yea whm is pretty much screwed from lookin at this stuff
yea whm is pretty much screwed from lookin at this stuff
Did anyone notice weapon skills and autoattacks in Presence of Mind? Have those always been mentioned? Are we supposed to melee now? lol


You build the Lilies with Cure and Cure 2. When you use a skill the lilies effect it lowers the recast timer of the ability used depending on the amount of lilies you have built up and consumes the lilies. Pretty straight forward. A lot of the new WHM mechanics require WHM to be casting heal a lot to benefit from them.


Like Belhi stated, sounds pretty straight forward.
You build up lilies. You use a skill, and then lilies are used and shortens the cooldown (recast timer) for that skill only. Tetra, for example, goes from 60s to 48s recast. So the next Tetra can be fired in 48 seconds. Get more lilies, use another skill, reduce the recast timer on that skill. It only affects the next skill you use, no other skills are affected.
That's how I understood it.


You literally need to be spamming cure and cure 2 to benefit from a lot of the new skills and mechanics. The lvl 70 heal is dependent on stacks of confession that only cure or cure 2 can put on allies.

All hope isn't lost yet; this new content may demand more healing GCD's that's NOT AT ALL A BAD THING FOR HEALERS IN GENERAL. Esp those that want to feel more like a HEALER ROLE (classical understanding). LET'S PRAY............ something like this is the case......b/c it does look a bit gloomy (from current content lenses).![]()



I agree; if this new content doesn't require a ton of Cure spam, WHMs aren't going to get a lot of use out of their toys.All hope isn't lost yet; this new content may demand more healing GCD's that's NOT AT ALL A BAD THING FOR HEALERS IN GENERAL. Esp those that want to feel more like a HEALER ROLE (classical understanding). LET'S PRAY............ something like this is the case......b/c it does look a bit gloomy (from current content lenses).
I enjoy healing-intensive content that is actually engaging, but what concerns me is that, historically speaking, Cure spam has been the hallmark of the bad WHM who doesn't know how to use their other tools correctly to save GCDs and be more efficient. There had better be something actually worth Curing if WHM is going to be actively encouraged to play like this.

1 thing I didn't realize my 1st gander through, is the WHM Lv 70 skill:
DISREGARD
It states there's a 20% chance of getting a stack on your heal target, you can use the skill to convert into 400 potency heal for your target + surrounding targets, so far so good.
BUT, the critical thing is, the RADIUS of this spell is a whooping 30 yalms.
TLDR: Everytime you cast Cure/II, you have a 20% chance of healing everybody for 400 potency.
That's hell alot of healing, but of course, if the game does not demand it, its still useless V_V.
DISREGARD END
EDIT:
Upon 3rd reading, it seems there's abit of a confusion, it may be possible the heal is only given to those with Confession stacks, the skill acts like a sort of a detonation (due to its 0 yalm range), and anybody within 30 yalms of you + have confession stacks will receive a heal, those without will not receive any healing.
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Last edited by DreamWeaver; 06-01-2017 at 01:13 AM.


It's 0y range though. Won't that mean it'll be centered on us, and not our current target, like all other spells with 0y range (Holy, Medica, Media II etc.)? Kind of sounds like we'll just use the Confession stacks to boost the potency.1 thing I didn't realize my 1st gander through, is the WHM Lv 70 skill:
It states there's a 20% chance of getting a stack on your heal target, you can use the skill to convert into 400 potency heal for your target + surrounding targets, so far so good.
BUT, the critical thing is, the RADIUS of this spell is a whooping 30 yalms.
TLDR: Everytime you cast Cure/II, you have a 20% chance of healing everybody for 400 potency.
That's hell alot of healing, but of course, if the game does not demand it, its still useless V_V.
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