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  1. #1
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by javid View Post
    Another exaggeration and hi-jacking of the word UTILITY- set of abilities that you have access to..........which whm has a number of UTILITIES! If instead you meant you'd like for whm to have more direct dmg mitigation utilities or increase in raid dps utilities, then you should be more specific..... But don't say WHM has no utilities.....
    Let me be very very specific. I would like utility of comperable worth to those of our co-healers. I do not want hotbar decorations like Repose and Fluid Aura. One sees no use, the other saw limited use as an oGCD damage spell. I think, considerig my suggestions, you would have understood I would take ANY utility as long as it is useful at all levels of content it can access.

    Thin Air is a perfect example, more useful abilities please. Divine Benison is a compromise between Graniteskin and Stoneskin one but no replacement for Stoneskin II. It is still acceptable as a tank buster shield or weakness aid.
    (8)
    Last edited by Keridwyn; 06-06-2017 at 06:20 AM.

  2. #2
    Player
    rainblack's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Zosa Seia
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by javid View Post
    But don't say WHM has no utilities.....
    WHM has no utilities.
    (12)

  3. #3
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by javid View Post
    ...
    Can people just stop with the arbitrary numbers?

    I raided in savage with progression gear pre echo and all that. We were far from world first levels, but even we could see the benefits gained from bringing certain jobs over others. Some jobs just synergize better with the raid and offers more utility to help us progress through.
    And sure, we could have taken a WHM and a SMn instead. It was definitely possible to clear with them. But bringing an AST and MCH instead upped our damage so much that we were able to skip entire phases that we had trouble with. That's nothing to scoff at. That's not a "marginal increase in DPS".

    In general, while WHM is definitely going to be viable in raiding, it's going to feel more like a handicap than something to help you advance easier and more efficiently.
    (9)

  4. #4
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by javid View Post
    Another exaggeration and hi-jacking of the word UTILITY- set of abilities that you have access to..........which whm has a number of UTILITIES! If instead you meant you'd like for whm to have more direct dmg mitigation utilities or increase in raid dps utilities, then you should be more specific..... But don't say WHM has no utilities.....
    WHM has no utility. It has no support utility, no reliable mitigation, no damage increase, no AOE defense increase, no unique system that makes things generally easier to handle like EOS. They have NOTHING.
    They can heal, and they can barely do completely reliably thanks to RNG flowers.
    (12)

  5. #5
    Player
    Vaelin's Avatar
    Join Date
    Nov 2015
    Posts
    62
    Character
    Fjola Vaelin
    World
    Omega
    Main Class
    White Mage Lv 82
    What is with this absurd ideology floating around that White Mage is merely a "starting-class" or the training wheels of FF14's healers? If that was the case, why is it at level 70 in the next expansion along with every other job? Why doesn't it stop at, say, level 30, and the game force you to migrate to Scholar or Astrologian? It doesn't because it is MEANT to provide a unique and engaging playstyle and aesthetic to players of ANY and ALL skill levels, be they sprouts in a dungeon or raiders. It isn't about what the "simplest" healer is in the slightest, it is about how competitive they all are, or should be. Anyone who thinks or claims that White Mage should be treated as the "simple" or tutorial healer job is a fool. It should be designed with raiding in mind just as much, or if not more, than just casual content in mind.
    No job will EVER be meant to be seen as a simple job compared to the others, so to those who are of that mentality I listed above ; do us all a favour and stop putting White Mage under that false bracket.
    (11)

  6. #6
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Vaelin View Post
    No job will EVER be meant to be seen as a simple job compared to the others, so to those who are of that mentality I listed above ; do us all a favour and stop putting White Mage under that false bracket.
    that's your opinion........

    Fool or not..... you'd would not be on this forum reading/posting any of this if WHM wasnt second tier to AST/SCH..... so I guess up to this point the designers are fools too...... Either or; I hope your spirited post for the love of the great WHM also hasn't stem from a delusion that the classes have the same learning curve or simplicity of play or provide the same room for error or require the same level of attention to detail....b/c by "foolish design" they aren't the same in capability with JUST varying game-play.

    You can't tell us with confidence what is MEANT to be unless you're on the design team or have access to their intention in a way we don't.... What u could tell us is what you currently SEE with your eyes. You see WHM left out of meta, you see skill gaps and steep learning curves among the various jobs.
    (0)
    Last edited by javid; 06-06-2017 at 12:56 PM.

  7. #7
    Player
    fantasticm's Avatar
    Join Date
    Dec 2013
    Posts
    227
    Character
    Edda Eglantine
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by javid View Post
    that's your opinion........

    Fool or not..... you'd would not be on this forum reading/posting any of this if WHM wasnt second tier to AST/SCH..... so I guess up to this point the designers are fools too...... Either or; I hope your spirited post for the love of the great WHM also hasn't stem from a delusion that the classes have the same learning curve or simplicity of play or provide the same room for error or require the same level of attention to detail....b/c by "foolish design" they aren't the same in capability with JUST varying game-play.

    You can't tell us with confidence what is MEANT to be unless you're on the design team or have access to their intention in a way we don't.... What u could tell us is what you currently SEE with your eyes. You see WHM left out of meta, you see skill gaps and steep learning curves among the various jobs.
    You've been making less and less sense since you started posting in this thread.
    (7)

  8. #8
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by fantasticm View Post
    You've been making less and less sense since you started posting in this thread.
    ....for a moment troll, u almost roped me in.... lol




    Quote Originally Posted by Quor View Post
    I gotta call BS on this one. WHM has had Stoneskin, which is a fancy name for "single target shield based on the targets max HP" since 2.0 dropped. They had Graniteskin, which made the WHM version of SS stronger than the version SCH could slot, and this gave WHM niche; SCH was the "main" shielder, with the potential for more common shields via Succor and Adlo, while WHM was the "conditional" shielder. I remember back in the day, as a WAR tanking Titan Hard pre-IB change. If I had a good WHM/SCH combination with me, I didn't have to fear Mountain Buster. The Graniteskin from a good WHM and a SCH who was on point with Adlo made all the difference. And it felt nice, seeing that kind of coordination give the result that it did.

    So, no, I wouldn't say WHM has *never* been the shielder. They weren't the primary shielder, but they sure as hell had a shield that every healer (and PLD too!) slots on their bar 100% of the time at level cap.

    And now that's gone. For a mechanic on a much longer cooldown, gated behind a mostly-RNG based system that rewards suboptimal play.

    Stoneskin @ 18% shield, was definitely stronger than adlo (noncrit & no healing buffs) on a tank. It was comparable, however, to adlo when shielding a dps/healer though.

    Ever since they reduced it to 10% SE has removed all in game mechs that ABSOLUTELY required two targets receive a shield as potent as Adlo. Nor is there any current mech that REQUIRES both a Stoneskin + Adlo on a single target. Last example of a mech that required double shielding was in T10--if the shield wasn't strong enough for either target, the target would receive a debuff. Last example of mech that made the utmost use of double shielding a single target was t13!!! DAMN-those flattens followed by flare breath were nooo joke....

    Unless you're running double WHM, there is no instance where you need a stoneskin when Adlo and Aspect Benefic can do you better, so that's probably why they removed it and gave you something better (though it's not as strong as Stoneskin was at its prime).

    Even in Stoneskin's prime, when it use to be 18% of your max HP, it was a situational skill. Cure II for the same mp and shorter cast time gave almost double the potency in effective HP. Basically if the dmg mech did NOT need to be completely absorbed by the Stoneskin, or the target needed additional assistance to having max hp+cds, casting stoneskin was a waste of mp. A Retroactive cure II would have accomplish more healing and require less casting time.


    Also fact check: getting Divine benison to execute every minute is 100% possible 100% of the time; at WORST it would cost you a GCD....but then again OLD stoneskin when a situation call for its use....cost you a GCD. Only differences are 18% and 15% and you could spam old Stoneskin until the cows come home. Just b/c you could cast the 18% all day everyday didnt mean it was needed all day everyday.... (thinking bk? I doubt it was even absolutely NEEDED anymore often than once...a minute)
    (0)
    Last edited by javid; 06-06-2017 at 08:41 PM.

  9. #9
    Player
    Kid-Tempest's Avatar
    Join Date
    May 2014
    Posts
    15
    Character
    Kid Tempest
    World
    Adamantoise
    Main Class
    Black Mage Lv 91
    Quote Originally Posted by Feidam View Post
    Again my personal opinion is they can use some utility and a good mechanic, but that does not preclude the fact that most of the people pooing the whm used them to learn content then dropped it later when on farm for a new meta. Developing for an ever shifting player meta is not sustainable for the devs.
    I agree. A lot of people are suggesting dps utilities, but that's not whm thing, but meta aside the 4.0 whm got the worst improvements. Lily gauge needs to be built differently and used noticeably. Like adding effects to the skills that consumes the lily as well as the CD reduction.
    (1)

  10. #10
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kid-Tempest View Post
    I agree. A lot of people are suggesting dps utilities, but that's not whm thing, but meta aside the 4.0 whm got the worst improvements. Lily gauge needs to be built differently and used noticeably. Like adding effects to the skills that consumes the lily as well as the CD reduction.
    Why is it not "WHM's thing", when WHM has traditionally had a plethora of party utility? Be they offensive (Haste, Bravery, Faith, En-spells), defensive (Reflect, Shell, Protect, Blink, Nul-spells), or general support (Libra, Reraise)?
    (3)

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