Actually, I wouldn't mind having the level 50 fisher hat available on more of my jobs...
It always irked me that you couldn't glamor until level 50,and completion of the 2.0 MSQ...
Last edited by TaranTatsuuchi; 11-22-2016 at 07:03 AM.


Finishing the 2.0 MSQ isn't required to unlock glamour, though. Just being lvl 50 (any job) is enough. It isn't even limited to DoW/M.
I know this because I got bored at one point, and decided to see if I could level an alt's DoH job to 50 without any of the combat jobs being all that high (think the highest was lvl 21 MNK, at that point). To my surprise, having a DoH to 50 also unlocked the glamour quest.
I do think they could lower the level requirement though, similar to how the dyeing quest only requires level 15.
I really wish i could of found another swtor player that could explain their glamour system they may fall behind this game in many other ways , but it destroys ff in how they do glamour and thats sad because this game is alot better
That just means the glamour log would need some good filtering options. We could have it just show items we'd marked as favorites, filter out items unsuited to our current class/job, show just the level 1 cosmetic only items or just the i90 AF set, show only headgear, show only items we'd dyed purple, or whatever.Considering there's at minimum 600 individual pieces per slot, glamour logs in this game would become increasingly unwieldy and cumbersome to deal with. When I want to glamour something, I don't want to have to shuffle through page after page after page of glamours I don't want or like to get to the four or five that do.
I'm pretty sure Thunda Cat was referring to:
There's two basic methods of handling a glamour log. Either (like Rift) it records everything you get, or (like WildStar or LOTRO) you select certain pieces and save their appearances. The former pattern leads to a lengthy list of items that needs some ability to filter it to more easily find the items you're looking for. The later pattern leads to running out of room if you want to store lots of items.
(I've never played WildStar, but at least in LOTRO, the Wardrobe limits were tight enough that people would run out of room there, so start swapping items in and out. The result was that we'd keep the original inventory items in addition to their wardrobe appearances, so that we could replace the wardrobe appearances if we ever swapped them out for something else, then later wanted them back again. The point of the Wardrobe was to save inventory space by not needing to keep the items themselves, but we —or at least a lot of us— ended up keeping them anyway because of the size limitations. So while it did manage to provide some convenience, it didn't do much for its primary purpose of inventory reduction.)
I'd prefer Rift's pattern.
I already addressed their concern via another avenue. They talked about there being multiple thousands of gear items registered to the database, but they did not mention that many of those items share appearances. In Rift, it's not the ITEM that unlocks - each item has an "outfit" registered, and that unlocks. If you get an item under a different name that is the same model, it's not unlocked a second (or third, or fourth) time.
In WildStar, you can also search your Holo-Wardrobe with key words (just like you'd search the auction house or whatever) to pull up related appearances. I can't remember if Rift has that or not. I usually just click through things when making outfits because I like toying with all my options and seeing what kind of new look I can put together.
I do prefer Rift's system and said so in one of my first posts in this thread.
Agreed. I also think that's when glamour itself (the use of those prisms) should be unlocked. When you get any class to 30, unlock glamour. And when you get a gear DoH class to 30, unlock the book for that class's glamour prism. The 50 requirement for both of those seems a bit ridiculous.
It's an example of artificial/temporary economic systems in play. For FFXIV, prisms are your consumable items that were in demand to help keep the market running. It's one of the few things that actually made decent gil (back when it was released) that didn't center around selling to other crafters and didn't have a one-and-done sale that gear does. I always figured it was just to add to crafter value for that purpose.
Now that its much more common to have omni-crafters, it doesn't have much value, hence part of the reason to remove the tiers. I would actually be surprised if it doesn't get streamlined even further to just NPCs offering glamour services in the years to come. It's fine as it is though, as most people have said.



While I definitely want to see some sort of wardrobe or glamour book put in place, I'd still prefer it to require glamour prisms in order to apply the appearances to your gear. Glamour prisms are one of the few craftable items which will always be in demand, and possibly the only one that will never be outmoded by higher-level items. Basically it's a modest but reliable source of income for low-end crafters, something very lacking in the current game market.
Another advantage Rift's system has over LOTRO's. (In LOTRO, if the players themselves aren't careful about what appearances they save, the same one can get added to the Wardrobe multiple times. The system only combines them if the items also have the same name.)
Given the way this game currently handles glamour (e.g. distinguishing whether you glamoured a NQ Velveteen Shirt, HQ Velveteen Shirt, or Aetherial Velveteen Shirt), I'm afraid that's an optimization SE might miss, as it doesn't look as though their gear does currently have an appearance ID separate from the item ID. Hopefully, if they get as far as adding a glamour log, they'll update their item data so that the glamour log can work like Rift's, and only distinguish glamour for gear with different models.
It does feel like SE needs their hands held when it comes to certain things. >_< If they do decide to update their glamour system (*fingers crossed*), then hopefully they actually really put thought into it and fully look at why systems work the way they do in other games.
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