Quote Originally Posted by JunseiKei View Post
Basically, for dungeons that will be used to farm large amounts of tomestones, for items like relic and their quests, I see no reason to make it increasingly frustrating.
See, this I still don't understand. SE is free to adjust the rewards however they please. If a dungeon is made more complicated such that it is expected to take 30% longer, they can adjust the rewords by 30% in turn. The only two things that are actually 'set in stone' are that there will be a larger slot of time required to run it, and that there is a chance that the added complexity will give a different, be that larger or smaller, bonus to people who play efficiently than current speedrunning tactics alone did in previous, more brain-dead dungeons. At worst, that portion increases, and people are more incentivized to find good groups to farm with -- which they'd do anyways any time they're actually 'farming' tomes.