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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    Machinist extinction in 4.0?

    So with the introduction of new Jobs, additions/adjustments to current Jobs, and Machinist current state of being the lowest played Job in the Game do you think Machinist Job players may become extinct or near extinctin 4.0?

    Thus players would only see Machinist just because they want to level it and then drop it faster than a crazy ex once max level.
    (0)

  2. #2
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    We have no idea what's going to happen, but do expect every job that's doing exceptionally well now to be bumped down a peg in 4.0.
    (0)

  3. #3
    Player
    AxiomPITCH's Avatar
    Join Date
    Oct 2013
    Location
    Rowena's Center for Cultural Appropriation
    Posts
    53
    Character
    Wicked Quasar
    World
    Leviathan
    Main Class
    Black Mage Lv 70
    I've been playing since 1.0, still haven't touched Machinist. I won't deny that it is extremely strong in the early moments of a fight, but other than that it seems like such a bland job whose only saving graces are immense burst and a defense down debuff for your physical dmg dealers.
    (2)

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AxiomPITCH View Post
    I've been playing since 1.0, still haven't touched Machinist. I won't deny that it is extremely strong in the early moments of a fight, but other than that it seems like such a bland job whose only saving graces are immense burst and a defense down debuff for your physical dmg dealers.
    I say Slap on a Gunblade Mod skill that can be used on level 1 but unlocked in 4.0 or 5.0 or etc that completely changes the Machinist Job combat style into a Melee DPS Job. Include Damage buff to the Gunblade Mod and replace the RNG mechanic in Gunblade mode with a Heat Mechanic focus on using Ammo to boost the Damage of attacks with Explosions just like how Squall uses his Gunblade.



    As much as I enjoy playing Machinist as my main character I can agree with the Majority that the major fault of Machinist is that it depends too much on RNG which has damaged the reputation of the Job badly enough that no matter how much SE can buff its damage it would not bring enough players back into considering Machinist as a Main or Sub played Job.
    (3)
    Last edited by EdwinLi; 03-30-2017 at 02:44 PM.

  5. #5
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by EdwinLi View Post
    I say Slap on a Gunblade Mod skill that can be used on level 1 but unlocked in 4.0 or 5.0 or etc that completely changes the Machinist Job combat style into a Melee DPS Job.
    Eww, Why, how, in what world is this a good implementation of it? Changing a ranged to a melee for no reason is shortsighted. As it's said here (in brief, so benefit of the doubt) it's implying you just want it to be a damage gain overall, which is also a poor idea.
    This is equally as bad of an idea as adding a feature that makes NIN turn both of his daggers into a double-sword so he can fight like Darth Maul. Just add a new job if you want something like that. Much less there's no way they can make this look good with actual gunblade models, Gauss Barrels look tacked-on, so would this.

    Quote Originally Posted by EdwinLi View Post
    Include Damage buff to the Gunblade Mod and replace the RNG mechanic in Gunblade mode with a Heat Mechanic focus on using Ammo to boost the Damage of attacks with Explosions just like how Squall uses his Gunblade.
    This sounds a BIT like some of the early articles for Heavensward. Saying that Ammo is spent on certain attacks and MCH players have to decide how to spend ammo. (This was apparently communicated poorly, or changed heavily. ) Any MCH player knows that there's only 2 real uses for ammo, your combo chain and AoE burn phases with no other decisions to be made.

    A heat mechanic/resource could be neat. Why are we latching it onto MCH? What does it have to do with turrets? For whatever reason, they didn't give us a cool cowboy gunslinger. They gave us a nerd with a lunch box full of turrets, gizmos, and gadgets, they should be involved here. They should be the focus.

    I disagree that RNG has any heavy effect on overall damage output. The amount of GCDs you go through tends to even itself out (See, the Law of Big Numbers). In a fight of about 300 GCD or more, you're only losing an average of 30 potency on a lost 'flip' that doesn't proc Clean or Slug shot. It's not that great of a loss.

    Quote Originally Posted by EdwinLi View Post


    As much as I enjoy playing Machinist as my main character I can agree with the Majority that the major fault of Machinist is that it depends too much on RNG which has damaged the reputation of the Job badly enough that no matter how much SE can buff its damage it would not bring enough players back into considering Machinist as a Main or Sub played Job.
    I'd say that the perception of them being RNG has damaged them, as this was the case in earlier patches. I don't see it as holding true since Midas. Any mathematical or statistical evidence I've seen doesn't suggest that's the case anymore. It might be the felt perception of it (which matters for popularity to be sure) but it's not the reality of the matter.

    I don't really care or mind how many people play MCH, that doesn't hamper or benefit my enjoyment of the class in any way. They use a gun, I like guns, that's about the extent of it. What does hamper my enjoyment of them is a lot of their flavor and story choices, but I don't think turning them into Squall would begin to fix that, nor would it be a good direction for them to take.
    (2)
    Last edited by CosmicKirby; 03-31-2017 at 09:53 AM.

  6. #6
    Player
    Andres_Lonegrief's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    271
    Character
    Andres Lonegrief
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    I've mained MCH since 3.1 and I love the job, but since RDM as always been one of my favorite jobs in FF I'll give it a try and see if I like it more.
    Regarding MCH, it's quite technical and requires people to be careful to quite a few BUFFs and DEBUFFs plus failing to do so is more punishing than other classes (IMO). I wouldn't be surprised if less people would play it, still it has been acknowledged as a useful party member for raids so I doubt it will disappear. Also, it might receive the same treatment SMN received in 3.X where SE turned it into a warmachine and everybody were loving it .. we'll see
    (1)

  7. #7
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Andres_Lonegrief View Post
    I've mained MCH since 3.1 and I love the job, but since RDM as always been one of my favorite jobs in FF I'll give it a try and see if I like it more.
    Regarding MCH, it's quite technical and requires people to be careful to quite a few BUFFs and DEBUFFs plus failing to do so is more punishing than other classes (IMO). I wouldn't be surprised if less people would play it, still it has been acknowledged as a useful party member for raids so I doubt it will disappear. Also, it might receive the same treatment SMN received in 3.X where SE turned it into a warmachine and everybody were loving it .. we'll see
    Give it a Gunblade Mod then people may drop all other DPS for that Squall job.

    and hopefully have that warmachine power feeling with lots of explosions.

    interesting thing about Machinist Job was it was originally going to focus on a Weapon Modification Mechanic but of course rush release and issues with the original design had it changed to current Machinist gameplay design.
    (2)
    Last edited by EdwinLi; 03-30-2017 at 03:31 PM.

  8. #8
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by EdwinLi View Post
    Give it a Gunblade Mod then people may drop all other DPS for that Squall job.
    But that changes the core of the job. I quite enjoy Machinist as it is, I wouldn't want that all.
    (4)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CyrilLucifer View Post
    But that changes the core of the job. I quite enjoy Machinist as it is, I wouldn't want that all.
    Well the original Core design was to have Machinist to have multiple Weapon Mods for different Core gameplay styles.

    Remember the constant complaint about Machinist not having Unique GB design on each gun? Well Original Design Machinist was going to have Unqiue Weapon mod desgin for each gun in their Weapon Modification Mechanic with each Mod changing the Machinist to a certain Core Gameplay style. The first two weapon mod were going to be a Laser Sight Mod and a Grip Mod.



    Sadly we will never know how these Mods would have changed the Machinist Gameplay wise since rush to release of 3.0 and issues with the original concept development got in the way forcing SE to give us the current Machinist we have now.
    (2)
    Last edited by EdwinLi; 03-31-2017 at 12:34 AM.

  10. #10
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    It took me ALL of heavensward to learn how to play machinist............
    That's how strict this job is and why it needs more simplifying than any class. If Yoshida thinks black mage became too complex with enochain he should really try out machinist and find out how high the focus one needs to play a machinist is.

    Out of all the classes I've played with mch my eyes are 99% of the time on the hotbars. I can't look away from them because the moment I do the rotation and buffs will ruin the dps numbers by a lot. I know that's true for a lot of jobs but for mch it's bad...if you mess up the rotation and end up with dead (no proc) rotations you're in for a bad time.

    At the moment I can do a lot of damage and keep up with other dps, but again...it took me 2 years to actually keep up with other dps classes. It needs a lot of simplifying.

    Out of my fc/linkshells I can honestly say I only know 3 people that play the class in a real way. It's too rare.
    The way to fix mch is just to make it simpler like they did with ARR summoner to HW summoner. Also maybe remove the rng procs or remove hotshot or something. There's just too many things a mch needs to prepare (hotshot, blood for blood, hawk's eye, the dot skill, raging strikes).

    Monk has to keep up as many things but they don't deal with rng.......

    Also I hope they add a dual gun stance for mch....I want to be like merlwyb T_T
    Make it like enochain, a limited time thing where you can use 2 guns

    Either way I hope they just make all the preparing for mch simpler and the reloading timer less strict, maybe decrease the reload skill cooldowns.
    (18)

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