


Some people enjoy simplicity.People say 2.0 rotations were fine, but if you look back now they're terrible. Level 50 syncing is so BORING now. Let's break down just how stupidly simple jobs were back then:
- Paladin: spam the Halone combo ad infinitum
- Bard: refresh 2 DoTs and a buff and spam Heavy Shot
- Summoner: refresh 4 DoTs and spam Ruin
- Black Mage: spam Fire I and the occasional Fire III proc until OOM, use Thunder attacks in Umbral Ice, go back to spamming Fire
- Dragoon: HT + combo + Phl + combo, repeat
- Monk: Dragon Kick + Twin Snakes + 3rd hit, Bootshine + True Strike + 3rd hit, repeat with some Touch of Death
I for one like both BRD and BLM at 50 more than 60. However I do like 60 SMN and PLD more than their 50 counterparts.
Can't comment much on the melee since I play them very infrequently both now and back in ARR.



Doing so would be detrimental to the other players in my group. So no, I will use class mechanics for as long as I'm playing.
I'm just saying every class doesn't need to be complicated. Not that SE should simplify them all.
I agree with Mantrus, you're not forced to play w/ the update abilities. The level 50 rotations still exist and you can use them if you so please. That was the point of the 1st quote I linked from YoshiP. Players can play the game as they please, so if the level 50 rotation suit you better then use them, but you shouldn't expect to preform at the same level as someone fully utilizing the new abilities. This shouldn't be forced on everyone.
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