Quote Originally Posted by JunseiKei View Post
Ask SE to provide one dungeon meant for speedrunning. For 3.0, this would be Aetherochemical Research Facility. Remove forced gates or have as few as possible. Can add in mob mechanics- it won't really matter, they will either be dealt with or a way to cheese them will be found. Have the bosses have whatever mechanics they want- just make sure they're mostly hit-able throughout the entire fight. Give this dungeon the largest tome reward, much like ARF as it is compared to the other dungeons.
This is exceedingly unlikely to happen. SE depends on people who grind dungeons in order to keep queue times low for people who want to do those dungeons. They want players to play a wide variety of dungeons - hence the existence of Roulettes. The last thing they want to do is to funnel players into one, specific dungeon.

This isn't to say that there aren't flaws in the current system, and there are absolutely some dungeons and roulettes that get sadly neglected. Making a specific "grinding" dungeon, however, would just make this problem so much worse. It's the opposite direction from SE's preferred goal, keeping all dungeons stocked with plenty of players at all times. Keeping dungeons populated is half the reason we have roulettes and tomestone rewards in the first place (the other half being that this is a MMO, and in pretty much any MMO you're gonna wind up grinding something simply because they want to keep you playing as much as possible to reduce unsubscription rates).