Quote Originally Posted by Voltyblast View Post
Uhm, what about making actual interesting encounters and trash mobs, rather than add a pointless passive to make them stronger? Things like, an enemy that summons more adds and has to be stopped/stunned, an Aoe that sticks and tank must move out, or an invulnerable mob that you can only attack after you kill minions?
Heavily reminded for the first boss in Pharos Sirius. Summons adds that give you a stacking buff that will make you explode that causes a vulnerability up debuff. Boss summons AoEs on the floor that cover half of the arena that also give that stacking buff. Continues to spawn same adds, increasing in number up to a point (I think; maybe it kept increasing by one or two) and eventually adding in an AoE attack from the boss itself that covered half of the arena.

Then I'm also reminded of Saint Mocianne's Arboretum and many adds had some mechanics that needed to be stunned or dealt with immediately. Too bad they were placed next to a boss's entrance that went down a slope and locked them out.