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  1. #20
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    The majority of the replies in this thread are about a desire to keep the dungeons as braindead easy as they are now, rather than trying to shake up the formula. Not hard to see.
    Actually, I think there needs to be a clarification added to this idea. One that popped up in my mind thanks to your statement.

    I don't mind dungeons that will appear in roulette being braindead [read: mostly devoid of mobs having abilities for the sake of making large pulls increasingly difficult] for the sake of efficiency. I would want to see more mob mechanics in places of Palace of the Dead, which is a dungeon and does shake up the formula with what it has to offer. I wouldn't mind see such mechanics in places like the Diadem. Basically, for dungeons that will be used to farm large amounts of tomestones, for items like relic and their quests, I see no reason to make it increasingly frustrating.
    (1)
    Last edited by JunseiKei; 12-01-2016 at 06:23 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.