I still think their best bet is trashing the cross-class system in favor of a series of specific Job skills that we pick from... Like, some skills already fall in there anyway... Is Paladin ever going to set Cure, despite that practically being a staple of the Job in the Final Fantasy franchise? Nope... Cure sucks on Paladin... Clemency is effectively Paladins version of Cure, though...
I guess I've just never been a fan of the cross-class system though... While I guess it's very Final Fantasy, it just seems lazy... Why does Ninja have pretty much the same TP and HP recovery as Dragoon and Monk? I'd much prefer to have something which does the same thing, but in its own way... Kiss of the Wasp and Kiss of the Viper are woefully underused IMO, I'd say give Ninja Suiyaku (a skill some NPCs have used) instead of Invigorate and Second Wind, and make it so with Kiss of the Wasp it restores TP, Kiss of the Viper it restores HP. That strikes me as much more interesting than giving Ninja Invigorate and Second Wind, like we currently have... I mean, all three tanks have Provoke... They all need such a skill for tank swap mechanics, but do they all need the exact same skill? Couldn't Warrior have something similar to Holmgang, that forces the enemy on him for a while, regardless of enmity, and just boosts enmity generation so Warrior can effectively take hate? Couldn't Dark Knight effectively have a reverse Shadewalker, with a Dark Arts effect that boosts its potency? It's so boring that they all just have the same skill that sets your enmity to that of whoever has hate, +1... Then you've got Bard, also sharing Second Wind and Invigorate... Why not give them a traditional Regen Song? Then throw in a skill that alters the effect of the next Song, making it instant rather than persistent; Regen Song becomes a flat Second Wind style recovery skill, TP Song becomes an AoE Invigorate, and so on... That's much more interesting to me than the current cross-class system... So much potentially to give Jobs "new" skills, without actually loading up our hotbar with new skills... Cut off the lame vestige of 1.0 and give us something interesting instead...