The old server update in instances were 0.3 secs in the 2.0 days. In patch 2.1 they updated the server updates to 0.1 sec. This helped a lot of people clear Titan HM.Titan was certainly the wall at the time. One typical reason however was lag or improper recognition. Initially, that really was a big problem for all versions of Titan.
Once we got used to it better though, and more people started using VPNs, it became less of a problem. That wasn't so much about learning a new mechanic as it was memorizing something you already knew but giving it an unnecessarily higher degree of priority.
What I don't understand is why classes have to be nerfed in difficulty. If they don't think people are passing raids enough, then nerf the raids by requiring 80% of optimal performance instead of 90% or something. Don't nerf the optimal performance potential. I like being rewarded for trying hard and playing well, and if the game is dumbed down I'll probably fall asleep during dungeons. Why can't we just keep the complexity of the classes, and if skilled players want to make use of it they can, and if other players don't want to they don't have to?
People say 2.0 rotations were fine, but if you look back now they're terrible. Level 50 syncing is so BORING now. Let's break down just how stupidly simple jobs were back then:
- Paladin: spam the Halone combo ad infinitum
- Bard: refresh 2 DoTs and a buff and spam Heavy Shot
- Summoner: refresh 4 DoTs and spam Ruin
- Black Mage: spam Fire I and the occasional Fire III proc until OOM, use Thunder attacks in Umbral Ice, go back to spamming Fire
- Dragoon: HT + combo + Phl + combo, repeat
- Monk: Dragon Kick + Twin Snakes + 3rd hit, Bootshine + True Strike + 3rd hit, repeat with some Touch of Death
I can understand if the buff management part isn't fun, but if that's the case, then just remove the buff management and replace it with rotations or something with an equally high skill cap. I don't care how they do it, I just don't want the devs going into 4.0 with the mindset of making everything simpler and easier.
Some people enjoy simplicity.People say 2.0 rotations were fine, but if you look back now they're terrible. Level 50 syncing is so BORING now. Let's break down just how stupidly simple jobs were back then:
- Paladin: spam the Halone combo ad infinitum
- Bard: refresh 2 DoTs and a buff and spam Heavy Shot
- Summoner: refresh 4 DoTs and spam Ruin
- Black Mage: spam Fire I and the occasional Fire III proc until OOM, use Thunder attacks in Umbral Ice, go back to spamming Fire
- Dragoon: HT + combo + Phl + combo, repeat
- Monk: Dragon Kick + Twin Snakes + 3rd hit, Bootshine + True Strike + 3rd hit, repeat with some Touch of Death
I for one like both BRD and BLM at 50 more than 60. However I do like 60 SMN and PLD more than their 50 counterparts.
Can't comment much on the melee since I play them very infrequently both now and back in ARR.
Doing so would be detrimental to the other players in my group. So no, I will use class mechanics for as long as I'm playing.
I'm just saying every class doesn't need to be complicated. Not that SE should simplify them all.
I'd say Dark Knight is the only Job that manages it... MP/TP are fairly flawed resources anyway, given more or less all your actions are tied to them, so running out is pretty much the worst possible situation... That's why Dark Knight works though, it can run out of MP but still do its TP combo... Doesn't quite work the other way, since Unmend spam is fairly boring, thankfully running low on TP is fairly rare... Paladin is another Job that technically uses both resources, but it's no where near as polished as Dark Knight... Paladins MP recovery is iffy, and the way it uses MP doesn't strike me as central to the Job...
Aetherflow is the only other resource I can think of that comes close to working as such, and even that feels more like managing cooldowns than a resource... The recovery of stacks is just too static, while Dark Knight getting MP for Dark Arts is fairly dynamic, not to mention Dark Knight just out right has more toys to play with in that regard (7, compared to 4 or 5), plus none of those toys are really locked to the resource being managed... You cannot Bane without Aetherflow, but Dark Knight can use all its toys without Dark Arts...
Hope they don't make Dark Knight ridiculously basic to play... I mean, it already is hilariously simple in AoE situations... Still, it's perhaps my favorite Job at the moment, hope they don't ruin it... Only thing I'd quite like is something like Monks Meditation mechanic combined with Black Mages Convert... That'd technically make MP management on the Job a whole lot simpler, but since you're throwing HP away for MP, it's something you'd use between fights... Even adds some complexity IMO, since I might be incline to push it and use it in combat on some occasions...
Last edited by Nalien; 08-26-2016 at 07:46 AM.
Oh My God.... That's all I have to say about Yoshi P's comments... It was already hard enough to stand out at your job, and now he wants to make it even easier for people? People gotta read man... Read your moves and use them... Yoshi P if you change my beloved black mage to make the game easier I damn near might quit this game... Damn... near... might... quit... When we first got enochian I was like... this is hard, but then I became to respect it, because it takes skill to keep it all day.
Last edited by Luciano_Bozzelli; 08-26-2016 at 07:47 AM.
I agree with Mantrus, you're not forced to play w/ the update abilities. The level 50 rotations still exist and you can use them if you so please. That was the point of the 1st quote I linked from YoshiP. Players can play the game as they please, so if the level 50 rotation suit you better then use them, but you shouldn't expect to preform at the same level as someone fully utilizing the new abilities. This shouldn't be forced on everyone.
I don't think they delete Enochian and all that Stuff that made Rotations complicated, when Heavensward has hitted.Oh My God.... That's all I have to say about Yoshi P's comments... It was already hard enough to stand out at your job, and now he wants to make it even easier for people? People gotta read man... Read your moves and use them... Yoshi P if you change my beloved black mage to make the game easier I damn near might quit this game... Damn... near... might... quit...
They have a lot of Options to to add newer Abilities without leaving your Hotbar a mess. Adding 50 - 60 Traits is an Option aswell and could alter Rotations and make it easier for Players.
Still wonders me why we have no Traits up to 60... would it make us too strong? Heck one knows...
#GetSelliBack2016
You and I played a different 2.0 then. Tons of people had a major roadblock with these three primals, especially Titan. The game just got released, most players were still adjusting to the game. Not much was expected from you until Praetorium. Even then, Ifrit hard was definitely a fight where you had to start taking things seriously. Sure with our experience today their mechanics are a walk in the park, but when people were just starting, it was quite an ordeal. It did feel very rewarding downing Titan and finally getting to see Coils for the first time. Experiences feel better when they were earned, not simply just handed to me.
There is a difference between simplifying and dumbing down. Increasing timers and such to not feel like you are micro managing so much especially in a raid fight can help not cause so much frustration. Them making abilities more convenient to use isn't dumbing anything down. Doing things like increasing buff timers, changing how some abilities work does not dumb down the combat. It also allows developers to make harder content. Again, they are not dumbing down things. You are not going to see Enochian on BLM go away. They may make methods to manage it easier, but it isn't going away. BRD's and MCH's casting stances won't go away, they may make more abilities that proc to make the stance feel more natural. Well, it does feel natural on MCH, I am pointing more towards BRD.
Sure, your 12.99 a month, you play how you want. Just don't expect others to put up with it. Not learning your new abilities is only a detriment to yourself and the people you play with.I agree with Mantrus, you're not forced to play w/ the update abilities. The level 50 rotations still exist and you can use them if you so please. That was the point of the 1st quote I linked from YoshiP. Players can play the game as they please, so if the level 50 rotation suit you better then use them, but you shouldn't expect to preform at the same level as someone fully utilizing the new abilities. This shouldn't be forced on everyone.
Last edited by Velhart; 08-26-2016 at 08:09 AM.
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