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  1. #1
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    PotD is far from awesome and in fact made the game overall slightly worse.
    This is awfully subjective. PoTD was very well-received and is a great alternative to grinding dungeons. I can imagine it would get boring if you ran it into the ground, but that's not really the way FFXIV is designed to be played.
    (4)

  2. #2
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Keep in mind this came out of Mister Happy's mouth.

    I'm perfectly fine waiting for some official trusted source to tell us this, Happy has a tendency to say things that get him views that turn out to be dubious or bogus later. Or worse, he posts a video full of speculation and his viewers treat it as gospel.
    (5)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  3. #3
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by silverlunarfox View Post
    I'd rather have better level design to all of it. It gets boring pretty fast, I'm not sure adding objectives will help anything. But we shall see soon enough!


    I'm fine with that too, but I'm referring to replayability. I believe if done right PotD will have more playability because itlll be different each run if objectives are randomized, along win monster trap map randomization.

    Dungeon the way ffxiv does it can only be linear in design even with random boss encounter. It would just feel the same as Proto-ultima did to people "oh ok" "repeat how you beat it last time.
    (0)

  4. #4
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Aramina View Post
    ...
    Xelphatol and GGLHM stopped existing?

    Quote Originally Posted by Thayos View Post
    PoTD was very well-received and is a great alternative to grinding dungeons.
    They could stick a 1000 percent EXP bonus on level 5 fates and I'm sure that'd be well received too. Just because the carrot is big enough to make people ignore what they're doing doesn't make it enjoyable something the awful relic system has been proof of for years.
    (9)

  5. #5
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Unless you completely redo how dungeons will work from ground up. Trying to reach floor 200 was way more fun than any dungeon has ever done for me
    (4)

  6. #6
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Critical-Limit View Post
    Unless you completely redo how dungeons will work from ground up. Trying to reach floor 200 was way more fun than any dungeon has ever done for me
    Floor 200 was the most fun I've had with this game. 4 man pseudo roguelike was such a good idea.
    (1)
    Last edited by Jandor; 06-02-2017 at 12:40 AM.

  7. #7
    Player
    Aramina's Avatar
    Join Date
    Jun 2015
    Posts
    1,092
    Character
    Ahnohla Mujuuk
    World
    Sargatanas
    Main Class
    Scholar Lv 90
    Sorry for the misinformation, I was going by the patch notes on Gamerescape which does not have anything listed for 3.4.
    (0)

  8. #8
    Quote Originally Posted by SonKevin View Post
    Go back to the post I just made on the last page. I showed you all the major content we got. HW was less than ARR and SB looks to be even less than HW. I don't understand what they could possibly add to make up for all the content they've cut since ARR.
    that post just keeps saying STUFF when we don't know what STUFF is.

    the only thing i felt HW lacked from ARR were trials for Hildebrand quests. and unfortunately Diadem failed, the rest of the stuff we got seemed comparable considering it's an expansion.
    (1)

  9. #9
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Kuroneko_Jutah View Post
    easy to design something like Palace of the Dead, or Diadem, or Gold Saucer, or Lord of Verminion.
    Or does farming dungeons every single day sound appealing to you?
    Out of your examples, the only two that you stated would take time to design are Gold Saucer and Lord of Verminion. Gold Saucer came out in ARR so it shows they could do all of this if they wanted to. PotD is a pretty easy thing to design. It's a procedural generated dungeon with reused assets that change hue depending on what floor you're on. Can't really figure out how long Diadem took, but I'd rather have more dungeons than a piece of content that no one runs because at least roulettes won't get so mind numbing so quickly. Not to mention, they're the ones who made the design where I have to farm the same thing every day. It's either PotD (one of the worst to farm in terms of excitement) or ARR (for tomestones to do my relic) or something else that gets grinding quickly.

    Quote Originally Posted by SendohJin View Post
    that post just keeps saying STUFF when we don't know what STUFF is.
    The only part of the post that says Stuff is the 4.0 part. There's no way to know what the content is for 4.x because they haven't given us any roadmap. I did show you what we got in 2.x and 3.x. So read the entire post instead of focusing on one thing.
    (3)

  10. #10
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by SonKevin View Post
    snip
    Do you speak from any experience in development at all? I'm legitimately curious, because it all sounds like armchair game dev talk to me.
    (1)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

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