Page 1 of 12 1 2 3 11 ... LastLast
Results 1 to 10 of 112
  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    Machinist extinction in 4.0?

    So with the introduction of new Jobs, additions/adjustments to current Jobs, and Machinist current state of being the lowest played Job in the Game do you think Machinist Job players may become extinct or near extinctin 4.0?

    Thus players would only see Machinist just because they want to level it and then drop it faster than a crazy ex once max level.
    (0)

  2. #2
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    We have no idea what's going to happen, but do expect every job that's doing exceptionally well now to be bumped down a peg in 4.0.
    (0)

  3. #3
    Player
    AxiomPITCH's Avatar
    Join Date
    Oct 2013
    Location
    Rowena's Center for Cultural Appropriation
    Posts
    53
    Character
    Wicked Quasar
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    I've been playing since 1.0, still haven't touched Machinist. I won't deny that it is extremely strong in the early moments of a fight, but other than that it seems like such a bland job whose only saving graces are immense burst and a defense down debuff for your physical dmg dealers.
    (2)

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AxiomPITCH View Post
    I've been playing since 1.0, still haven't touched Machinist. I won't deny that it is extremely strong in the early moments of a fight, but other than that it seems like such a bland job whose only saving graces are immense burst and a defense down debuff for your physical dmg dealers.
    I say Slap on a Gunblade Mod skill that can be used on level 1 but unlocked in 4.0 or 5.0 or etc that completely changes the Machinist Job combat style into a Melee DPS Job. Include Damage buff to the Gunblade Mod and replace the RNG mechanic in Gunblade mode with a Heat Mechanic focus on using Ammo to boost the Damage of attacks with Explosions just like how Squall uses his Gunblade.



    As much as I enjoy playing Machinist as my main character I can agree with the Majority that the major fault of Machinist is that it depends too much on RNG which has damaged the reputation of the Job badly enough that no matter how much SE can buff its damage it would not bring enough players back into considering Machinist as a Main or Sub played Job.
    (3)
    Last edited by EdwinLi; 03-30-2017 at 02:44 PM.

  5. #5
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    I've mained MCH since 3.1 and I love the job, but since RDM as always been one of my favorite jobs in FF I'll give it a try and see if I like it more.
    Regarding MCH, it's quite technical and requires people to be careful to quite a few BUFFs and DEBUFFs plus failing to do so is more punishing than other classes (IMO). I wouldn't be surprised if less people would play it, still it has been acknowledged as a useful party member for raids so I doubt it will disappear. Also, it might receive the same treatment SMN received in 3.X where SE turned it into a warmachine and everybody were loving it .. we'll see
    (1)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Andres_Lonegrief View Post
    I've mained MCH since 3.1 and I love the job, but since RDM as always been one of my favorite jobs in FF I'll give it a try and see if I like it more.
    Regarding MCH, it's quite technical and requires people to be careful to quite a few BUFFs and DEBUFFs plus failing to do so is more punishing than other classes (IMO). I wouldn't be surprised if less people would play it, still it has been acknowledged as a useful party member for raids so I doubt it will disappear. Also, it might receive the same treatment SMN received in 3.X where SE turned it into a warmachine and everybody were loving it .. we'll see
    Give it a Gunblade Mod then people may drop all other DPS for that Squall job.

    and hopefully have that warmachine power feeling with lots of explosions.

    interesting thing about Machinist Job was it was originally going to focus on a Weapon Modification Mechanic but of course rush release and issues with the original design had it changed to current Machinist gameplay design.
    (2)
    Last edited by EdwinLi; 03-30-2017 at 03:31 PM.

  7. #7
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    It took me ALL of heavensward to learn how to play machinist............
    That's how strict this job is and why it needs more simplifying than any class. If Yoshida thinks black mage became too complex with enochain he should really try out machinist and find out how high the focus one needs to play a machinist is.

    Out of all the classes I've played with mch my eyes are 99% of the time on the hotbars. I can't look away from them because the moment I do the rotation and buffs will ruin the dps numbers by a lot. I know that's true for a lot of jobs but for mch it's bad...if you mess up the rotation and end up with dead (no proc) rotations you're in for a bad time.

    At the moment I can do a lot of damage and keep up with other dps, but again...it took me 2 years to actually keep up with other dps classes. It needs a lot of simplifying.

    Out of my fc/linkshells I can honestly say I only know 3 people that play the class in a real way. It's too rare.
    The way to fix mch is just to make it simpler like they did with ARR summoner to HW summoner. Also maybe remove the rng procs or remove hotshot or something. There's just too many things a mch needs to prepare (hotshot, blood for blood, hawk's eye, the dot skill, raging strikes).

    Monk has to keep up as many things but they don't deal with rng.......

    Also I hope they add a dual gun stance for mch....I want to be like merlwyb T_T
    Make it like enochain, a limited time thing where you can use 2 guns

    Either way I hope they just make all the preparing for mch simpler and the reloading timer less strict, maybe decrease the reload skill cooldowns.
    (18)

  8. #8
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    If thwy dont make it as good as bard then yes there will be nno need for mch.if red or sam will have ssome suport skills thwn its a 100% yes.
    (0)

  9. #9
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ghastly View Post
    Out of all the classes I've played with mch my eyes are 99% of the time on the hotbars.

    It needs a lot of simplifying.
    This is exactly why I dropped MCH. I picked it up after HW because I liked the idea of it, and I do basically enjoy the job. But it's a convoluted mess, interface-wise.

    Adding to Ghastly's points, I play on a pad and if anyone can actually fit all of the bloated button mess required to play MCH onto that interface adequately and not break their own wrists trying to pull off a Wildfire burst while retaining access to all of their other key abilities, they have my respect. It stands to benefit from the upcoming ability simplification more than any other job I have played. It has a whole bunch of 'make stuff do more damage' abilities except there's little tactical need for so many since you're using most of them together wherever possible - button bloat at its very worst. Sort out the interface, compress all of those buffs into one or two buttons with their timers and effects rebalanced accordingly via traits and let me concentrate on the actual game. I'll pick my gun back up again in a flash.
    (12)

  10. #10
    Player
    NoblePigeon's Avatar
    Join Date
    Jan 2017
    Posts
    104
    Character
    Aldessa Verdun
    World
    Balmung
    Main Class
    Machinist Lv 90
    I like the idea of guns and steampunk elements in fantasy settings too much to NOT play MCH as my main. So if they go extinct I guarantee I will always remain as the last of her kind!

    Well that and I find it easier to play than bard, honestly. And I really like its burst potential quite a bit. But I totally get what's people are saying in this thread: simplifying the job a bit wouldn't hurt!
    (0)

Page 1 of 12 1 2 3 11 ... LastLast