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  1. #121
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Saito_S View Post
    -snip-
    The subject at hand, as far as I'm concerned, is rather negligible and I couldn't care about it either way. The reasoning behind it, though, is something that should disturb players who expect new players to learn the basics of the game. That includes mitigation of damage however possible (Protect), repairing damage when necessary (Cure/Physick/Benefic), and assisting in damage when possible.
    (1)

  2. #122
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Saito_S View Post
    Huton is absolutely CRITICAL to a NIN's DPS output. Having Protect is... just about the opposite of "critical".
    Correction: Huton is critical for a NIN to do their main job(killing all the things) effectively. Protect is critical for a healer to do their main job(supporting and keeping their party healthy) effectively. If you want to sacrifice your own role efficiency for the sake of 'muh deeps', it's not unreasonable to expect someone that is actually doing their best to perform their main role first and foremost to be peeved over laziness. Why should I perform optimally if you won't?(General you)
    (3)

  3. #123
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Hayward View Post
    I've noticed this most glaringly in Dun Scaith. To my mind, SMNs seem more likely to use Swiftcast+Resurrect in these raids than WHMs/SCHs, which is bothersome.
    More likely that it was down after using it on a previous party members death.
    (1)

  4. #124
    Player
    Saito_S's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Ciel Rosemont
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hayward View Post
    The subject at hand, as far as I'm concerned, is rather negligible and I couldn't care about it either way. The reasoning behind it, though, is something that should disturb players who expect new players to learn the basics of the game. That includes mitigation of damage however possible (Protect), repairing damage when necessary (Cure/Physick/Benefic), and assisting in damage when possible.
    O...kay. No one is saying anything "disturbing" regarding how new players will learn the basics of the game. No one is saying anything that really has much to do with new players learning the game at all. The subject at hand IS negligible, which was sort of the point myself and several others have been attempting to make. Not sure why you felt it necessary to post in a thread about that subject just to make sweeping generalizations on a tangentially related subject. Obviously mitigation and keeping the party alive are, always, the top priorities of healers. Nothing to disagree with that concept has been suggested.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Correction: Huton is critical for a NIN to do their main job(killing all the things) effectively.
    So... what I said, phrased differently. Very compelling reason to put "correction", you sure offered a totally new spin on the description of Huton's role.
    Protect is critical for a healer to do their main job(supporting and keeping their party healthy) effectively. If you want to sacrifice your own role efficiency for the sake of 'muh deeps', it's not unreasonable to expect someone that is actually doing their best to perform their main role first and foremost to be peeved over laziness. Why should I perform optimally if you won't?(General you)
    Because Protect in Satasha isn't critical to anything, and leaving it behind to cross-class Cleric's instead isn't laziness. It's a choice, and a pretty inconsequential one.
    (7)
    Last edited by Saito_S; 02-17-2017 at 10:47 AM.

  5. #125
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Swapping out a gcd action for a nongcd action doesn't incur a penalty. Swapping a nongcd for a gcd does.

    Some people... so, if you refuse to use clerics, is it fine for me to not use Huton? After all, it's SUUUUUUCH a pain to keep up and it clearly doesn't do anything. /s

    Do your job first and foremost, don't shirk it cause you don't wanna click one extra button.
    You can huton in Sastasha while synched?
    (6)

  6. #126
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Copperbell Mines, GLA, 395 HP, Naked, No Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 54
    Coblyn hits to kill tank: 8-8

    Copperbell Mines, GLA, 395 HP, Naked, With Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 55
    Coblyn hits to kill tank: 8-8

    Difference in damage between -Protect and +Protect: None
    Effect of protect on tank survivability: None



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect
    Minimum coblyn damage: 35
    Maximum coblyn damage: 38
    Coblyn hits to kill tank: 17-18


    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect
    Minimum coblyn damage: 32
    Maximum coblyn damage: 35
    Coblyn hits to kill tank: 18-20

    Difference in damage between -Protect and +Protect: 3 damage (10%)
    Effect of protect on tank survivability: 0-2 hits



    Since tanks in Sastasha/Tam-tara/Copperbell will fall somewhere between these two scenarios, we can conclude that Protect will buy a tank between 0 and 2 extra hits.

    The lower the tank's defense and HP, the closer this will be to 0.

    The more damage a mob does per attack, the closer this will be to 0. Consider for example, a mob that hits a 629HP tank for 100 damage per hit. It can kill the tank with seven 100dmg hits, and it would still take seven hits if the damage were reduced as much as 10%.



    Meanwhile, an AST with gear sync in Sastasha goes from dealing 37-40 damage per Malefic to 68-72, a gain of 80%-84%. This is not negligible. Expect the damage gain to increase with higher syncks.



    Supporting screenshots

    Copperbell Mines, GLA, 395 HP, Naked, No Protect



    Copperbell Mines, GLA, 395 HP, Naked, With Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect



    [u]Sastasha, AST, Gear Sync[u]

    (14)
    Error 3102 Club, Order of the 52nd Hour

  7. #127
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cylestea View Post
    LIES i seen the healer MANY TIMES let me drop down to around 10% by refusing prot over c stance and letting a fairy heal before they heal me I rather a defesive boost over a healers small damage boost you get below lvl 20. really doing 3-5 dps more isnt worth almost killing your tank
    I know I can confirm that the fairy has healed the whole run and I never left clerics once, as for copperbell I think I cast 1 or 2 cures. When I am on AST be prepared to go to 10-20% every time essential dignity is up :P As this is all I find myself doing in sastasha.

    Quote
    Quote Originally Posted by Rongway View Post
    Copperbell Mines, GLA, 395 HP, Naked, No Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 54
    Coblyn hits to kill tank: 8-8

    Copperbell Mines, GLA, 395 HP, Naked, With Protect
    Minimum coblyn damage: 50
    Maximum coblyn damage: 55
    Coblyn hits to kill tank: 8-8

    Difference in damage between -Protect and +Protect: None
    Effect of protect on tank survivability: None



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect
    Minimum coblyn damage: 35
    Maximum coblyn damage: 38
    Coblyn hits to kill tank: 17-18


    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect
    Minimum coblyn damage: 32
    Maximum coblyn damage: 35
    Coblyn hits to kill tank: 18-20

    Difference in damage between -Protect and +Protect: 3 damage (10%)
    Effect of protect on tank survivability: 0-2 hits



    Since tanks in Sastasha/Tam-tara/Copperbell will fall somewhere between these two scenarios, we can conclude that Protect will buy a tank between 0 and 2 extra hits.

    The lower the tank's defense and HP, the closer this will be to 0.

    The more damage a mob does per attack, the closer this will be to 0. Consider for example, a mob that hits a 629HP tank for 100 damage per hit. It can kill the tank with seven 100dmg hits, and it would still take seven hits if the damage were reduced as much as 10%.



    Meanwhile, an AST with gear sync in Sastasha goes from dealing 37-40 damage per Malefic to 68-72, a gain of 80%-84%. This is not negligible. Expect the damage gain to increase with higher syncks.



    Supporting screenshots

    Copperbell Mines, GLA, 395 HP, Naked, No Protect



    Copperbell Mines, GLA, 395 HP, Naked, With Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, No Protect



    Copperbell Mines, PLD, 629 HP, Gear Sync, With Protect



    [u]Sastasha, AST, Gear Sync[u]



    Thanks for providing this Rongway, although I'm still shocked that someone had to even go this far
    (4)
    Last edited by Masekase_Hurricane; 02-17-2017 at 11:04 AM.

  8. #128
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    This should go without saying, but just to be clear, the conclusions in my previous post apply strictly to the pre-20 dungeons. Obviously, cast Protect from 20 and on, because the survivability granted by Protect goes up as base defense increases.
    (6)
    Error 3102 Club, Order of the 52nd Hour

  9. #129
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rongway View Post
    Obviously, cast Protect from 20 and on, because the survivability granted by Protect goes up as base defense increases.
    Or just cast it in every dungeon because as people have demonstrated with a tiny bit of effort we have the ability to cast protect AND use Cleric Stance. Maybe it'll make no difference to the tank, but maybe it'll give them two extra hits before they die (your math...). Why are people taking the chance?

    Plus thank you for doing the research on the figures, but what about when a pull goes bad and the tank doesn't have all the hate. It'd sure be nice if those other players had something mitigating their damage.
    (0)

  10. #130
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Hayward View Post
    I've noticed this most glaringly in Dun Scaith. To my mind, SMNs seem more likely to use Swiftcast+Resurrect in these raids than WHMs/SCHs, which is bothersome.
    Having healed Dun Scaith and also done it often on other jobs; Dun Scaith isn't a good place to determine if healers are slotting the proper cross class skills or not.

    Having to raise so very often because of massive deaths makes it so Swiftcast is only up for some of the raises and other times you end up having to hard cast it. Not to mention you are more likely to notice a hard casted raise than a Swiftcast + Raise since one takes a long time to cast and the other is instant (and has no cast bar) and you'd have to be watching the healer/party list closely to see it (sometimes buffs get truncated by the party list as well if there are too many so a healer might use Swiftcast and you might not even see it)

    Personally I am so quick with Swiftcast + Raise you would only have half a second to see the buff before I expire it since I already used the Raise on someone.

    If a healer is not cross classing Swiftcast at 60 in one of the 5 slots available then their play style is the main issue. It is incorrect for a healer to not have Swiftcast in one of the slots at 60. So it is kind of like blaming experienced healers for other healers being inexperienced...it isn't my fault if another healer does not research their role to find out what is best at 60 and no one here is advocating to not cross class Swiftcast in one of the later slots so this doesn't have much to do with this topic or what most of us are discussing.
    (6)

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