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  1. #101
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Velhart View Post
    Yea it actually did. Savage is dictated as the hardest mode they provide currently. Normal > Hard > Extreme > Savage.
    Then why are most of the max level "hard mode" dungeons actually easier than their "normal" counterpart which are part of the levelling ? And why are the extreme primals' current difficulty more in-line with the old Ifrit, Garuda and Titan's hard modes back in 2.0 (before the massive overgearing) ? I think that the difficulty modes' names make absolutely no sense whatsoever in this game.
    (8)

  2. #102
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Velhart View Post
    Again, Savage is not the issue, it should be over the top hard. Normal mode is what needs to change. That needs to be on a level that midcore can take on at a decent pace (FCoB level). SCoB to this day still got it down the best, it just lacked rewards at the time.
    What do you suggest they do for the players that couldn't beat Coil, then? Them complaining about being roadblocked from the story was what gave us Alexander Faceroll Mode to begin with. The devs aren't going to renege on that decision; they're just going to nyerk Savage.

    It's like you forgot everything that happened in 2.x.
    (2)

  3. #103
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Freyyy View Post
    Then why are most of the max level "hard mode" dungeons actually easier than their "normal" counterpart which are part of the levelling ? And why are the extreme primals' current difficulty more in-line with the old Ifrit, Garuda and Titan's hard modes back in 2.0 (before the massive overgearing) ? I think that the difficulty modes' names make absolutely no sense whatsoever in this game.
    Because the game became more popular and more weird people slipped in. Everything had to get easier except the raids.
    (0)

  4. #104
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Freyyy View Post
    Then why are most of the max level "hard mode" dungeons actually easier than their "normal" counterpart which are part of the levelling ? And why are the extreme primals' current difficulty more in-line with the old Ifrit, Garuda and Titan's hard modes back in 2.0 (before the massive overgearing) ? I think that the difficulty modes' names make absolutely no sense whatsoever in this game.
    I didn't say that developers used it right. Was only saying if it is called Savage, then it should be over the top hard. Their naming convention is pretty screwy and that itself needs to be fixed.

    Quote Originally Posted by loreleidiangelo View Post
    What do you suggest they do for the players that couldn't beat Coil, then? Them complaining about being roadblocked from the story was what gave us Alexander Faceroll Mode to begin with. The devs aren't going to renege on that decision; they're just going to nyerk Savage.

    It's like you forgot everything that happened in 2.x.
    Either offer three modes or wait for echo buffs/mechanic nerfs when the next tier is released. Worked out pretty well in 2.0.
    (0)

  5. #105
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by StrejdaTom View Post
    Oh, and you think that the difficulty of Alex is the only problem?
    Yes?

    Far more people participate in Nidhogg EX than in Savage and that's despite it following the exact same formula - rehashed content. Care to explain it with anything "but" difficulty? I can't, honestly. Even nowadays with the rewards being obsolete I see more NidEx parties in PF than Savage.

    If Savage was easier, I can tell you the current rewards would MORE than suffice. Make it as easy as normal mode with the same rewards and everyone and their mother would run it.
    (2)

  6. #106
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Velhart View Post
    Either offer three modes or wait for echo buffs/mechanic nerfs when the next tier is released. Worked out pretty well in 2.0.
    The devs have said that they don't have the budget (or the interest, can't remember which) in making three modes. If 2.0 worked out "so well", we wouldn't HAVE Alexander story mode. This is what you are not understanding. The dev team did NOT feel like Coil story was accessible to enough people, so they changed their raid structure. Just because you don't like it doesn't mean they're going to go back to "how it was".

    If participation is the baseline for whether content is added, remains, or gets scrapped, then Savage mode raids are ABSOLUTELY going to be the thing that goes, if the devs can only afford, or only have the desire to create, two tiers of raiding.
    (5)

  7. #107
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Velhart View Post
    Yea it actually did. Savage is dictated as the hardest mode they provide currently. Normal > Hard > Extreme > Savage.
    You're hung up on naming conventions for some reason.

    1) Hard and Extreme are only used for dungeons and primals at the moment
    2) Those basically mean nothing anyway. More parties wipe to Pharos Sirius normal than Pharos Sirius Hard. Where's Ravana normal?
    3) It seems very important to the devs that more people be allowed to access raid stories via DF

    Alexander is called Normal Mode/Savage Mode because they don't want people in Duty Finder to feel bad for wiping to "easy mode." Alex Savage is very clearly the main raid attraction, intended for groups of friends or like-minded players to use teamwork and strategy in order to kill bosses and get loot. Alex normal is very clearly balanced for the Duty Finder crowd to go in, kill it easily, and get out without too much trouble.

    SCOB Normal was clearly the main raid attraction, intended for groups of friends or like-minded players to use teamwork and strategy in order to kill bosses and get loot. SCOB Savage was an extra challenge mode added by the devs in order to give groups who were already fully farmed and familiar with SCOB something to do. That's why it only gives titles.

    Personally, I also think that SCOB Savage was added because without it 2.3 would have been a pretty gimpy patch as far as battle content goes. As I recall it added housing, a primal (Ramuh?), CT2, and SCOB Savage. If you compare it to 2.1, which added ~*three*~ extreme primal battles in addition to CT and PVP(?), it would have looked a little sparse without SCOB Savage.

    Anyway I'm rambling here but I'll just say this: Savage SCOB was a lot of fun to learn and progress through. So were First/Second/Final Coil. Gordias and Midas were not. They're okay once you actually know the fight 100%, but there are far, far, far too many super punishing and instant wipe moves during the learning process. I very much welcome a return to anything resembling Coil difficulty and I don't care what stupid name they give it.
    (6)
    Last edited by Brannigan; 08-26-2016 at 10:33 PM.

  8. #108
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by loreleidiangelo View Post
    What do you suggest they do for the players that couldn't beat Coil, then? Them complaining about being roadblocked from the story was what gave us Alexander Faceroll Mode to begin with. The devs aren't going to renege on that decision; they're just going to nyerk Savage.

    It's like you forgot everything that happened in 2.x.
    What should they do? Nothing lol no1 said people have to complete all content.
    (0)

  9. #109
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Velhart View Post
    Either offer three modes or wait for echo buffs/mechanic nerfs when the next tier is released. Worked out pretty well in 2.0.
    No it didn't. Echo failed to ease difficult, and usually instant kill mechanics that were popular in SCoB. and people become just as impatient about having nothing to do and no parties to do it with. There was still terrible clear rates of Final Coil before going into Heavensward, and not a small amount of it was due to T9. Doing nothing would have been in fact far worse, as there would have been nothing to fall back on in the face of a tier as poorly made as Gordias. Waiting, is not playing, it is not enjoyment, and non raiders can get bored of the same old df, now made worse with 2 dungeons, just as easily as raiders do.
    (8)
    Last edited by Kallera; 08-26-2016 at 10:35 PM.

  10. #110
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,367
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I hope they don't get rid of some skills. HW dungeons are far easier than ARR, due to having those skills. SMN 60-70 skills are a godsend.

    I hope his statement means they aren't adding new skills to the jobs.
    (0)

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