2.0
3 dungeons -> 3 months -> 0 dungeon -> 3 months -> 3 dungeons -> 3 months -> 0 dungeon = 3 dungeons every 6 months
4.0
2 dungeons -> 3 months -> 1 dungeon -> 3 months -> 2 dungeons -> 3 months -> 1 dungeon = 3 dungeons every 6 months
The current plan for what these patches will contain is odd numbered patches will have one dungeon and some other new content while even numbered patches will have two new dungeons and QOL improvements.
Last edited by Felis; 06-02-2017 at 12:27 AM.
We're going to do this.
2.0
2.1: 3 new dungeons + Crystal Tower + 3 primals > 3 months > 2.2: 3 new dungeons + Second Coil + 1 primal > 3 months~ > 2.3: 3 dungeons + 1 primal + Crystal Tower > 3 months > 2.4: 3 dungeons + Last Coil + 1 Primal > 3+1+1 months > 3 dungeons, Crystal Tower, Gold Saucer, Primal, Trial.
3.0
3.1: 2 Dungeons + Diadem + Void Ark + 1 Primal > 3 months > 3.2: 2 new dungeons + 1 primal + Midas > 3 months~ > 3.3: 2 new dungeons + Aqua + PotD + 1 trial + Weeping > 3 months~ >3.4: 2 new dungeons + Creator + Primal > almost 4 months > 3.5: 2 new dungeons + 1 primal + Dun Scaith.
4.0
4.1: 1 Dungeon + Stuff > 3 months > 4.2: 2 Dungeons + Stuff > 3 months > 4.3: 1 Dungeon + Stuff > 3 months > 4.4: 2 Dungeons + Stuff > 3 months > 4.5: 1 Dungeon + Stuff.
We didn't have any patches without dungeons in ARR.
2.0: The Wanderer's Palace, Amdapor Keep. Castrum Meridianum and Praetorium if you want to count them.
2.1: Pharos Sirius, Copperbell Mines HM, Haukke Manor HM.
2.2: The Lost City of Amdapor, Halatali HM, Brayflox HM.
2.3: Hullbreaker Isle, Stone Vigil HM, Tam Tara HM.
2.4: Snowcloak, Qarn HM, Sastasha HM.
2.5: Keeper of the Lake, Wanderer's Palace HM, Amdapor Keep HM.
Last edited by Moomba33; 06-02-2017 at 01:07 AM.
This is what's amazing. I don't understand how people can't see we're not losing content. 15 dungeons vs 10 dungeons vs 7 dungeons at the end of a game cycle. What amazing content do they think they're going to make to make up for losing more than half the dungeons we got in ARR?
Because dungeons are not the only content. If you want to say "we are losing dungeon content" well then yeah, that is 100% true, but that doesn't necessarily mean less overall content. We will have to wait and see.This is what's amazing. I don't understand how people can't see we're not losing content. 15 dungeons vs 10 dungeons vs 7 dungeons at the end of a game cycle. What amazing content do they think they're going to make to make up for losing more than half the dungeons we got in ARR?![]()
Go back to the post I just made on the last page. I showed you all the major content we got. HW was less than ARR and SB looks to be even less than HW. I don't understand what they could possibly add to make up for all the content they've cut since ARR.
Because you (and many others in here) are falsely equivocating one piece of content as being equal in dev time and resources to another. Sure, it could be easy as pie to reskin two dungeons and produce a third brand new one. It may not be so easy to design something like Palace of the Dead, or Diadem, or Gold Saucer, or Lord of Verminion. At least not in a three month patch cycle.
But no one cares about putting thought or consideration into these things.
Personally, even if the content winds up being unpopular or no one wants to do it, I'd still rather they try and give us more options for content.
Or does farming dungeons every single day sound appealing to you?
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