Page 24 of 44 FirstFirst ... 14 22 23 24 25 26 34 ... LastLast
Results 231 to 240 of 431
  1. #231
    Player
    Sweetgrass's Avatar
    Join Date
    May 2016
    Posts
    81
    Character
    Elated Moogle'maestro
    World
    Jenova
    Main Class
    White Mage Lv 74
    Quote Originally Posted by Sarcatica View Post
    The VIT change was fundamentally key to have tanks return to their roots. STR meta was so efficient that with a NIN, I didn't even need to be in ShO for any boss pulls back in Gordias, those were the time where ShO completely reset combo btw.
    I remember pressing Power Slash literally once in week 1 A3S prog and having aggro for the entire 13min encounter, just silly as hell.
    (0)

  2. #232
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sarcatica View Post
    The VIT change was fundamentally key to have tanks return to their roots. STR meta was so efficient that with a NIN, I didn't even need to be in ShO for any boss pulls back in Gordias, those were the time where ShO completely reset combo btw. Overall tanks do less damage than any capable DPS while having tanks to establish aggro better and top up whenever necessary now. Obviously good tanks can still outdps the baddies but VIT change is for the better, imo moving into the way of how tanks should play.
    I agree, tho at least from what I've seen on my server and Alex, people want Warriors to constantly output high damage. This makes WAR a weird DPS... thing. I'm not against a tank tossing in DPS to help out, but I don't like how WAR is being pushed into a DPS slot.
    (1)

  3. #233
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Frowny View Post
    I'm not against a tank tossing in DPS to help out, but I don't like how WAR is being pushed into a DPS slot.
    As I think I mentioned earlier, it's a blood from a stone thing. It's easier for a WAR to go from meh DPS to decent then from a DPS doing well to doing top tier damage. While there might be a proportional difference which makes high end tanking hilarious compared to mid-level (I can clear A10S comfortably with 1400 DPS whereas the top WAR has DPS at just under 2k), it's not really any easier for the DPS. I can go as a Paladin into a fight to OT Like I did tonight for raid, but I'm doing literally less damage than the MT DRK, which means I'm bringing about 200 less DPS to the table. This ties into the WAR OT meta (easier to get a WAR than to make DPS better, basically) as well as the fact that going from 900 -> 1300 DPS on a tank is 'easy' compared to asking a 1600 DPS Bard to go to 2k for example.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  4. #234
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by DaulBan View Post
    As I think I mentioned earlier, it's a blood from a stone thing. It's easier for a WAR to go from meh DPS to decent then from a DPS doing well to doing top tier damage. While there might be a proportional difference which makes high end tanking hilarious compared to mid-level (I can clear A10S comfortably with 1400 DPS whereas the top WAR has DPS at just under 2k), it's not really any easier for the DPS. I can go as a Paladin into a fight to OT Like I did tonight for raid, but I'm doing literally less damage than the MT DRK, which means I'm bringing about 200 less DPS to the table. This ties into the WAR OT meta (easier to get a WAR than to make DPS better, basically) as well as the fact that going from 900 -> 1300 DPS on a tank is 'easy' compared to asking a 1600 DPS Bard to go to 2k for example.
    I'd argue they're the same almost. You may have a tank who is good at DPSing but bad at tanking/grabbing adds etc.
    (1)

  5. #235
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    No. The former is a performance issue, while the latter is a competence issue. If you are unable to secure aggro or mitigate effectively, then you can't tank, period, irrespective of your dps. If your dps is poor, then you can tank, albeit not particularly well.
    (4)

  6. #236
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Both tanking and DPS are your responsibilities as a tank in this game. No.1 priority for a tank is still the ability to secure aggro and to take hits. The rest of the points like positioning intricacies, timing for swaps and etc and lastly DPS, they becomes the stepping scores of how competent you are at any given fights. Ofc it's not always agreed upon by the tanks, but a capable tank knows when he can switch to DPS stance or turtle up when group is falling slowly like someone died and suddenly have the need to recover.
    (3)
    Last edited by Sarcatica; 11-05-2016 at 06:20 PM.

  7. #237
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Frowny View Post
    I'd argue they're the same almost. You may have a tank who is good at DPSing but bad at tanking/grabbing adds etc.
    WAR is better at grabbing adds than PLD, it has more AOE. As for tanking, fights have to be scaled to allow WARs to MT, meaning that the negatives put against WAR don't really matter at all
    (0)

  8. #238
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Lyth View Post
    If your dps is poor, then you can tank, albeit not particularly well.
    You're tanking just fine at that point. Ignoring the OT as that just an extra DPS, an MTs DPS is pure bonus.

    I get classes should somewhat venture out of their roles (healers and tanks mainly). However I find it strange if their DPS isn't high enough (even if their DPS isn't exactly necessary in that particular fight) they're "not good", even though they're performing their main function just fine.
    (1)
    Last edited by Frowny; 11-06-2016 at 11:42 AM.

  9. #239
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This is not an issue if you're playing completely casually, but if you're part of a progression-focused team with the goal of clearing fights efficiently, you have to be aware of what you have to offer your teammates, just as you're aware of what they have to offer you. "Just fine" may be acceptable to you, but it may not be to your team, especially if there are tanks who can offer everything that you can in terms of your "main function" while putting out 1.5x to 3x the dps. There's a big enough variation in tank skill and performance that non-tanks do notice and do care, and even being "MT" doesn't absolve you of afk-shieldwalling your way to a carry-clear. This may not have been the case in early ARR, when you could get away with this, but people outside of the tanking community have since caught on. Statics fall apart when there's a mismatch in drive between the players, and if you're not as "hungry" for the clear as everyone else is, then you shouldn't really be on that team. It's nothing personal.

    You'll see one of two reactions when someone discovers that they've been under-performing. Either they'll deny it, get angry, give up, and try to drag everyone else down to their level ("Dear devs, delete dps stance from the game pls, to prevent its illegal use outside of solo content"), or they'll take it as a challenge and get better until they surpass their peers. Both personality types are in this thread. Even if self-improvement isn't your primary motivation (it should be, if you're playing for the challenge, instead of to keep up with the Joneses), at least let fear of letting your team down inspire you to do more than just coast until a clear "happens". You'll save everyone a lot of heartache if you do.

    Alternatively, play how you want, and find other players who want to do the same. Just be honest with yourself, don't carry any pretences, don't make any excuses for yourself, and don't waste other peoples' time. It's only fair.
    (7)
    Last edited by Lyth; 11-06-2016 at 05:36 PM.

  10. #240
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i think some saying is more the actitude of many players around DPS, i mean no matter how you mitigate place and agro a boss even to a level to make the healer don heal you at all, if you DPS is low compared to going full DPS mode then you are bad, some times with a friend we go MT full dps mode, with zero mitigation and recive a lot of comendations for that, you can make healers life a hell is you dealt dps you go to be good, i not say this is correct or the form to be good, i mt and do dps bcs is the meta how required, but is pretty sad healers and tanks be judge by so many dps dealt in the encounter, and i hope they make a balance to the players feel rewarded by they tank/healing skills more that how many personal dps they do.
    (1)

Page 24 of 44 FirstFirst ... 14 22 23 24 25 26 34 ... LastLast