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  1. #231
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Yorumi View Post
    To a degree but at the same time the system we are getting is kind of whack. Look at caster dps role skills. None of the skills have anything to do with doing damage other than lucid dream to ensure you have mp.
    They always had some support. SMN currently has E4E, Supervirus, SF, rez.

    BLM had E4E and apoc.

    One of the potential benefits of this is that it helps ensure that support kits won't play a role in determining whether or not you take job X or Y. How big of a role this support side will play on 4.0 is yet to be seen, but for example, let's say they put content together that where apoc is essential. BLM won't have a spot locked into the comp, it will be open to SMN as well
    (6)

  2. #232
    Player
    Poisonous's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    136
    Character
    Leezil Paige
    World
    Balmung
    Main Class
    Scholar Lv 80
    I think it's way too early to declare RIP WHM. We have no idea what the numbers will look like or what kind of context the skills will be in. Damage only matters so much right now because the fights demand it. Maybe in Stormblood, healing will be more crucial.
    (6)

  3. #233
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    It wouldn't​ take much to make WHM relevant. Its already a great choice for dungeons and 24mans. It just needs a little utility to be competitive in endgame 8 mans, and we have no idea what it's kit looks like yet. Little early for doom and gloom
    (3)

  4. #234
    Player
    Yorumi's Avatar
    Join Date
    Sep 2013
    Posts
    390
    Character
    Yorumi Eienyuki
    World
    Ultros
    Main Class
    Red Mage Lv 77
    Quote Originally Posted by winsock View Post
    They always had some support. SMN currently has E4E, Supervirus, SF, rez.

    BLM had E4E and apoc.
    There's a bit of a difference between a off gcd skill and focusing almost their entire cross role skills on support. It's just strange that the caster dps cross role has basically nothing at all to do with dealing damage.
    (0)

  5. #235
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by javid View Post
    MAKE WHM GREAT AGAIN!!
    I know you're probably joking, but the point isn't to buff or nerf other healers until WHM is better again. We need to equally balance all healers so they all bring something equally as valuable to the raid. Cards buffs (and now debuffs) are very valuable. SCHs high level of DPS, flexibility with EOS healing, as well as strong shielding and burst healing makes them valuable. If we can assume Libra is a debuff on the enemy as well, they also have that now.

    Nothing makes you want to bring a WHM though. They have extra healing....OK? Most of it is completely unnecessary. Then you have to babysit them because of their MP problems. They can barely DPS because of their MP as well. They need something unique that they can bring, that ONLY they can bring. Even if they do have a barrier now, both healers have that already. It's not going to make players want them over AST cards or SCHs multitude of benefits.
    (1)

  6. #236
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Exiled_Tonberry View Post
    I know you're probably joking, but the point isn't to buff or nerf other healers until WHM is better again. We need to equally balance all healers so they all bring something equally as valuable to the raid. Cards buffs (and now debuffs) are very valuable. SCHs high level of DPS, flexibility with EOS healing, as well as strong shielding and burst healing makes them valuable. If we can assume Libra is a debuff on the enemy as well, they also have that now.
    huh?? I don't think you read my posts. I want balance and trade offs for picking one job over another.
    (0)

  7. #237
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by javid View Post
    huh?? I don't think you read my posts. I want balance and trade offs for picking one job over another.
    Oh sorry, I originally quoted your post but ended up going off on my own lol.
    (0)

  8. #238
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sebazy View Post
    You sure are passionate about this eh? Try to calm down with the salt a bit though, I'm sure we are both intelligent people, lets try debating in a manner that fits ok? <3

    Now get your protective goggles out because I'm going in

    Re PFs, my point is that at this stage with gear as it is +echo, it's pointless locking out any job. Anyone trying to enforce a meta (or non meta) comp on their PF beyond simply trying to ensure you don't end up with a comedy club setup is rather likely to be an idiot. It's just not needed. If you don't like it, make your own.

    As for your point regarding joining statics, I did read it, but I also don't buy it. Not one little bit. I've never had an issue getting a seat in a top notch static and I've always been considered a WHM main amongst my server's raid community from day one.

    You say WHMs are at risk of falling off the edge, yet a quick scroll through PF to look at the actual players in parties that are forming on Chaos right now, 3 AST, 6 WHM, 0 SCH. Go figure. Maybe I'll be more concerned when people stop playing the role.



    Ok so, we've got balance (That's 600-750ish free DPS raidwide assuming a baseline of 15k RDPS pre echo), I'll throw bole alongside it as well since it's had some moments of glory this tier.
    ASTs MP regen blows WHM into the weeds, personally I think this is a bigger issue than balance.

    What other problems are there that are so bad that you've got to seemingly scream and shout about them? CU edges out Asylum but both have their benefits over each other, Synastry and Lightspeed vs DS and PoM could go either way and I suspect that's just a personal preference thing. Disable is unashamedly better than WHM Virus, but E4E makes up for that.

    What have I missed here?

    And to flip the coin, I think you're missing the fact that whilst the extra HPS WHM brings might not be required at this time, but it's still a safety net that DiuAST doesn't always have. I'm half inclined to wonder if SE are viewing WHM as an easier healer to play vs the additional complexities and APM requirements of AST and SCH and are balancing it as such.
    WHM virus? you mean SCH cross skill?

    CU beats asylum on every aspect, unless you manage to put an asylum on the whole party, and keep everyone on a tight spot for at least 15s, where you can just have everyone enter asylum for better regen for 15s and mitigation. The only real bonus of asylum is if you want to heal one target far away, and in that case, the "AoE" aspect is kinda useless. (But its still a good part of it, like healing through walls of A7S, still possible with CU, but would requires more movement)

    Other than that point i agree for synastry/DS, lightspeed and Pom, and i can add that whm has a good edge with the AoE healing. Outside of that, Essential dignity > tetra, AST mana regen blows WHM from far away atm (and from what we saw in the showcase, the mana side seems to be balanced now).

    What stays is the additionnal disable, the mp regen, and the full Card utility.
    And since i play both, i really dont find that to play both effectively you have to do a lot more as AST than WHM, you just switch the fluid aura every 30s for a draw/redraw/RR or launch a card. Sure you have to think what to do, but APM wise all 3 healers are the same, since its related to GCD. You "cannot" have better apm with a class unless you have a reduced GCD (so maybe 5% more with diurnal from its passive), or you are just mashing your keyboard keys. Or with spell weaving in a way, but at the moment, AST card system is just a tic tac toe of either RR for AoE, throw cause shit, or keep balance. kinda sad too, and i really hope it gets better with 4.0
    (5)
    Last edited by Docteur_Fluttershy; 05-25-2017 at 03:20 AM.

  9. #239
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Docteur_Fluttershy View Post
    WHM virus? you mean SCH cross skill?
    Aye meaning no int down aka not terribly useful this tier (A reoccurring theme).

    It's not all doom and gloom tho, I'd lump Bene into the comparison with Tetra and ED, and assuming the potencies don't get changed, Assize is going to be very potent.

    I'm surprised at the APM thing though, I'm significantly busier on SCH than I am on either WHM or AST primarily due to micromanaging the fairy coupled with more frequent CDs. AST is more borderline though I'll give you that, as you say, it's primarily cards and the attention you need to pay on spotting what you need.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #240
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Yorumi View Post
    There's a bit of a difference between a off gcd skill and focusing almost their entire cross role skills on support. It's just strange that the caster dps cross role has basically nothing at all to do with dealing damage.
    Everything the class needs to do damage will be built into the class. This isn't a bad thing. The role skills allows you add support based on encounters. Sounds like a better system to me.

    Healers are the same. Tanks rolle skills seem be different i that what they need to tank on a basic level is covered by the role skills and they add flavor the to the tanks for each have their tanking niche. Again seems like a good thing to me.
    (5)
    Last edited by Feidam; 05-25-2017 at 03:59 AM.

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