meanwhile they do not screw it up by making more boring/broken content, good, but i fear what that won't be the case
On the other hand, PoTD is awesome! Can't be afraid of new things. Scared money don't make no money.Originally Posted by Anzaman
Yeah, just look at huge success named "Diadem".
Well another dungeon is cut..I would have less problems with that if they at the same time posted some of the ideas they have. You know like showing us what they have as concepts for the new content. And if they say and write that those are just ideas and can change its fine too. But we only know that we will get one dungeon less in uneven patches but not what we will get for that as a exchange.
And I am sorry but SE`s new content is really hit or miss..its okay if not everything is a success but sometimes I really wonder how they can find things like Diadem fun? Heck even PotD gets boring after some time and I do kinda wonder how many people would still run it if it was not so good for leveling.
If we as a trade off would get different levels per dungeon (normal, hard, savage) and maybe a third tier for savage too..well than this might have been a good trade off. But after all that SE did in the last few months..well I will stay skeptic if this is truly a good thing..If they do not live up to this and create some truly awesome, fun and long living content, then this might kick them in the back really fast. People are already complaining a lot about HW endgame content and having only two dungeons to run for was already bad enough..and lets not forget that we already get a lot less in comparison to HW (race, jobs and so on). If they do not deliver in 4.x then this might be the final straw for quite some people.
now we have 2 dungeons each even numbered patch and the devs want to add an extra dungeon each odd numbered patch.
Do i understand it right?
So instead of "2 (max ilevel increase) - 0 - 2 (max ilevel increase)- 0" we will have "2 (max ilevel increase) - 1 - 2 (max ilevel increase)- 1"
I don't see a problem with it
There was never 3 dungeons per patch, only 3 dungeons every 2nd patch
And now it seem the 3rd dungeon is coming back, but delayed by 1 patch and not together with the other 2 dungeons
Last edited by Felis; 06-01-2017 at 11:21 PM.
Player
for real? i hope that new dungeon per patch is more longer and challenging to compensate, i really love do dungeons is the best middle ground to practice a full rotation.
I think the OP should also bold the text after the bolded text
Unless I am missing something the change we are looking at is...
Patch 3.1 = 2 dungeons
Patch 3.2 = 2 dungeons
Patch 3.3 = 2 dungeons
Patch 3.4 = 0 dungeons
Patch 3.5 = 2 dungeons
8 dungeons total
to
Patch 4.1 = 1 dungeon + new content
Patch 4.2 = 2 dungeons
Patch 4.3 = 1 dungeon + new content
Patch 4.4 = 2 dungeons
Patch 4.5 = 1 dungeon + new content
7 dungeons total + 3 iterations of new content.
I don't really think that is less content.
Last edited by Aramina; 06-01-2017 at 11:28 PM.
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