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  1. #1
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90

    Your reaction if SE adds in a Passive Ability to Mobs...

    I kinda got this idea from reading "I am not a mass pull Tank" thread and people taking about Speedrunning the dungeon is a thing for MMO and slow & steady wins the race among other things. Because of these comments it got me thinking.

    What if there's an ability for enemies when they group up as Mob there's a Passive Ability that increases their overall ability as a unity the more enemies stack together. So say you got 3 Mobs it's like a 10% on their overall (example, not actual suggestion) and if you get 10 or more it becomes 33% or more on all their stats. So if you like pulled like 15 or more... you're getting OHKO even with you using all your CDs.

    So stacking more enemies makes it harder. Hear me out before you complain about this, I was thinking what if Square Enix made one dungeon, ONE, that included this ability to test it out and to "curb" out speedrun dungeons for a bit and have you take it nice and slow. Also trying to teach patience to players (like they're want to time XD) and study their environments a little careful and try to coordinate with their teammates to navigate such haughty dungeons.

    Relax and enjoy the sights of the dungeons. Rushing it through this dungeon activates traps and ambushes that summon more mobs and use this "Unity" Passive Ability and other field devices that GIVE them an advantage.

    Just for them experimenting if they go about adding such an Ability for future dungeons if people overall enjoyed this little added challenge for dungeons. Not to mention some mobs gain "Team Attacks" if there's 3 or more meaning trying to keep their numbers low so they don't perform a "Team Attack" that's such of a mini-Tank Buster move to Tanks making the fight harder and tricky with these "Team Attacks" having special effects depending on the mobs.

    Maybe apply it to Open World mobs as well? So even if they're 10 or so levels below you getting a massive group of them will make them stronger than Lv60 mobs and have better stats than your best gear making it a nigh impossible fight to win unless you book it. Adding a little danger to the Open World if you're not careful and traps and spells that summon more enemies as a form of ambush in their protective strongholds.


    How would you react if SE decided to add this to put a stop to Speedrunning Dungeons? Just a question, nothing more or less. Though I think a good portion of you would dislike it in dungeons.

    Me? I don't mind if it's speedrunning or slow running dungeon I'm usually a DPS though I do switch to Tank and Healer when need be and perform the speed of the run if I'm comfortable with my gear and my teammates.
    (10)
    Last edited by VirusChris; 11-27-2016 at 02:59 PM.

  2. #2
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by VirusChris View Post
    I kinda got this idea from reading "I am not a mass pull Tank" thread and people taking about Speedrunning the dungeon is a thing for MMO and slow & steady wins the race among other things. Because of these comments it got me thinking.
    It would be stupid and the only reason they would be putting it in is to spite people who are actually competent at the game/those that don't want to waste their lives in faceroll content.
    This already exists in POTD where the mobs/traps are actually lethal and people still speedrun.

    My time is limited, I don't want to waste any more of it in content I don't enjoy but are obligated to do in order to keep up with the content I do enjoy.
    (48)

  3. #3
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Well I suppose so... unless they do it in an interesting way that they could get a challenge with speedrunning with such dangers in the actual dungeons. Like I said, just something that pop to my head if they included it in the MSQ Dungeons and Open World fields to mobs.
    (1)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The problem is that the individual monsters are weak. Extremely weak. If you pull one pack at a time, there is almost no way for you to die.

    Rather than some pack bonus (which would basically just leave us with impossible big pulls and extremely easy, boring small pulls) they should just buff monsters in general while making fewer of them. You could cut the number of encounters in half but quadruple their strength. Stop making monster attacks avoidable and make it so you have to actually deal with them with tank cooldowns, stuns, silences, esuna, or healing. Make their damage actually do more than just annoy a tank who has actually played the game in the last 6 months (seriously the ilvl tuning is laughable). Stop making dungeons for people who don't play the game.
    (11)

  5. #5
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    The last time someone recommended this the thread hit several pages will well thought out explanations of why this would be a bad idea. I'll just repeat my opinion form then. No
    (2)

  6. #6
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I'd rather big pulls be discouraged via actual mechanics/difficulty, rather than passive buffs or stop-gaps like the current set up.
    (14)

  7. #7
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Daranion View Post
    The last time someone recommended this the thread hit several pages will well thought out explanations of why this would be a bad idea. I'll just repeat my opinion form then. No
    Oh? There was a thread like that before? I must've missed that... wish I could've read it. Would've been an interesting read.
    (1)

  8. #8
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Yep was a long proposal to curb speed running involving stacking buffs the more you pull. Consensus was it would be far too harmful to the games health. You may be able to pull it up with search but I wouldn't know what terms to use
    (0)

  9. #9
    Player
    VirusChris's Avatar
    Join Date
    Aug 2013
    Posts
    513
    Character
    Chris Corona
    World
    Malboro
    Main Class
    Ninja Lv 90
    Ah, a shame. I would've liked it?

    Well I'm not sure what sort of mechanics for the dungeons? Hmm... Brayflox's Longrun or Longstop (If can remember it correctly) had that Tank in the background. Perhaps having more mobs go to devices to add in their allies and having less mobs makes the fights... less mechanic-driven?

    Well this is a "Your Reaction" thread really about this honestly. I don't expect this thread to hit over 3 pages really.
    (1)

  10. #10
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I don't have an issue with a tank that doesn't mass pull. Each player is going to play with how they are comfortable and I would prefer a tank that played within their comfort zone and did a normal run than one that pulled far too much and couldn't handle it. In the end it doesn't make a huge amount of difference. That said, I don't like the idea of trying to force this kind of stuff. Frankly on some roulettes, like the MSQ one, people just wouldn't bother queuing anymore.
    (1)

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