Quote Originally Posted by worldofneil View Post
Plus thank you for doing the research on the figures, but what about when a pull goes bad and the tank doesn't have all the hate. It'd sure be nice if those other players had something mitigating their damage.
The other players, with lower defense, benefiting even less from Protect?
Besides, how bad can a pull really go in the first dungeons? Rhetorical. It's a bit silly to think there's some fine line where "Protect definitely could've prevented that wipe." Especially when, anecdotally, I've seen (and heard) runs where DPS don't even bother watching aggro, because everything burns fast enough that there's never any real danger.