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  1. #81
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Sorry for the misinformation, I was going by the patch notes on Gamerescape which does not have anything listed for 3.4.
    (0)

  2. #82
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Moomba33 View Post
    We didn't have any patches without dungeons in ARR.
    This is what's amazing. I don't understand how people can't see we're not losing content. 15 dungeons vs 10 dungeons vs 7 dungeons at the end of a game cycle. What amazing content do they think they're going to make to make up for losing more than half the dungeons we got in ARR?
    (7)

  3. #83
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SonKevin View Post
    This is what's amazing. I don't understand how people can't see we're not losing content. 15 dungeons vs 10 dungeons vs 7 dungeons at the end of a game cycle. What amazing content do they think they're going to make to make up for losing more than half the dungeons we got in ARR?
    Because dungeons are not the only content. If you want to say "we are losing dungeon content" well then yeah, that is 100% true, but that doesn't necessarily mean less overall content. We will have to wait and see.
    (2)

  4. #84
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Aramina View Post
    Because dungeons are not the only content. If you want to say "we are losing dungeon content" well then yeah, that is 100% true, but that doesn't necessarily mean less overall content. We will have to wait and see.
    Go back to the post I just made on the last page. I showed you all the major content we got. HW was less than ARR and SB looks to be even less than HW. I don't understand what they could possibly add to make up for all the content they've cut since ARR.
    (3)

  5. #85
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SonKevin View Post
    Go back to the post I just made on the last page. I showed you all the major content we got. HW was less than ARR and SB looks to be even less than HW. I don't understand what they could possibly add to make up for all the content they've cut since ARR.
    Because you (and many others in here) are falsely equivocating one piece of content as being equal in dev time and resources to another. Sure, it could be easy as pie to reskin two dungeons and produce a third brand new one. It may not be so easy to design something like Palace of the Dead, or Diadem, or Gold Saucer, or Lord of Verminion. At least not in a three month patch cycle.

    But no one cares about putting thought or consideration into these things.

    Personally, even if the content winds up being unpopular or no one wants to do it, I'd still rather they try and give us more options for content.

    Or does farming dungeons every single day sound appealing to you?
    (3)

  6. #86
    Quote Originally Posted by SonKevin View Post
    Go back to the post I just made on the last page. I showed you all the major content we got. HW was less than ARR and SB looks to be even less than HW. I don't understand what they could possibly add to make up for all the content they've cut since ARR.
    that post just keeps saying STUFF when we don't know what STUFF is.

    the only thing i felt HW lacked from ARR were trials for Hildebrand quests. and unfortunately Diadem failed, the rest of the stuff we got seemed comparable considering it's an expansion.
    (1)

  7. #87
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Kuroneko_Jutah View Post
    easy to design something like Palace of the Dead, or Diadem, or Gold Saucer, or Lord of Verminion.
    Or does farming dungeons every single day sound appealing to you?
    Out of your examples, the only two that you stated would take time to design are Gold Saucer and Lord of Verminion. Gold Saucer came out in ARR so it shows they could do all of this if they wanted to. PotD is a pretty easy thing to design. It's a procedural generated dungeon with reused assets that change hue depending on what floor you're on. Can't really figure out how long Diadem took, but I'd rather have more dungeons than a piece of content that no one runs because at least roulettes won't get so mind numbing so quickly. Not to mention, they're the ones who made the design where I have to farm the same thing every day. It's either PotD (one of the worst to farm in terms of excitement) or ARR (for tomestones to do my relic) or something else that gets grinding quickly.

    Quote Originally Posted by SendohJin View Post
    that post just keeps saying STUFF when we don't know what STUFF is.
    The only part of the post that says Stuff is the 4.0 part. There's no way to know what the content is for 4.x because they haven't given us any roadmap. I did show you what we got in 2.x and 3.x. So read the entire post instead of focusing on one thing.
    (3)

  8. #88
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    A dungeon is a dungeon is a dungeon. I don't care what color you paint it, how many pretty flowers you add, it's still a dungeon, the same as the dungeon before it. I really don't consider dungeons to be new content. It's just old content with a new coat of paint.

    I don't feel like we're losing content at all. We're still getting dungeons.
    (3)

  9. #89
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SonKevin View Post
    snip
    Do you speak from any experience in development at all? I'm legitimately curious, because it all sounds like armchair game dev talk to me.
    (1)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  10. #90
    Player
    Anzaman's Avatar
    Join Date
    May 2015
    Location
    Ul'dah
    Posts
    930
    Character
    Azi Kerilade
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kuroneko_Jutah View Post
    But no one cares about putting thought or consideration into these things.

    Or does farming dungeons every single day sound appealing to you?
    Diadem was "made" twice, on both attempts it died in few days, Palace of the Dead.. eeh, I guess - wiped few times on 180 floors and left it there. As for Gold Saucer (+ Lord of Verminion), those minigames might not even exist for me, I don't play them.

    Dungeons is part of daily schedule, and repeating same dungeon instead of having variety is awful.
    (2)

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