Quote Originally Posted by Bourne_Endeavor View Post
I do want to emphasis normal modes shouldn't be some grueling test of endurance like Savage can be. But there is a middle ground the devs really haven't explored. I come back to Xelphatol/Gubal Hard a lot, however they serve a great example. What incentive do people have to upgrade their gear when the most recent dungeons (as of 3.4) only asked for gear released when Heavensward first launched over a year prior?
If it wasn't like this then catching up would be too painful and grindy. Early Heavensward dungeons offers like 30 Lore.