If it wasn't like this then catching up would be too painful and grindy. Early Heavensward dungeons offers like 30 Lore.I do want to emphasis normal modes shouldn't be some grueling test of endurance like Savage can be. But there is a middle ground the devs really haven't explored. I come back to Xelphatol/Gubal Hard a lot, however they serve a great example. What incentive do people have to upgrade their gear when the most recent dungeons (as of 3.4) only asked for gear released when Heavensward first launched over a year prior?
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