5%/10%/20%) based on how many lilies are currently active.

    - Add a new trait "Hive Mind" at level 36 WHM that makes Presence of Mind effect all friendly targets in a 30y radius. This trait replaces the removed Quick Stoneskin trait at the same level (which itself once replaced the Improved Stoneskin trait). Increase the cooldown on Presence of Mind and/or reduce the duration as necessary.
    (0)
    Last edited by Ethos; 06-04-2017 at 02:31 PM.

  6. #1676
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by dark494 View Post
    I agree, that may change for the better. I just find it somewhat hypocritical of people decrying RNG anything as the worst thing ever when both of the other healers have had RNG mechanics in their kit since their inception and people think they're the best things since sliced bread, critlo is amazing, cards are amazing, except when rng doesn't give you a critlo or gives you nothing but ewers and spires for days, but I've never seen anyone really call for sweeping revamped changes to both jobs because RNG is a terrible idea. I fully expect it, but that doesn't mean I agree with it.
    RNG for a 20% balance (or 10% AOE balance)
    RNG for a shield that can mitigate more than half the Tanks maximum HP, and more than a DPS' max HP.

    RNG for a 15% single target barrier. Or 12 seconds off Assize (at max value).
    Do you see it yet?
    (9)

  7. #1677
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    RNG for a 20% balance (or 10% AOE balance)
    RNG for a shield that can mitigate more than half the Tanks maximum HP, and more than a DPS' max HP.

    RNG for a 15% single target barrier. Or 12 seconds off Assize (at max value).
    Do you see it yet?
    Don't forget that AST has ways to mitigate RNG (Redraw) or make use of bad rolls (Royal Road, Minor Arcana). SCH shields will still function fine if you fail the crit roll. Failing the roll on WHM locks you out of the systems (meaning you can't use half of your new skills) and the rewards if you DO succeed are so minor there's hardly any point even having them.
    (12)

  8. #1678
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    I mean, if SE wants to keep this system that's fine, they just need to do a minor change.

    Cure 1, 2, 3, Medica 1, 2. All have a chance to generate Lillies on a per-cast basis. Then make it so Lillies aren't used up unless you have 3, giving a flat 20% reduction to your next oGCD. The extra cooldown isn't even something WHM needs that badly, but if they want this system this is how you do it.

    Personally I'd have liked to see them go all the way with the "Pure Healer" Route. Giving them even bigger bursts of healing while gimping their damage a bit. WHM would be the Go-to main healer that could save or carry runs with it's insane healing, It'd just lack much else. This new system doesn't do that at all.

    How about you generate 10 lillies and they creep up the side of your screen, and once you gain 10 Lillies, the next oGCD you use doesn't even go on cooldown at all? Or you can use a skill that uses them all up in order to cause this effect. I think one of the big problems with the current system is lack of control.
    (1)
    Last edited by SakiKojiro; 06-04-2017 at 03:07 PM.

  9. #1679
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IttyBitty View Post
    Don't forget that AST has ways to mitigate RNG (Redraw) or make use of bad rolls (Royal Road, Minor Arcana). SCH shields will still function fine if you fail the crit roll. Failing the roll on WHM locks you out of the systems (meaning you can't use half of your new skills) and the rewards if you DO succeed are so minor there's hardly any point even having them.
    Seriously. Even if we had ways to manipulate our RNG much better, the rewards is literally Stoneskin and an AOE heal that only effects certain targets.
    The AOE especially makes no sense. How often,if ever, do you spam cure on a DPS? And if you happen to, what are the chances they'll actually benefit from the AOE heal afterwards? I just can't wrap my head around what SE was thinking with any of this.
    (11)

  10. #1680
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by SakiKojiro View Post
    Personally I'd have liked to see them go all the way with the "Pure Healer" Route. Giving them even bigger bursts of healing while gimping their damage a bit.
    I don't get the eagerness to give up power. There isn't anything inherently wrong with asking for good tools and not offering to give something back.

    If we were talking trading some extreme advantage in one area for viability in another, I'd get it from a balance perspective, but come on.... This is asking to trade one of the Job's few perks for more of something it already has in abundance.

    WHM doesn't need even bigger bursts of healing; it needs mechanics that are fun, make sense, and add unique value.
    (4)

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