Quote Originally Posted by Kaurie View Post
They are both dependent on in-game exchanges, whether that is fluctuating market board pricing or fluctuating gem stone pricing. In FFXIV, I've never seen a glamour prism for 1000, but it's most likely server market board dependent.
Glamour prism prices generally don't fluctuate all that much, unlike the gem prices, which are affected by the commonly occurring additions to the gem store. Which is why I said a few 1000 gil, not just a 1000 gil. Current prices on Balmung are between 1899-3900 gil (with the important ones, WVR/LTW/GSM ones being on the lower end)

Quote Originally Posted by Kaurie
In GW2, it's very easy and quick to get gold AND they are given out as a reward for a lot of other content (and if you so choose, you can spend real life money on them). As I said, I had well over 100 of these, without ever having bought any (and had used them reasonably frequently) over my ~1000 hours of playtime in that game before quitting.
I can't really take you serious on goldmaking in GW2, considering you haven't played it in years (almost two at least, since you didn't know about the transmutation change). Yes, transmutation stones and crystals were handed out a lot before April 2014, but that doesn't apply to current GW2. The content I listed in my previous post is the only way you'll be able to get transmutation charges, and it's a pretty slow way to get them.

Quote Originally Posted by Kaurie
It's related to the system of their glamour system, which is the topic. Specifically due to prisms? No. This topic has had quite a lot of discussion about changing armor appearances outside of the glamour prism system.
The main topic is still about whether the prisms should be removed or not. A dyeing system isn't tied directly to the glamour/transmutation system, but it does compliment it, since it allows you to change the colors of the armor that you just glamoured/transmutated.

Quote Originally Posted by Kaurie
Even if you disregard the dying aspect, GW2's system is still better due to having only 1 type of charge vs all of the different types we have, and the ability for you to unlock these in an outfit window and apply them at any time, without having to track down that armor piece again (or take up unnecessary inventory space).
20 minutes to obtain 1 transmutation charge vs. 1 minute of teleporting to a marketboard to buy a prism at a really, really low price. Sure sounds like the former is much better! (/sarcasm)
And yes, the ability to unlock armor and weapon skins is nice, but it doesn't make the transmutation charge system any better.

Quote Originally Posted by Kaurie
Quite obviously it is my opinion. It is quite terrible though; it's cumbersome, it takes up your inventory, it's limiting on what you can change for the appearance and it's consumable. Have you experienced (m)any other systems, like WoW new one or Wildstar's?
Considering I've mentioned parts of the GW2 and WoW systems, while acknowledging to only having played Wildstar for a short time (but enough to experience the glamour system), I'm going to assume that you forgot/skimmed over that post and simply went on to type another post about how terrible prisms are.

Quote Originally Posted by Kaurie
The system is cheap, convenient, fast and simple.
For the player, but is it as simple on the devs too? Changing a glamour system like this in a complete way isn't going to be easy, unless it's something that's developed that way right from the start. An extensive glamour system like that probably wasn't all that high on their priority list back when they added it, since most of their resources were also going into developing actual content. As a sidenote, the current dyeing system is in a similar situation, possibly due to it being a relic from the 1.0 version (which I haven't played). Again, their priority on that likely wasn't all that high, since they were busy turning the actual game from a trainwreck into a successful game.