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  1. #1
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yorumi View Post
    Context. I was talking about how the new role system has some weird choices. It's odd that the role skills on a caster dps has virtually nothing to do with performing the role. You wouldn't find it a bit odd if the healer role skills consisted entirely of dps skills or tank role skills consisted entirely of heals that couldn't target self? It's just weird choices.
    Until we see how the encounters are designed no I wouldn't. I'd be curious to be sure. However, the role choices might not seem to weird once we see the new skills and how encounters are designed.
    (1)

  2. #2
    Player
    Yorumi's Avatar
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    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by Feidam View Post
    Until we see how the encounters are designed no I wouldn't. I'd be curious to be sure. However, the role choices might not seem to weird once we see the new skills and how encounters are designed.
    Well problem is we go back to the whole not requiring a specific class. They won't make any of the support skills on dps classes required, lest a specific class becomes required for a fight. If it was a broad dps category and it wasn't broken into melee, range, caster I could see them being required but not as designed.
    (3)

  3. #3
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yorumi View Post
    Well problem is we go back to the whole not requiring a specific class. They won't make any of the support skills on dps classes required, lest a specific class becomes required for a fight. If it was a broad dps category and it wasn't broken into melee, range, caster I could see them being required but not as designed.
    To being required in 4mans I agree the probably won't. However, not being required in 8 man content is another ball game. They could easily have them be necessary in this arena.
    (1)

  4. #4
    Player
    Reiryuu's Avatar
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    Sep 2013
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    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Feidam View Post
    To being required in 4mans I agree the probably won't. However, not being required in 8 man content is another ball game. They could easily have them be necessary in this arena.
    No. They won't. This is why they gave Pro-Shell to all three healers to begin with. Scholars complained that SCH/SCH couldn't cut it in the Binding Coil of Bahamut because the magic damage was too high without the shell component. They will not ever create a situation where one job is required in raiding. Yet, they still think that WHM's pure healing is enough to get people to take them in this content despite the fact they cannot create healing barriers that bar the other 2 healers from a role-- they have to be able to heal just as well in those situations, but they also have utility on top of that. It's a flaw in their design logic.
    (2)

  5. #5
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reiryuu View Post
    No. They won't. This is why they gave Pro-Shell to all three healers to begin with. Scholars complained that SCH/SCH couldn't cut it in the Binding Coil of Bahamut because the magic damage was too high without the shell component. They will not ever create a situation where one job is required in raiding. Yet, they still think that WHM's pure healing is enough to get people to take them in this content despite the fact they cannot create healing barriers that bar the other 2 healers from a role-- they have to be able to heal just as well in those situations, but they also have utility on top of that. It's a flaw in their design logic.
    We were talking role skills not a specific job. They could very easily require a role skill with the new set up.
    (0)