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  1. #1
    Player
    CakeOnAStick's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Saiir Lyosha
    World
    Hyperion
    Main Class
    Bard Lv 90
    Quote Originally Posted by Aquaslash View Post
    IIRC, MCH is the strongest DPS right now. I don't think it's going anywhere

    That would actually be Monk. And then Black Mage when they don't have to dance.

    After that, I don't know. I guess you could say Dragoon and Machinist, but Dragoon can get pretty up there in numbers.

    But if you want to talk about hard-hitting, definitely Machinist with Wildfire and Black Mage with their Fire IV's.
    (0)

  2. #2
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    I hope so !
    Maybe SE would rework the class then and finally give us a dual guns job

    Quote Originally Posted by Aquaslash View Post
    IIRC, MCH is the strongest DPS right now. I don't think it's going anywhere
    Isn't it a little bit too RNG based to be the strongest ?
    Pretty much like the AST, when the Gods are not with you.... :/
    (0)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    I don't think the RNG aspect of the job's procs have that huge an effect on things as much as proper and effective skill weaving in a rotation does. I mean, sure it can be a bit annoying at times, but if say, the difference between a proc Clean Shot and a regular one was so vast, the job would truly be at a loss to not be a little more consistent.
    (1)

  4. #4
    Player
    Moururii's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    36
    Character
    O'naha Lhavi
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I don't know why people are thinking RNG is such a big element to MCH's performance. If you're playing the job right (proper use of cooldowns, which is what learning the job is entirely about) there's very little of a fight where you're sat there fishing for a proc, and even if you are it doesn't have that big effect on your overall dps.

    MCH is literally one of the strongest dps jobs right now, especially in a raiding environment and if it continues to be it is not going anywhere. If anything I would argue MCH is one of the most well designed jobs in the game right now and the only streamlining I'd like to see for it would be consolidating certain skills together (such as dismantle and rend mind, or the heavy/bind).

    I've been a MCH main for most of Heavensward, and while I am interested in Samurai I'll always continue to at least sub MCH unless Stormblood completely destroys it. You know, by like, dropping Gauss Barrel because of how much everyone cried about it despite it mechanically working much better with MCH than it does with BRD.
    (3)
    Last edited by Moururii; 04-02-2017 at 01:35 AM. Reason: I said stormblood instead of heavensward, clearly I'm from the future

  5. #5
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Moururii View Post
    -snip-
    Haven't heard of anyone advocating dropping Gauss Barrel compared to people advocating to drop Minuet outside of aesthetic reasons.

    Actually, the salt level would be pretty astronomical if the devs took out Gauss Barrel but left Minuet alone.
    (0)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Moururii View Post
    ----
    RNG does effect the MCH DPS during the Reload and Quick Reload Cooldown period. When you're stuck only spamming Split Shot between weaving Gauss Round and Ricochet it is a decent amount of DPS lost due to not getting that 50% chance at Slug and Clean Shot.
    (0)

  7. #7
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by EdwinLi View Post
    RNG does effect the MCH DPS during the Reload and Quick Reload Cooldown period. When you're stuck only spamming Split Shot between weaving Gauss Round and Ricochet it is a decent amount of DPS lost due to not getting that 50% chance at Slug and Clean Shot.
    Just did a 2 minute rotation on a dumby, even as rusty as I was on MCH.
    In a full rotation between wildfires, popping Quick and normal Reload, HotShot/LeadShot as appropriate, there were about 10 cases where I fired Split/Slug without ammo, ergo a potentiality for getting a proc.
    You lose 40 potency if you don't proc a Slug from a split.
    You lose 20 potency if you don't proc a Clean from a Slug.

    If one's rotation of those 10 procs is as follows:
    1 2 3
    4 5 6
    7 8 9
    10

    Split Slug Clean
    Split Slug Clean
    Split Slug Clean
    Split

    140 180 200
    140 180 200
    140 180 200
    140

    (The differences from Split's 140 base being)
    Base 40 60
    Base 40 60
    Base 40 60
    Base

    40+60=100
    100x3=300

    The odds of not proccing ANY Slugs from split is about 1/1024. (Flip a coin 10 times get all tails) a potentiality of losing (in this worst case scenario) 300 potency.

    If a WAR's Fell Cleave doesn't crit they lose 500.
    It's not that much of a loss.

    (Though upon reflection, one's subsequent Wildfires will usually not have full ammo stacks + Reload off cooldown, thus one would have a worse wildfire by having to fish once or twice, the variance for each hit would then increase because of buffs such as Blood for Blood, Hawk's Eye, and Raging strikes being up + Wildfire's 25% damage buff. The difference would be more significant there.)
    (0)
    Last edited by CosmicKirby; 04-02-2017 at 02:44 AM. Reason: added ghetto charts and math.

  8. #8
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Moururii View Post
    I don't know why people are thinking RNG is such a big element to MCH's performance. If you're playing the job right (proper use of cooldowns, which is what learning the job is entirely about) there's very little of a fight where you're sat there fishing for a proc, and even if you are it doesn't have that big effect on your overall dps.

    MCH is literally one of the strongest dps jobs right now, especially in a raiding environment and if it continues to be it is not going anywhere. If anything I would argue MCH is one of the most well designed jobs in the game right now and the only streamlining I'd like to see for it would be consolidating certain skills together (such as dismantle and rend mind, or the heavy/bind).

    I've been a MCH main for most of Heavensward, and while I am interested in Samurai I'll always continue to at least sub MCH unless Stormblood completely destroys it. You know, by like, dropping Gauss Barrel because of how much everyone cried about it despite it mechanically working much better with MCH than it does with BRD.
    Like one of my friends said to me

    "The problem with MCH might not be the rng but how strict the job is, you eventually end up looking like Mozart"
    And that line is exactly why MCH needs to be simplified.

    This is how everyone plays MCH
    https://www.youtube.com/watch?v=fNU-XAZjhzA

    It's.....just too much. At some point there's a point where it's just too much. Remove some of the preparation (specially hotshot).
    There will always be people who don't agree, but for the majority (from what I see here) MCH needs to be simplified. Fun should always take precedence to any fancies like complexity. It's why Sam and Red mage won't be complex. I bet you 100000 Mog dollars that the only reason why they made MCH so complex is to try to make it different from Bard. But if that's what they wanted they should find funner ways to do that.

    Please Yoshida, think first about fun, complexity/strictness is an artificial kind of fun.

    Besides removing hotshot I still want to see more support for a dual gun "stance" or buff. To fix the problem of "2 big guns will look ridiculous" they could just shrink in size when you go dual gun. There's your solution devs!
    (0)
    Last edited by Ghastly; 04-02-2017 at 02:17 AM.

  9. #9
    Player
    Atlaworks's Avatar
    Join Date
    Oct 2014
    Posts
    548
    Character
    Faust Eisenhart
    World
    Malboro
    Main Class
    Machinist Lv 60
    I like complexity though. I mean, I wouldn't mind a few things being streamlined with MCH(give me Gauss earlier for how integral it is, and just put rend mind and dismantle together- and seriously no rend mind for 2.x content is silly, also probably stick other shared cooldowns together), but the reason I play the class is because it occupies me more than other classes. DRG is just too slow and plodding for my tastes, I love skillweaving.
    (0)

  10. #10
    Player
    CakeOnAStick's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Saiir Lyosha
    World
    Hyperion
    Main Class
    Bard Lv 90
    The main thing here, from what the OP mentioned, is that MCH is the least played DPS by 4%. There's a reason for it. If you don't like simplicity, you can aim for complex. But then at some point, complex devolves into convoluted.

    There's a giant gap in dps between a casual MCH and a good MCH. The majority of MCH's I've seen, aren't any good. But explaining the job to a casual player isn't so easy. My friend, who is not casual in the least but hated BRD and ended up liking MCH, kept asking me what MCH's rotation was, and I had to tell him over and over that it doesn't work off a rotation, rather, a priority system. It took him till the end of lvl 50's to truly realize what I meant.

    Anyway, my main point is if they want more people to play MCH then yes, they need to make it more appealing. If that involves "simplifying" the job, I'd, personally, be fine with that. But they also need to make it visually appealing as well. NIN, MNK and DRG are pretty stylish. While a MCH sits there, goes pew-pew and just snaps their spine. :V
    (1)
    Last edited by CakeOnAStick; 04-02-2017 at 02:39 AM. Reason: char limit

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