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  1. #11
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Freyt View Post
    Never knew there was so much heat on Machinist. I just got through the 3.0 story with Machinist and by the end of it I felt like I had a fairly solid grasp. Sure there are some aspects of it that I think could be streamlined, but I don't really think it's so bad.
    There has been heat on MCH since release of 3.0. Heck on release of 3.0 it was considered the weakest Job in the game and certain hate to it for "slowing down" dungeon runs due to being the lowest DPS job until they buffed the Job later.

    Despite the Buff the main issue people have with MCH has been the RNG mechanic on the basic 123 combo as it is a very double edge sword once ammo is on cooldown. If player is lucky they can maintain a decent DPS until Ammo is no longer on cooldown but if unlucky they end up performing the lost damage compared to all DPS Job until the ammo is back up.

    What they do with Machinist in 4.0 will certainly affect this Job at max level content more than the other Jobs due to its current position in 3.X era. Though we are still 3 months away from 4.0 release and probably only 2 months away from the 4.0 Job Skills and Artifact Armor Trailer

    Quote Originally Posted by CosmicKirby View Post
    ----
    It just a idea that goes back to the original concept of Machinist which was the modify the Gun for different gameplay styles. From what was said before what we got in 3.0 MCH was probably going to the AST of the DPS job involving different Weapon Modifications for different combat styles. Of course that was scrapped and we got this MCH due to the original design been too ambitious and they didn't have enough time to finish it.

    Quote Originally Posted by Kahnom View Post
    What's gonna happen if SE removes the RNG proc system in 4.0 ?
    Will it attract more ppl to play ?
    or
    The already-main mch will complain about losing its aesthetics ?
    The majority would probably be more happy the RNG is gone on Machinist considering it is the RNG Mechanic that people consider the Primary issue with the Job thus the low played population.

    It is a very out of control mechanic that leaves a lot on chance when the ammo is on cooldown.
    (2)
    Last edited by EdwinLi; 03-31-2017 at 01:48 PM.