Quote Originally Posted by Brannigan View Post
I wasn't aware the loc team's arbitrary naming decisions dictated how difficult a fight should be. I suppose if the end goal is to completely finish off the raiding community, then they should continue to pump out stuff as hard as Gordias and Midas. I doubt many people will continue to play Kaizo Alexander Bros much longer, though, especially when you get the same kiss on the cheek by just waiting 3 months for upgrade items from Void Ark.
Yea it actually did. Savage is dictated as the hardest mode they provide currently. Normal > Hard > Extreme > Savage. Savage mode of SCoB was very clearly for more hardcore oriented groups. When not everyone can beat a Savage mode raid, then I say mission accomplished. I don't even know why developers care about clear rate numbers. If anything, if too many people won it would be considered too easy. As long as the difficulty is fair and well designed, then let it be hard.

Again, Savage is not the issue, it should be over the top hard. Normal mode is what needs to change. That needs to be on a level that midcore can take on at a decent pace (FCoB level). SCoB to this day still got it down the best, it just lacked rewards at the time.