I'm inclined to agree with Yeol because I know plenty of people who decided to attempt Extreme Primals only to get utterly demolished. The skill jump is enormous going from near brain dead easy dungeons to endgame content. Even Alexander Normal does a woeful job preparing less experienced players for the damage spike of its Savage counterpart. Now I'm not advocating the game outline precisely when to use every single ability. A new raider doesn't need to have an optimal rotation but merely an effective one. Unfortunately, the normal mode equivalent are so laughably easy people can literally spam 123 and get through without an issue. Zurvan EX proved just how wide the skill gap is. People cannot even execute their openers on a fight that spends the first 40% mimicking a training dummy. Why? Because what encouragement has the game ever shown they needed one? The devs keep prattling on about making things easier on newer players. They aren't ever going to shrink the skill gap unless they push the bottom up.