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  1. #71
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Unless you completely redo how dungeons will work from ground up. Trying to reach floor 200 was way more fun than any dungeon has ever done for me
    (4)

  2. #72
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SonKevin View Post
    Except you neglected to mention the new content we got in HW. You also neglected to mention ARR when we got 3 dungeons and new content. So yes, it's less content.
    2.0
    3 dungeons -> 3 months -> 0 dungeon -> 3 months -> 3 dungeons -> 3 months -> 0 dungeon = 3 dungeons every 6 months

    4.0
    2 dungeons -> 3 months -> 1 dungeon -> 3 months -> 2 dungeons -> 3 months -> 1 dungeon = 3 dungeons every 6 months

    The current plan for what these patches will contain is odd numbered patches will have one dungeon and some other new content while even numbered patches will have two new dungeons and QOL improvements.
    (1)
    Last edited by Felis; 06-02-2017 at 12:27 AM.

  3. #73
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by SendohJin View Post
    so expert roulette on those patches is going to be just one dungeon awesome (hopefully they just add it to the 2 previous ones from the even patches lol).
    Yeah they better change how they organize expert roulette...
    (3)

  4. #74
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Aramina View Post
    Unless I am missing something the change we are looking at is...

    Patch 3.1 = 2 dungeons
    Patch 3.2 = 2 dungeons
    Patch 3.3 = 2 dungeons
    Patch 3.4 = 0 dungeons
    Patch 3.5 = 2 dungeons
    8 dungeons total

    to

    Patch 4.1 = 1 dungeon + new content
    Patch 4.2 = 2 dungeons
    Patch 4.3 = 1 dungeon + new content
    Patch 4.4 = 2 dungeons
    Patch 4.5 = 1 dungeon + new content
    7 dungeons total + 3 iterations of new content.

    I don't really think that is less content.
    Don't try counting your chocobos before they hatch. I don't think anyone pre-HW would have guessed patch 3.4 would have been a 0 instead of a 2 either.
    (Edit: Apparently we did get 2 dungeons in 3.4)

    Quote Originally Posted by ErryK View Post
    We are losing the dungeon, but we are gaining a "Super Savage" mode of a previous raid boss. Whether you want to say it's content you'd like to play or not is up to you, but it is content that is there.
    That is really adorable if you're trying to suggest that SE is taking resources away from a piece of content designed for 90+ percent of the playerbase, in order to produce a single encounter that is 90% flipped assets that 4% of players will attempt, and 1% will clear during the time it's relevant.
    (all numbers stated are arbitrary, obviously)
    Anything we gain by losing 3 dungeons over the course of SB, will be content designed for the same demographic of player.
    (4)
    Last edited by HaelseMikiro; 06-02-2017 at 12:42 AM. Reason: Xelphatol and Gubal(Hard) added in 3.4

  5. #75
    Player

    Join Date
    Jul 2014
    Posts
    2
    Quote Originally Posted by Bourne_Endeavor View Post
    If they focus on say, making PotD more dynamic and appealing
    that would also go unseen unless they make it more efficient to run through all floors.
    (0)

  6. #76
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Critical-Limit View Post
    Unless you completely redo how dungeons will work from ground up. Trying to reach floor 200 was way more fun than any dungeon has ever done for me
    Floor 200 was the most fun I've had with this game. 4 man pseudo roguelike was such a good idea.
    (1)
    Last edited by Jandor; 06-02-2017 at 12:40 AM.

  7. #77
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by HaelseMikiro View Post
    Don't try counting your chocobos before they hatch. I don't think anyone pre-HW would have guessed patch 3.4 would have been a 0 instead of a 2 either.
    Patch 3.4 is nearly here, and in today's preview we offer you a peek at two new dungeons, Xelphatol and the Great Gubal Library (Hard).
    http://na.finalfantasyxiv.com/lodest...83f2cf7a7e3119

    the 3.x dungeon list fom Aramina is not 100% correct
    (4)
    Last edited by Felis; 06-02-2017 at 12:37 AM.

  8. #78
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Felis View Post
    http://na.finalfantasyxiv.com/lodest...83f2cf7a7e3119

    the 3.x dungeon list fom Aramina is not 100% correct
    Well!! Shame on me for responding to something like that without fact checking first. I should know better than that, lol
    (0)

  9. #79
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Felis View Post
    Stuff
    We're going to do this.

    2.0
    2.1: 3 new dungeons + Crystal Tower + 3 primals > 3 months > 2.2: 3 new dungeons + Second Coil + 1 primal > 3 months~ > 2.3: 3 dungeons + 1 primal + Crystal Tower > 3 months > 2.4: 3 dungeons + Last Coil + 1 Primal > 3+1+1 months > 3 dungeons, Crystal Tower, Gold Saucer, Primal, Trial.

    3.0
    3.1: 2 Dungeons + Diadem + Void Ark + 1 Primal > 3 months > 3.2: 2 new dungeons + 1 primal + Midas > 3 months~ > 3.3: 2 new dungeons + Aqua + PotD + 1 trial + Weeping > 3 months~ >3.4: 2 new dungeons + Creator + Primal > almost 4 months > 3.5: 2 new dungeons + 1 primal + Dun Scaith.

    4.0
    4.1: 1 Dungeon + Stuff > 3 months > 4.2: 2 Dungeons + Stuff > 3 months > 4.3: 1 Dungeon + Stuff > 3 months > 4.4: 2 Dungeons + Stuff > 3 months > 4.5: 1 Dungeon + Stuff.
    (4)

  10. #80
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    982
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by Felis View Post
    2.0
    3 dungeons -> 3 months -> 0 dungeon -> 3 months -> 3 dungeons -> 3 months -> 0 dungeon = 3 dungeons every 6 months
    We didn't have any patches without dungeons in ARR.

    2.0: The Wanderer's Palace, Amdapor Keep. Castrum Meridianum and Praetorium if you want to count them.
    2.1: Pharos Sirius, Copperbell Mines HM, Haukke Manor HM.
    2.2: The Lost City of Amdapor, Halatali HM, Brayflox HM.
    2.3: Hullbreaker Isle, Stone Vigil HM, Tam Tara HM.
    2.4: Snowcloak, Qarn HM, Sastasha HM.
    2.5: Keeper of the Lake, Wanderer's Palace HM, Amdapor Keep HM.
    (6)
    Last edited by Moomba33; 06-02-2017 at 01:07 AM.

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