Quote Originally Posted by Velhart View Post
Yea it actually did. Savage is dictated as the hardest mode they provide currently. Normal > Hard > Extreme > Savage.
Then why are most of the max level "hard mode" dungeons actually easier than their "normal" counterpart which are part of the levelling ? And why are the extreme primals' current difficulty more in-line with the old Ifrit, Garuda and Titan's hard modes back in 2.0 (before the massive overgearing) ? I think that the difficulty modes' names make absolutely no sense whatsoever in this game.