Page 10 of 17 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 191

Hybrid View

  1. #1
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Kuroneko_Jutah View Post
    Do you speak from any experience in development at all? I'm legitimately curious, because it all sounds like armchair game dev talk to me.
    Figures you'd say that. Sorry, I'm not a triple AAA dev, but it's pretty obvious to anyone that something that reuses assets would be easier and quicker to make than something completely new.
    (1)

  2. #2
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by SonKevin View Post
    Figures you'd say that. Sorry, I'm not a triple AAA dev, but it's pretty obvious to anyone that something that reuses assets would be easier and quicker to make than something completely new.
    It adds completely new game mechanics, things that weren't in the game at all. Dungeons just use existing game mechanics.
    (1)

  3. #3
    Quote Originally Posted by SonKevin View Post
    The only part of the post that says Stuff is the 4.0 part. There's no way to know what the content is for 4.x because they haven't given us any roadmap. I did show you what we got in 2.x and 3.x. So read the entire post instead of focusing on one thing.
    i did read your whole post, did you read mine. i focused on the one thing that matter.

    "HW was less than ARR and SB looks to be even less than HW. I don't understand"

    Yes, it's very obvious you don't understand.

    Quote Originally Posted by SonKevin View Post
    Dungeons at least added in new assets, new monsters, new flair, and some new game mechanics. PotD borrows everything.
    please start listing the new monsters, new flair and new mechanics from Sohm Al (Hard) and Baelsar's Wall.
    (0)

  4. #4
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    A dungeon is a dungeon is a dungeon. I don't care what color you paint it, how many pretty flowers you add, it's still a dungeon, the same as the dungeon before it. I really don't consider dungeons to be new content. It's just old content with a new coat of paint.

    I don't feel like we're losing content at all. We're still getting dungeons.
    (3)

  5. #5
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Interesting bit of information that was brought up in MrHappy's podcast. Apparently, dungeons will be reduced to one in odd numbered patches due to additional content. My best guess is PotD's overall success for speed leveling has made the devs see dungeons as redundant. Either way, this could be good if PotD gets more mechanics to it or this supposed "brand new, never before seen," content pans out.
    So basically we get a new Verminion every other patch while the staple content that does work gets reduced ?
    Impressive, how hard they're trying to shoehorn people into raiding.
    (0)

  6. #6
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by SendohJin View Post
    please start listing the new monsters, new flair and new mechanics from Sohm Al (Hard) and Baelsar's Wall.
    New flair is the dungeons themselves. Not to mention the new assests that were used and the new bosses that were featured. Not every dungeon is going to be a ground breaking innovation, but to say that they don't provide anything new to the game is plain wrong.
    It also appears that you can't read my whole posts as you seem to enjoy just finishing half my posts. HW had less content that ARR. SB looks to have even less at the moment. There's nothing false in that statement unless they post a roadmap.

    Quote Originally Posted by Kuroneko_Jutah View Post
    So how about all those old Coil mechanics that got re-purposed for Heavensward dungeons, eh?
    Yes, but are you also assuming that Heavensward dungeons are just all copies of Coil?
    (3)

  7. #7
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SonKevin View Post
    Yes, but are you also assuming that Heavensward dungeons are just all copies of Coil?
    Not in the least. I'm saying they're all copies of each other (and half of them are reskins of older dungeons to boot) and they're depressingly linear. And - this is less a mark on dungeon development and more an indictment of the playerbase for enforcing speedrun mentailty - not much reason to stop and smell the roses during a run to appreciate these "new" dungeons.
    (1)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  8. #8
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Mirateski View Post
    Snip
    It's not just mechanics that the dungeons brings. They bring a ton of new assets. This includes the Hard Mode dungeons. From new monsters to new ideas that we eventually see re-purposed other places. Some mechanics are also designed alongside the raiding and they come at the same time with the raid mechanic usually being a bit more difficult. This gives the player and easy version to practice before a harder version they take on at a later point.

    It's PotD's fault. Not only does it get them up to 60, they can now get a free weapon and buy some PvP gear to get into the Expert Roulette in which they'll do horrible because they never learned how to play their character. Even if you were to read the tooltips, that doesn't mean you'd know how to play the class. You now have to worry about positionals and other things that PotD doesn't really have. PotD is basically 4 people or so hitting something until it dies. You don't need to pump out any real dps.

    Quote Originally Posted by Kuroneko_Jutah View Post
    Not in the least. I'm saying they're all copies of each other (and half of them are reskins of older dungeons to boot) and they're depressingly linear. And - this is less a mark on dungeon development and more an indictment of the playerbase for enforcing speedrun mentailty - not much reason to stop and smell the roses during a run to appreciate these "new" dungeons.
    Being desperately linear doesn't mean that they're not bringing new stuff to the game. Trust me. I hate how linear and speed-runny dungeons have become. I want them to improve on dungeons. If they were going to make the new dungeons more exciting, I would be fine with less dungeons, but they're not going to do that. They basically said we're doing less dungeons (content) so we can give you more content (but we're not telling you what that could be). If this was something different, it would be unacceptable. You wouldn't pay someone to tell you they're going to do less work, but work super hard on something else, but refuse to tell you what that something else is, but come on, it's totally going to be more work than it was if I was doing the basic work I was providing before.
    (5)
    Last edited by SonKevin; 06-02-2017 at 03:13 AM.

  9. #9
    Quote Originally Posted by SonKevin View Post
    It's not just mechanics that the dungeons brings. They bring a ton of new assets. This includes the Hard Mode dungeons. From new monsters to new ideas that we eventually see re-purposed other places.
    so why can't you actually list some stuff? Baelsar's Wall looks a like Castrum and most if not all the mobs are Garlean stuff we've seen somewhere else.
    (0)

  10. #10
    Player
    usalia's Avatar
    Join Date
    Jun 2017
    Posts
    87
    Character
    Usalia Killia
    World
    Zodiark
    Main Class
    Marauder Lv 30
    the 3 bosses as well?
    but the thing is its part of the we not get as much in HW as we get in ARR.
    (0)

Page 10 of 17 FirstFirst ... 8 9 10 11 12 ... LastLast