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  1. #1
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    meanwhile they do not screw it up by making more boring/broken content, good, but i fear what that won't be the case
    (3)

  2. #2
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Anzaman
    Yeah, just look at huge success named "Diadem".
    On the other hand, PoTD is awesome! Can't be afraid of new things. Scared money don't make no money.
    (2)

  3. #3
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Thayos View Post
    On the other hand, PoTD is awesome! Can't be afraid of new things. Scared money don't make no money.
    PotD is far from awesome and in fact made the game overall slightly worse.
    (7)

  4. #4
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Well another dungeon is cut..I would have less problems with that if they at the same time posted some of the ideas they have. You know like showing us what they have as concepts for the new content. And if they say and write that those are just ideas and can change its fine too. But we only know that we will get one dungeon less in uneven patches but not what we will get for that as a exchange.

    And I am sorry but SE`s new content is really hit or miss..its okay if not everything is a success but sometimes I really wonder how they can find things like Diadem fun? Heck even PotD gets boring after some time and I do kinda wonder how many people would still run it if it was not so good for leveling.

    If we as a trade off would get different levels per dungeon (normal, hard, savage) and maybe a third tier for savage too..well than this might have been a good trade off. But after all that SE did in the last few months..well I will stay skeptic if this is truly a good thing..If they do not live up to this and create some truly awesome, fun and long living content, then this might kick them in the back really fast. People are already complaining a lot about HW endgame content and having only two dungeons to run for was already bad enough..and lets not forget that we already get a lot less in comparison to HW (race, jobs and so on). If they do not deliver in 4.x then this might be the final straw for quite some people.
    (2)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    now we have 2 dungeons each even numbered patch and the devs want to add an extra dungeon each odd numbered patch.
    Do i understand it right?

    So instead of "2 (max ilevel increase) - 0 - 2 (max ilevel increase)- 0" we will have "2 (max ilevel increase) - 1 - 2 (max ilevel increase)- 1"
    I don't see a problem with it

    Quote Originally Posted by Roth_Trailfinder View Post
    This, if it is true, is not one of the good things. We really need to return to ARR's 3 dungeons per patch. We're going to be getting half that.
    There was never 3 dungeons per patch, only 3 dungeons every 2nd patch
    And now it seem the 3rd dungeon is coming back, but delayed by 1 patch and not together with the other 2 dungeons
    (2)
    Last edited by Felis; 06-01-2017 at 11:21 PM.

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    for real? i hope that new dungeon per patch is more longer and challenging to compensate, i really love do dungeons is the best middle ground to practice a full rotation.
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    I think the OP should also bold the text after the bolded text
    (1)

  8. #8
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Unless I am missing something the change we are looking at is...

    Patch 3.1 = 2 dungeons
    Patch 3.2 = 2 dungeons
    Patch 3.3 = 2 dungeons
    Patch 3.4 = 0 dungeons
    Patch 3.5 = 2 dungeons
    8 dungeons total

    to

    Patch 4.1 = 1 dungeon + new content
    Patch 4.2 = 2 dungeons
    Patch 4.3 = 1 dungeon + new content
    Patch 4.4 = 2 dungeons
    Patch 4.5 = 1 dungeon + new content
    7 dungeons total + 3 iterations of new content.

    I don't really think that is less content.
    (2)
    Last edited by Aramina; 06-01-2017 at 11:28 PM.

  9. #9
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    949
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aramina View Post
    Patch 4.1 = 1 dungeon + new content
    Patch 4.2 = 2 dungeons
    Patch 4.3 = 1 dungeon + new content
    Patch 4.4 = 2 dungeons
    Patch 4.5 = 1 patch + new content
    7 dungeons total + 3 iterations of new content.

    I don't really think that is less content.
    There's the question if that "new content" is actually useful/fun to do. Can that new mysterious content help prevent us from burning ourselves while we do our daily Ex "roulette".

    Keeping it mystery isn't helping the situation.
    (4)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Anzaman View Post
    There's the question if that "new content" is actually useful/fun to do. Can that new mysterious content help prevent us from burning ourselves while we do our daily Ex "roulette".

    Keeping it mystery isn't helping the situation.
    But we get 3 dungeons every 6 months again. Isn't it what the playerbase demanded since HW?
    (0)

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