Results 1 to 10 of 473

Hybrid View

  1. #1
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shippuu View Post
    Because this is exactly what adding any job really breaks down to, simply adding more variety for existing players.
    The same thing can be said about adding more magic DPS jobs, which is really needed because with just 2 jobs there is no variety at all. Only having 2 magic DPS jobs is unfair while everyone else has more. What we need is to have more magic DPS jobs.
    (0)


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  2. #2
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Korbash View Post
    The same thing can be said about adding more magic DPS jobs, which is really needed because with just 2 jobs there is no variety at all. Only having 2 magic DPS jobs is unfair while everyone else has more. What we need is to have more magic DPS jobs.
    As I've stated before, the negative effects of not adding new specific types of DPS is far less harmful to the health of the game than tanks or healers. Besides that, you nit-pick what counts as a magic job, disregarding two entire jobs that fundamentally play like magic casters only because they aren't fitting your specific idea of a magic job is. I'm sure you'd find some reason to discount Red Mage as a magic job if it is added as a DPS that does attacks in melee range too. Even then, if you enjoy sitting back and casting spells with cast-bars, you have 7 jobs to choose from, regardless if they're DoM or DoW. That's currently over half the jobs in the game.
    (3)

  3. #3
    Player
    Korbash's Avatar
    Join Date
    Aug 2013
    Location
    The Cold Lands of Canada - U'l Dah (could'nt play SMN at lauch, so picked BLM))
    Posts
    396
    Character
    Korbash Soucolline
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Shippuu View Post
    As I've stated before, the negative effects of not adding new specific types of DPS is far less harmful to the health of the game than tanks or healers. Besides that, you nit-pick what counts as a magic job, disregarding two entire jobs that fundamentally play like magic casters only because they aren't fitting your specific idea of a magic job is. I'm sure you'd find some reason to discount Red Mage as a magic job if it is added as a DPS that does attacks in melee range too. Even then, if you enjoy sitting back and casting spells with cast-bars, you have 7 jobs to choose from, regardless if they're DoM or DoW. That's currently over half the jobs in the game.
    First, Bard and Machinist are not mage, they don't use magic at all, and they're part of the Disciples of War. I play them myself. Just because the devs added in the expansion The Wanderer's Minuet to Bard and that Machinist has Gauss Barrel that doesn't turn them into Disciples of Magic at all.

    And just because I prefer playing at range doesn't mean I never play melee range. I also play Ninja, Warrior and Dragoon here. In Guild Wars I had a N/W (Necromancer / Warrior) where I had fun going melee with mobs with a big sword and a shield and siphon them with Blood magic. I did the same thing in Warhammer Online, don't remember the class, where I was siphoning mobs with magic and bashing them with a sword.

    In other words, I don't care if magic classes are range or melee, I will play them anyway. If Red Mage is melee then I'Ll play it melee.

    And when I leveled up my Warrior, my tank job, I did not do it for the community at all or because I want to switch to it and make it my main, I did it to help out my guild or my friends when a tank is necessary. My main has not changed at all. That has been helpful when I was in a group farming Ifrit Exreme for the mount and we could not get a tank so I switch to my Warrior.
    (1)
    Last edited by Korbash; 12-19-2016 at 08:31 AM.


    English is NOT my mother language, French is. Use my recruitment code MV9YGNXD before paying your sub and get cool items. http://sqex.to/Cz9

  4. #4
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Korbash View Post
    First, Bard and Machinist are not mage, they don't use magic at all, and they're part of the Disciples of War. I play them myself. Just because the devs added in the expansion The Wanderer's Minuet to Bard and that Machinist has Gauss Barrel that doesn't turn them into Disciples of Magic at all.
    Arguably Bard and Machinists are indeed mages by multiple definitions. In game, they absolutely are in the form their gameplay mechanics are cast times. From a thematic theme they are as well, you think Bard songs aren't a form of magic? Or how about when they rain down a volley of brightly colored darts? That's not magic? And Machinist's by their very lore, use the aetherotransformer to convert their body's aether into lightning aspected aether that powers their gun and tech.
    All you're doing is playing semantics here. You're nit-picking for the sake of nit-picking because you choose not to accept the notion so you can push your agenda. You're ignoring jobs that play and act like mages just because their title says Disciple of War, and not Disciple of Magic which is just silly.

    Even then, the addition (or lack of) for Mages is highly irrelevant to this topic.
    (2)