Results -9 to 0 of 277

Threaded View

  1. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kaethra View Post
    I've personally read through the TOS and the CoC and have seen no reference of this policy.
    The written stuff just says no third party things, like you're not supposed to data mine and access the game's memory outside of what they give you. There is no mention of dont ask dont tell in the ToS or whatever; however, Yoshida has gone on record about it a few times so we have director of the game reference for the policy. He's specifically said they won't hunt you down for using a parser and understand why some people use it, but that you shouldn't be smearing the parser in other people's faces and harassment is harassment.

    Parser is banned on the basis that it reads from memory and other things can do that too that SE really doesn't want, like a radar. Parser = Third Party = Under the no no corp. lol. But again it has a shadowy cloak of protection, a special sort of exception status even though its in the dark :P. Still wouldn't advise even mentioning parser in game, you could collect a record and one time a GM thinks you're harassing and you have a nice history of yellow slips lol, GM boops you :3.

    As for thinking the game teaches you well, beyond the most basics, I greatly disagree. I believe the game teaches you well if you're already a gamer and you get the nuances of things, so some of us see bloodbath and vengeance and go "makes sense should do that together thats how I'll take on big groups!". And other people won't see that, because this is their first game - or because imo the game doesn't challenge you. For the 1-49 if you have someone capping the ilvl and is competent you could easily be carried through the whole game ignoring nearly if not all mechanics. I think it did better when 90% of the members in the group weren't capped.

    Get a good capped healer? Stand in all the puddles, don't turn, stack, twister drop, bother with balls, or anything lol. Also as the game gets older and needs to help people get through faster, this will become worse and I already disagree that they've done enough teaching and foresee they will have greater need to teach better in the future. Very few of the job quests taught me anything special about my job, sometimes they were a challenge but pretty much if I brought a pot I could do whatever I wanted.

    I also disagree that it is not the place of the devs to teach /key/ rotations. Players can form better ones sure, but I do believe SE can be telling you these combo of spells work ideally together and things like that. Both Warrior and Dark Knight I believe suffer from this, where people think that perhaps they're not as strong and reliable as they are because the game didn't really help these new players understand their core components (and to me every job quest that doesn't teach you something but gives you a new ability is a wasted job quest). Some players may never get it sure, but I don't believe most players are incapable of learning as much as they haven't been given proper opportunity to learn. To note though a lot of my job quests are done a long time ago so perhaps they've modified them to be better teachers, I do know many were made easier from when the game was first out though.

    Not sure we can add much to each other since we disagree on some core concepts, like that the game has been teaching people effectively. I get Yoshida had a fear that the game is telling you that you're doing it wrong is weird but to be honest if you're only casting ice spells (classic stereotypical example now lol) then you /are/ doing it wrong (unless you're with a group of friends, then do whatever you want~!).

    I guess we do agree that people being conveniently and peacefully allowed to move into groups of effort/knowledge would ease community burden and make general play more consistent/enjoyable though. I want everyone to enjoy the content and do so as peacefully as possible, while also encouraging players to take responsibility for their own actions and have expectation of others, so difficulty options, halls, job quests that introduce their abilities, combat feedback (personal parser, parser, or whatever), and short reasonable gates seem like good things to me.
    (1)
    Last edited by Shougun; 04-01-2017 at 03:00 AM.