While I am not opposed to a change, I would be concerned at yet another crafter related activity becoming baseline for everyone. As it is with many glamours becoming content from things like PotD, and the Aquapolis, plus the changes to melding, you are already seeing an erosion in the value of things crafters can do and make short of the very top tier crafting. Its not a trend I think is a good one.
As a result I am opposed to a change like this. Crafting and Gathering is a fair investment in time and even if you love it, like me, you still want your efforts felling satisfyingly rewarded. A crafter shouldn't need to be able to craft 3 star items before they feel their efforts are worth the time invested.
If they base it off other existing systems... no NPC involved. It's just a UI - could be baked into a tab in your character panel, accessible anywhere at any time. AND no gil cost to do the actual glamouring... leave the gil cost for getting the dyes.
This is completely irrelevant and absurd as a "counter".
GW's Transmutation stones are worse and better than the prisms currently, there is just the two types as opposed to the various here (cloth, leather, armor etc.). The stones are also given out like candy (or at least were when I played, I had well over a hundred spare without ever buying any). You can also purchase gems with in-game gold, so that doesn't differ greatly than here, but it is more expensive. Where GW2's system improves upon here is the dye capabilities and the outfit tab / outfits unlocked to account.
Transmutation stones (lvl 1-79) and crystals (lvl 80) haven't been around since the April 2014 update, when they merged them into one type, transmutation charges.GW's Transmutation stones are worse and better than the prisms currently, there is just the two types as opposed to the various here (cloth, leather, armor etc.). The stones are also given out like candy (or at least were when I played, I had well over a hundred spare without ever buying any). You can also purchase gems with in-game gold, so that doesn't differ greatly than here, but it is more expensive. Where GW2's system improves upon here is the dye capabilities and the outfit tab / outfits unlocked to account.
These transmutation charges are from:When buying them with gems, you can get them at these prices: 5/150 gems, 10/270 gems, 25/600 gems. Current exchange rate is 25g 12s for 100 gems, so roughly 7g 53s per transmutation charge. 1g is worth 0.08 USD, meaning 1 charge costs about 60 cents. If you were to transmute an entire set (8-9 slots, depending on twohanded weapon or dualwield) you'd be spending $4.80/$5.40 worth of gold on one set. Or you could explore a city 8-9 times.
- Map completion. (City giving 1 charge, explorable zones giving either 1 charge or 1 black lion chest key)
- WvW/PvP reward tracks (4 charges per reward track)
- Login rewards (3 charges every 28 days)
- Gem store
There's nothing better about it, it's completely worse than the prism system, it's probably the worst in any MMO. To me, the rest of the transmutation system only barely makes up for it.
Last edited by Nezerius; 11-20-2016 at 01:28 PM.
I don't mind the Prism's, but I really dislike the inhibitive system in place.
After you play a lot of other games where your glamor is not tied to the gear you're wearing in any way, so you could be naked in your gear slots but you look like you have a full set of armour on, it just feels so 2004 in this game.
It's better, because there is the wardrobe system where outfits are unlocked account wide, and that you can dye multiple parts. I already said this. It's also better, because you do not need to have different types of transmutation charges/stones for different armor types like you do with glamour prisms, I also already said this.Transmutation stones (lvl 1-79) and crystals (lvl 80) haven't been around since the April 2014 update, when they merged them into one type, transmutation charges.
These transmutation charges are from:When buying them with gems, you can get them at these prices: 5/150 gems, 10/270 gems, 25/600 gems. Current exchange rate is 25g 12s for 100 gems, so roughly 7g 53s per transmutation charge. 1g is worth 0.08 USD, meaning 1 charge costs about 60 cents. If you were to transmute an entire set (8-9 slots, depending on twohanded weapon or dualwield) you'd be spending $4.80/$5.40 worth of gold on one set. Or you could explore a city 8-9 times.
- Map completion. (City giving 1 charge, explorable zones giving either 1 charge or 1 black lion chest key)
- WvW/PvP reward tracks (4 charges per reward track)
- Login rewards (3 charges every 28 days)
- Gem store
There's nothing better about it, it's completely worse than the prism system, it's probably the worst in any MMO. To me, the rest of the transmutation system only barely makes up for it.
I didn't know about the changes in April 2014, though.
What I don't get is why we are comparing the two crappiest models of a glamour system and trying to determine the winner. Let's try not to aim for 2nd last place.
Are there any other swtor players that can attest to what Im talkin about with their glamour system
So what if there's only one type of transmutation charge? You still have to go through the hassle of obtaining them. In XIV that means spending a few 1000 gil in the marketboard, the GW2 equivalent being pricier and dependent on the gem exchange rate. And if you don't feel like running the Auric Basin gold train or spending money on gems, have fun spamming city after city map completions.It's better, because there is the wardrobe system where outfits are unlocked account wide, and that you can dye multiple parts. I already said this. It's also better, because you do not need to have different types of transmutation charges/stones for different armor types like you do with glamour prisms, I also already said this.
And yes, GW2 has a nice dyeing system. I don't see how that's related to a topic about the transmutation and glamour system, since they're separate systems.
That's your opinion. I think the glamour prisms are just fine, ever since they reduced the amount of grades down to 1 per DoH. The only other minor change I could think of that'd make it better, would be changing it to a currency.
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