WHM FEEDBACK:

In my opinion, it would be worthwhile examining how very similar healing mechanics play out in other MMOs to see what works and why what we have is not a good variation of said mechanics. I don't raid on WHM but please hear me out.

The lily and confession mechanic sounds similar to healers in SWTOR (not the main mage type healer which is a Jedi though, rather the more dancer-esque equivalent healer being the Smuggler). I am sure it is also similar to a type of healer in WoW but I've never played WoW. In SWTOR I mained a healer-smuggler from the end of 1.0 to release of 2.0 and dabbled back here and there and always suggested the mechanic be brought over to FF14 so blame me lol.


However, the mechanics operates in a very much different way over there:
  1. The lillies occur through not criticals or the standard cure type heal, but through ticks of HoTs. You actually flooding in their equivalent of lillies because you can stack the main HoT twice on each party member, and there is another mini HoT which also gave procs. You would have so many stacks of lillies you actually cannot keep up with using them! The benefit of this is that because it always procs and you sit on stacks, the randomness is completely gone. Healers can therefore plan and predict and not play their job based on RNG which is a very dangerous thing when a healer is supposed to be the safety net for the party.

My suggestion therefore would be
  1. Either make lillies have a chance to proc from all heals, or from critcs of all heals whether direct heals or ticks of HoTs. This will boost lily procs and erase RNG.

On the issue of raid utility:
  1. We also need a raid utility. Again from SWTOR, their smuggler-healer gets an arsenal of utility abilities, albeit some are solo but they are are of better help than what we have presently. Abilities such as reducing AoE damage, while situational, could be of help (note: FF11 WHMs had this in Barspells). Abilities such as bubbles that restore HP when they fade out. Abilities such as HoTs or Cures that also add a short lived damage reduction percentage (point of note: FF11 WHM's also has this in Afflatus Solace)

As an aside on Role Skills:
  1. The equivalent of Rescue in SWTOR granted the target party member added defences or reduced damage dealt to them or lowered their enmity, whereas FF14's Rescue does not.

Regarding how lillies are expended
  1. Divine Benison is a new ability that grants a sheild, but uses up all the lillies. There seems to be a disconnect however. It is a lily dump, but we will never see it because lillies will be gone when Asylum, Assize and Tetragrammaton are used (they are all lily dumps) (and currently I use those abilities like a standard rotation). Therefore, we have too many lily dumps but not enough ways to obtain lillies in the first place! This is the key problem with the lily mechanic currently. This is the effect is causes. It really does mean some players will probably never see Divine Benison! Should lillies be more plentiful, then all the lily dump spells can benefit.
  2. As an aside, Divine Benison should be on a shorter recast, and scale with the number of lillies it uses. If it could be used more regularly, you could then juggle between Benison and Indulgence for a sheild and a heal respectively. Thats really what the faster lily mechanic in SWTOR does, stacks come so fast you juggle abilities, not spam one endlessly trying to build up stacks.

Regarding lillies and offensive spells
  1. Such an easy oversight. Why can't lillies be used with Aero, Stone or Fluid Aura? Full lily gauge should let us use the next tier or even forbidden magic! I was so excited and all I got was Stone 4