Oooh, shiney...
I'd be fine with the individual mobs being stronger or having skills that would end up synergizing with each other(s'), which might make speedrunning require a bit more consideration, but I want nothing to do with a mechanic that serves only as an arbitrary limiter/penalty like your "Unity" buff here would.


That's the mindset of someone who won't improve. git gud isn't dismissive it's just abundantly obvious to anyone who wants to improve (barring a sort of learning disability) You just have to see what works and what doesn't. Experiment. What are people expecting of you that you can't seem to provide? And why is it that you can't provide? Just self examine and you'll quite easily see whats stopping you from being a super sick mass pull play with 7000 AOE DPS and full ilvl 1000 gear.
People who hear "git gud" and shut down seem to tend to have a lower skill ceiling in my experience when all it takes is just a simple "Did X work" and "Did doing Y provide better results than X"
'Git gud' is the very definition of a dismissive comment in being snide and lacking consideration. Not that I disagree with it; a lot of this information is easy to figure out via tooltips and beyond that a quick google search for some basic tips is better than expecting randoms to teach you your class. But let's not pretend that telling someone to git gud isn't meant to be dismissive/demeaning.


Learning disability or otherwise, what's stopping people being like "Oh, I've noticed this, could you perhaps try that instead and see how you find it?" - be constructive about it. "git gud" is dismissive to me as it dooesn't give any constructive ways on how to "git gud". For example telling a black mage that doesn't understand the ice/fire thing "I've noticed you're only using Blizzard 3, could you perhaps try using Fire 3 until your mana runs out, then Blizzard 3 until it's back up, and rinse and repeat", that gives them an indication of at least part of what they need to do to "git gud"
White Mage ~ Sage ~ AstrologianBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Why tank switch stance? Why healers DPS? Why DPS need better rotation?
Kill faster is the ultimate goal for everyone.
You pull more when it makes you kill faster.
OP why not you just suggest remove all AOE abilities? I am sure then no one will pull more as it will slow down everything. ^^;





The problem with this is that dungeons aren't designed to be challenging, they're designed to be done repeatedly, over and over, as we grind for gear.
This could work in something like Raids or PotD, where it's suppose to be challenging.

I've seen big pulls go down fast even with 2 Dragoons. The core issue is the monsters are extremely weak. Even if the pulls were small, we'd burn them very quickly.Why tank switch stance? Why healers DPS? Why DPS need better rotation?
Kill faster is the ultimate goal for everyone.
You pull more when it makes you kill faster.
OP why not you just suggest remove all AOE abilities? I am sure then no one will pull more as it will slow down everything. ^^;


You know what would be hot? If SE gave mobs true instincts if a mob is of a job/class. For example, say you're in The Vault, and the enemies are PLD and MNK x2. If one of the MNK mobs are being hit too much by a dps on your team, then the PLD mob will "Cover" him or "Shield Bash" the attacker.
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