I carry around cloth, alchemy, leatherworking primarily, and I also carry around ~12 armor pieces for glamouring
No, I have a problem that I have to glamour over a piece of new gear in the first place. I also take issue with the unnecessary usage of inventory space.And I have a hard time understanding why it's such an apparent huge inconvenience to just teleport to Limsa, take two steps, and buy a cheap prism off the marketboard to change your glamour. Do you get that bothered if you get a new piece of gear and you can't change its appearance right on the spot?
There was more than just the 1 comparison. The initial post that you replied to have a direct comparison to all the systems of WoW, Wildstar and GW2. You then latched onto GW2.Since there was a comparison between prisms and transmutation charges, why would I mention WoW/Wildstar in such a comparison?
Besides, the whole weapon/armor skin unlocking is in WoW now, so that part is essentially the same as GW2, making it redundant to mention both of them.
A glamour log would be great. That is much more needed than the removal of prisms. Having prisms is simply an unnecessary nuisance that adds little value to the game.Which can be done in a form of a glamour log, but I can't see the glamour prisms going anywhere.
That is a fair summary of our discussion. Obviously, this is all related to ones opinions and we've both clearly stated our own. You're accurate to assume that I do hate everything related to the current crafting system. I've literally never disliked something in a video game more.I think we'll have to agree to disagree with the prism system, since this is just turning into a pointless back and forth. You obviously hate it (and possibly everything related to the current crafting system), and I'm completely fine with it (especially after the reduced amount of prism grades).
A rather simplistic assumption. Obviously, there is more to the competitiveness of an MMORPG - ranging from graphics, combat, price, community etc. Glamour is definitely one aspect that may affect someones overall opinion of the game.

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