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  1. #1
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kaurie View Post
    Quite obviously it is my opinion. It is quite terrible though; it's cumbersome, it takes up your inventory, it's limiting on what you can change for the appearance and it's consumable. Have you experienced (m)any other systems, like WoW new one or Wildstar's? As I have said a few times, one thing I really like with Wildstars system is that it applies to your character as one of your available costumes, rather than applying to your gear. So on your character tab you have several costumes listed, and you can hit the pull down and select which costume you want to apply - and voila you're now in that appearance. You set up these costumes rather inexpensively at an NPC. After that, if you change your armor and upgrade, it won't affect your costumes, so you can just keep your looks without having to continuously glamour over things. The system is cheap, convenient, fast and simple.
    Agreed 10000%. Though I have to point out that you don't need an NPC in WildStar. You can build and dye your costumes anywhere; the Protostar NPC is now only used as a barber shop (where, incidentally, you can completely re-customize your character short of changing their race, for only a fee of in-game plat). Oh, and 3 different dye channels per piece of gear!

    I do prefer Rift's slightly more over WildStar's, though. WildStar has a number cap to how many armor skins you can save in the holo-wardrobe, and though it's quite high, it's not enough to cover all appearances in the game. Rift automatically unlocks any appearance that ever lands in your inventory (and the tooltip tells you right away if you already know the appearance), with no limit and without even soulbinding the item (unless the item was already soulbound). You also can unlock upwards of 50+ costume sets, compared to WildStar's 12. Regardless though, they are both amazingly streamlined and fun systems to play around with.
    (6)

  2. #2
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Considering there's at minimum 600 individual pieces per slot, glamour logs in this game would become increasingly unwieldy and cumbersome to deal with. When I want to glamour something, I don't want to have to shuffle through page after page after page of glamours I don't want or like to get to the four or five that do.
    That just means the glamour log would need some good filtering options. We could have it just show items we'd marked as favorites, filter out items unsuited to our current class/job, show just the level 1 cosmetic only items or just the i90 AF set, show only headgear, show only items we'd dyed purple, or whatever.


    Quote Originally Posted by Naunet View Post
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    A glamour log that unlocks everything as soon as you pick up the relevant piece would be a complete nightmare, as opposed to the 1-2 pages I have to look through now.
    Then... don't learn everything?
    I'm pretty sure Thunda Cat was referring to:

    Quote Originally Posted by Naunet View Post
    Rift automatically unlocks any appearance that ever lands in your inventory
    There's two basic methods of handling a glamour log. Either (like Rift) it records everything you get, or (like WildStar or LOTRO) you select certain pieces and save their appearances. The former pattern leads to a lengthy list of items that needs some ability to filter it to more easily find the items you're looking for. The later pattern leads to running out of room if you want to store lots of items.

    (I've never played WildStar, but at least in LOTRO, the Wardrobe limits were tight enough that people would run out of room there, so start swapping items in and out. The result was that we'd keep the original inventory items in addition to their wardrobe appearances, so that we could replace the wardrobe appearances if we ever swapped them out for something else, then later wanted them back again. The point of the Wardrobe was to save inventory space by not needing to keep the items themselves, but we —or at least a lot of us— ended up keeping them anyway because of the size limitations. So while it did manage to provide some convenience, it didn't do much for its primary purpose of inventory reduction.)

    I'd prefer Rift's pattern.
    (0)

  3. #3
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Niwashi View Post
    There's two basic methods of handling a glamour log. Either (like Rift) it records everything you get, or (like WildStar or LOTRO) you select certain pieces and save
    I already addressed their concern via another avenue. They talked about there being multiple thousands of gear items registered to the database, but they did not mention that many of those items share appearances. In Rift, it's not the ITEM that unlocks - each item has an "outfit" registered, and that unlocks. If you get an item under a different name that is the same model, it's not unlocked a second (or third, or fourth) time.

    In WildStar, you can also search your Holo-Wardrobe with key words (just like you'd search the auction house or whatever) to pull up related appearances. I can't remember if Rift has that or not. I usually just click through things when making outfits because I like toying with all my options and seeing what kind of new look I can put together.

    I do prefer Rift's system and said so in one of my first posts in this thread.
    (0)

  4. #4
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Naunet View Post
    In Rift, it's not the ITEM that unlocks - each item has an "outfit" registered, and that unlocks. If you get an item under a different name that is the same model, it's not unlocked a second (or third, or fourth) time.
    Another advantage Rift's system has over LOTRO's. (In LOTRO, if the players themselves aren't careful about what appearances they save, the same one can get added to the Wardrobe multiple times. The system only combines them if the items also have the same name.)

    Given the way this game currently handles glamour (e.g. distinguishing whether you glamoured a NQ Velveteen Shirt, HQ Velveteen Shirt, or Aetherial Velveteen Shirt), I'm afraid that's an optimization SE might miss, as it doesn't look as though their gear does currently have an appearance ID separate from the item ID. Hopefully, if they get as far as adding a glamour log, they'll update their item data so that the glamour log can work like Rift's, and only distinguish glamour for gear with different models.
    (2)

  5. #5
    Player
    Naunet's Avatar
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    Aug 2013
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    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Niwashi View Post
    I'm afraid that's an optimization SE might miss
    It does feel like SE needs their hands held when it comes to certain things. >_< If they do decide to update their glamour system (*fingers crossed*), then hopefully they actually really put thought into it and fully look at why systems work the way they do in other games.
    (3)

  6. #6
    Player
    TaranTatsuuchi's Avatar
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    Oct 2011
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    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nezerius View Post
    Finishing the 2.0 MSQ isn't required to unlock glamour, though. Just being lvl 50 (any job) is enough. It isn't even limited to DoW/M.

    I know this because I got bored at one point, and decided to see if I could level an alt's DoH job to 50 without any of the combat jobs being all that high (think the highest was lvl 21 MNK, at that point). To my surprise, having a DoH to 50 also unlocked the glamour quest.

    I do think they could lower the level requirement though, similar to how the dyeing quest only requires level 15.
    I could have sworn that when I did it on my first character the quest wasn't available until after the 2.0 storyline...
    (0)

  7. #7
    Player
    Lan_Mantear's Avatar
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    Jun 2015
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    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by TaranTatsuuchi View Post
    I could have sworn that when I did it on my first character the quest wasn't available until after the 2.0 storyline...
    Nope, only level 50 required for the quest.

    http://ffxiv.consolegameswiki.com/wi...-improving_Man
    (2)

  8. #8
    Player
    CocoPuff's Avatar
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    Feb 2016
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    6
    Character
    Coco Puff
    World
    Midgardsormr
    Main Class
    Summoner Lv 80
    Quote Originally Posted by bswpayton View Post
    I really wish i could of found another swtor player that could explain their glamour system they may fall behind this game in many other ways , but it destroys ff in how they do glamour and thats sad because this game is alot better
    It's really pretty simple. Each character has up to 5 wardrobe sets. If you have the item and can equip it, you put it in one of the wardrobe slots (head, chest, gloves, bracers, belt, legs, feet), pay a small fee, and the game saves the set. Now, whenever you wish to wear that set, you select it from your character interface and make it the "active" appearance. No matter what item you actually have equipped (or no item at all), your character will display you wearing the wardrobe items you've selected. I have a Jedi, for instance, who is wearing a Sith outfit I got for her around level 20. Even though she's changed the actual gear she's wearing a dozen times while leveling up, she is still wearing the same Sith outfit.
    (3)

  9. #9
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by CocoPuff View Post
    It's really pretty simple. Each character has up to 5 wardrobe sets. If you have the item and can equip it, you put it in one of the wardrobe slots (head, chest, gloves, bracers, belt, legs, feet), pay a small fee, and the game saves the set. Now, whenever you wish to wear that set, you select it from your character interface and make it the "active" appearance. No matter what item you actually have equipped (or no item at all), your character will display you wearing the wardrobe items you've selected. I have a Jedi, for instance, who is wearing a Sith outfit I got for her around level 20. Even though she's changed the actual gear she's wearing a dozen times while leveling up, she is still wearing the same Sith outfit.
    They'd have to have what? 20? wardrobes just to have 1 for each class/job? One of the current main complaints is jobs that share gear cant have different glamours. So that would require at least 20 sets.
    (1)