Results -9 to 0 of 93

Threaded View

  1. #1
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90

    Your reaction if SE adds in a Passive Ability to Mobs...

    I kinda got this idea from reading "I am not a mass pull Tank" thread and people taking about Speedrunning the dungeon is a thing for MMO and slow & steady wins the race among other things. Because of these comments it got me thinking.

    What if there's an ability for enemies when they group up as Mob there's a Passive Ability that increases their overall ability as a unity the more enemies stack together. So say you got 3 Mobs it's like a 10% on their overall (example, not actual suggestion) and if you get 10 or more it becomes 33% or more on all their stats. So if you like pulled like 15 or more... you're getting OHKO even with you using all your CDs.

    So stacking more enemies makes it harder. Hear me out before you complain about this, I was thinking what if Square Enix made one dungeon, ONE, that included this ability to test it out and to "curb" out speedrun dungeons for a bit and have you take it nice and slow. Also trying to teach patience to players (like they're want to time XD) and study their environments a little careful and try to coordinate with their teammates to navigate such haughty dungeons.

    Relax and enjoy the sights of the dungeons. Rushing it through this dungeon activates traps and ambushes that summon more mobs and use this "Unity" Passive Ability and other field devices that GIVE them an advantage.

    Just for them experimenting if they go about adding such an Ability for future dungeons if people overall enjoyed this little added challenge for dungeons. Not to mention some mobs gain "Team Attacks" if there's 3 or more meaning trying to keep their numbers low so they don't perform a "Team Attack" that's such of a mini-Tank Buster move to Tanks making the fight harder and tricky with these "Team Attacks" having special effects depending on the mobs.

    Maybe apply it to Open World mobs as well? So even if they're 10 or so levels below you getting a massive group of them will make them stronger than Lv60 mobs and have better stats than your best gear making it a nigh impossible fight to win unless you book it. Adding a little danger to the Open World if you're not careful and traps and spells that summon more enemies as a form of ambush in their protective strongholds.


    How would you react if SE decided to add this to put a stop to Speedrunning Dungeons? Just a question, nothing more or less. Though I think a good portion of you would dislike it in dungeons.

    Me? I don't mind if it's speedrunning or slow running dungeon I'm usually a DPS though I do switch to Tank and Healer when need be and perform the speed of the run if I'm comfortable with my gear and my teammates.
    (10)
    Last edited by VirusChris; 11-27-2016 at 02:59 PM.