Quote Originally Posted by Ama_Hamada View Post
They can just keep the system with the current way of procs while making them 100%, should always happen but ammo gives a buff to damage. This way at least people that do not understand the job can at least do some respectable damage.
This is definitely one route of the option that should be taken for skills. Much like how SMN has damage phases of Aetherflow and Dreadwyrm, MCH could use the same treatment. This could be done either by Ama's idea of buffing the current filler to ensure ease of use or by having some alternate phase usable outside of that Wildfire window.

The other option would be simply to change Wildfire so it's just a flat 25% damage buff and have it serve as the MCH version of Raging Strikes to give the opener more breathing space. Yes, there would be griping and moaning among the tens of MCH players out there, but it would ease button bloat and make the job more user-friendly.