I guess it bears repeating, PotD doesn't stop at floor 100. Or even floor 60.
A mount, and for reaching floor 200, two furnitures, two glamour earrings.
This just in: Different people like/feel engaged in different content. Going back and forth with "your content sucks" "no YOUR content sucks" doesn't really accomplish anything.![]()
I'm saying that speed running PotD and not caring about pomanders only applies to pre-100. And yes, after I have the mount, I'd keep going. One, because I find it fun. Two, because the mount is worth 24 million gil at the moment.
Well I find PotD boring most of the time too. I am watching Youtube there too so its not that much better than Dungeons. But its way more "interesting" or should I say "punishing" if you do it solo. This was the only reason that I have put in quite some hours in PotD. If you die there its over and if you want to go further than 100? Well time to restart again from 50 (or 1 if you wanted the title like me). I only now stopped doing it after getting my title because I read that you simply cant do the boss from 150/180 solo. Otherwise it at least provided some challenge solo, especially on jobs with little self-healing, since I simply dont have the time and people to do savage content. So I can understand that people still might like it better.People in this thread, "Dungeons are boring! AE pulls, yawn! No mechanics necessary!"
Also people in this thread, "Palace of the Dead is incredible! I love never having to do more than 25% of my rotation and the most engaging mechanic is having to sit on a stun in case something paths into us."
?????????????????????
Does not change the fact that the great exp you will get in a group is probably one of the biggest reasons that its still not death content.
And taking subjective opinions aside: This game is mostly full with casual players. And next to maybe PotD and dungeons you barely have other content that you can do in a casual way (and I dont mean this as: bad player). I am quite good at my job and probably would be able to do savage content but I consider myself more casual since I simply dont have time and other stuff to do the hardest content. Others might lack skill or simply are not interested in that. Dungeons were one content that you at least could always have as a casual player. It might not be that interesting depending on the person but at least it was there. Yet we now get one less of this and we have no real clue what we will get otherwise that will us kept playing the game for at least the next 3 months. And things like savage boss after the real savage turn is not something that you can market to the casual player as worthwhile content for them. So for me this is not a good sign, especially since they managed way more in ARR..with three dungeons per patch. And now we get less and less.
Last edited by Alleo; 06-05-2017 at 03:23 AM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
But we have actual data on who accomplishes what kind of content. The problem is in this question, "Is it wise to remove some content than nearly everyone participates in for content that maybe 1% of the population will complete?" I know dungeons aren't exactly the most riveting content, but they're something everyone does almost daily to keep them busy and invested. Exchanging that every other patch for something akin to a savage extreme trial that only the very best will complete might cause some backlash from the community who feel they're being left out.
Sure, but my reply had nothing to do with that.But we have actual data on who accomplishes what kind of content. The problem is in this question, "Is it wise to remove some content than nearly everyone participates in for content that maybe 1% of the population will complete?" I know dungeons aren't exactly the most riveting content, but they're something everyone does almost daily to keep them busy and invested. Exchanging that every other patch for something akin to a savage extreme trial that only the very best will complete might cause some backlash from the community who feel they're being left out.I was solely talking about the last few pages of back and forth about whether dungeons were great and PotD sucked or PotD was great and dungeons sucked.
I'm pretty sure all the new stuff we got in HW was casual friendly. I expect the same to happen in SB.But we have actual data on who accomplishes what kind of content. The problem is in this question, "Is it wise to remove some content than nearly everyone participates in for content that maybe 1% of the population will complete?" I know dungeons aren't exactly the most riveting content, but they're something everyone does almost daily to keep them busy and invested. Exchanging that every other patch for something akin to a savage extreme trial that only the very best will complete might cause some backlash from the community who feel they're being left out.
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